My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Royal Giant Dark Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Wall Breakers Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Spear Goblins Royal Giant Wall Breakers Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Royal Giant Wall Breakers Dark Prince
Giant Snowball
Spear Goblins Bats Wall Breakers
Zap
Spear Goblins Bats Royal Giant Wall Breakers Dark Prince
Barbarian Barrel
Electro Spirit Spear Goblins Wall Breakers Dark Prince
The Log
Electro Spirit Spear Goblins Royal Giant Wall Breakers Dark Prince
Earthquake
Spear Goblins
Arrows
Electro Spirit Spear Goblins Bats Wall Breakers
Royal Delivery
Electro Spirit Spear Goblins Bats Wall Breakers Dark Prince P.E.K.K.A
Fireball
Wall Breakers
Poison
Spear Goblins Bats
Lightning
Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Royal Delivery Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Bats Royal Delivery Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Spear Goblins Bats Wall Breakers Royal Delivery Dark Prince Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Spear Goblins Bats Wall Breakers

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant Wall Breakers P.E.K.K.A
Spear Goblins
Royal Giant Wall Breakers Dark Prince
Bats
Royal Giant Wall Breakers Dark Prince P.E.K.K.A
Royal Delivery
Royal Giant
Bats Electro Spirit Spear Goblins Dark Prince
Wall Breakers
Electro Spirit Spear Goblins Bats
Dark Prince
Spear Goblins Bats Royal Giant
P.E.K.K.A
Electro Spirit Bats

Defense Synergies 0 10

Electro Spirit
Dark Prince
Spear Goblins
Bats Royal Delivery Dark Prince P.E.K.K.A
Bats
Spear Goblins Royal Delivery Dark Prince P.E.K.K.A
Royal Delivery
Spear Goblins Bats Dark Prince P.E.K.K.A
Royal Giant
Wall Breakers
Dark Prince
Electro Spirit Spear Goblins Bats Royal Delivery
P.E.K.K.A
Spear Goblins Bats Royal Delivery

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins
P.E.K.K.A Bats Royal Delivery Dark Prince
P.E.K.K.A Bats Royal Delivery Dark Prince
P.E.K.K.A Bats Dark Prince
Royal Delivery Dark Prince P.E.K.K.A
Royal Delivery Electro Spirit Spear Goblins Bats Dark Prince
Bats Electro Spirit Spear Goblins Royal Delivery
Electro Spirit P.E.K.K.A
P.E.K.K.A
Spear Goblins Royal Delivery Dark Prince
Bats Electro Spirit Spear Goblins Royal Delivery Dark Prince
Spear Goblins Bats Royal Delivery
P.E.K.K.A Bats Royal Delivery Dark Prince
Electro Spirit Bats Royal Delivery Dark Prince P.E.K.K.A
P.E.K.K.A
Royal Delivery P.E.K.K.A
Bats Royal Delivery Dark Prince P.E.K.K.A
Royal Delivery Electro Spirit Spear Goblins Bats Dark Prince
Royal Delivery Electro Spirit Spear Goblins Bats Dark Prince
P.E.K.K.A
Dark Prince Electro Spirit Spear Goblins Bats Royal Delivery P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Royal Delivery Dark Prince P.E.K.K.A
Royal Delivery
Royal Delivery P.E.K.K.A Spear Goblins Bats Dark Prince
Dark Prince P.E.K.K.A Bats Royal Delivery
P.E.K.K.A Royal Delivery Dark Prince
Royal Delivery Electro Spirit Bats
Royal Delivery Dark Prince P.E.K.K.A Spear Goblins Bats
P.E.K.K.A Royal Delivery Dark Prince
Royal Delivery P.E.K.K.A Electro Spirit Spear Goblins Bats Dark Prince
P.E.K.K.A Royal Delivery
P.E.K.K.A Bats Dark Prince
P.E.K.K.A Royal Delivery Dark Prince
Royal Delivery Dark Prince P.E.K.K.A
Electro Spirit Spear Goblins Bats Royal Delivery Dark Prince P.E.K.K.A
Bats Electro Spirit Royal Delivery Dark Prince P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dark Prince
Dark Prince
Electro Spirit Spear Goblins Bats
Bats
Dark Prince
Spear Goblins
Bats
Dark Prince
Electro Spirit Dark Prince
Bats
Electro Spirit Bats
Electro Spirit
P.E.K.K.A
Electro Spirit Spear Goblins Bats Dark Prince
Dark Prince
Dark Prince P.E.K.K.A
Electro Spirit Bats
Bats
Dark Prince

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