My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Electro Dragon Bowler Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Hog Rider Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider
Giant Snowball
Battle Ram Hog Rider Electro Dragon
Zap
Battle Ram Inferno Tower
Barbarian Barrel
Battle Ram Inferno Tower
The Log
Battle Ram Hog Rider
Earthquake
Hog Rider Inferno Tower
Arrows
Royal Delivery
Battle Ram Hog Rider Electro Dragon Bowler
Fireball
Battle Ram Hog Rider Inferno Tower Electro Dragon Bowler
Poison
Inferno Tower Electro Dragon
Lightning
Battle Ram Inferno Tower Electro Dragon Bowler
Rocket
Hog Rider Inferno Tower Electro Dragon Bowler

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Electro Dragon Bowler Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Inferno Tower Tornado Bowler Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Battle Ram Hog Rider Inferno Tower Electro Dragon Bowler Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Tornado Battle Ram Hog Rider Inferno Tower

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Battle Ram
Tornado Lightning
Hog Rider
Lightning Tornado Bowler
Inferno Tower
Tornado
Electro Giant Battle Ram Hog Rider Electro Dragon Bowler
Electro Dragon
Tornado Bowler
Bowler
Hog Rider Tornado Electro Dragon Lightning
Lightning
Hog Rider Electro Giant Battle Ram Bowler
Electro Giant
Tornado Lightning

Defense Synergies 1 5

Battle Ram
Hog Rider
Inferno Tower
Tornado Electro Dragon
Tornado
Bowler Inferno Tower Electro Dragon Electro Giant
Electro Dragon
Inferno Tower Tornado Bowler
Bowler
Tornado Electro Dragon
Lightning
Electro Giant
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Inferno Tower Electro Dragon
Inferno Tower Electro Dragon
Inferno Tower Tornado Bowler Electro Dragon Lightning
Inferno Tower Electro Dragon Bowler
Lightning Tornado Bowler
Tornado Bowler Electro Dragon
Inferno Tower Tornado Lightning Electro Dragon
Bowler Lightning Inferno Tower Electro Dragon Electro Giant
Inferno Tower Tornado
Tornado Inferno Tower Bowler
Tornado Electro Dragon Bowler Electro Giant
Inferno Tower Tornado Electro Dragon
Inferno Tower Bowler Electro Dragon Lightning
Bowler Tornado Electro Dragon
Inferno Tower
Inferno Tower Tornado Bowler Lightning Electro Giant
Inferno Tower Tornado Electro Dragon Bowler
Tornado Electro Dragon Bowler
Tornado Electro Dragon Bowler
Inferno Tower Tornado
Bowler Electro Dragon Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Bowler Electro Giant
Electro Dragon Bowler Lightning
Inferno Tower Electro Dragon Bowler Lightning
Bowler Lightning Inferno Tower Tornado
Inferno Tower Bowler
Electro Giant Tornado Electro Dragon
Inferno Tower Bowler Lightning
Inferno Tower
Electro Dragon Lightning Inferno Tower Tornado
Inferno Tower
Inferno Tower Electro Dragon Bowler
Lightning Tornado Bowler Electro Giant
Bowler Lightning Inferno Tower
Electro Dragon Bowler Electro Giant
Inferno Tower Electro Dragon Electro Giant Tornado Bowler Lightning
Bowler Inferno Tower Electro Dragon Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Electro Dragon
Tornado Electro Dragon Bowler
Lightning Electro Dragon
Lightning
Bowler
Electro Giant Tornado Electro Dragon
Tornado Bowler
Tornado Electro Dragon Bowler Lightning
Tornado Electro Dragon Lightning
Lightning Tornado Electro Dragon Bowler
Lightning Tornado Electro Dragon Bowler
Lightning Tornado Electro Dragon
Lightning Bowler
Lightning Electro Dragon
Lightning
Lightning Electro Dragon Bowler
Lightning Electro Dragon Bowler
Lightning Tornado
Lightning
Lightning Electro Dragon Bowler
Lightning Tornado Electro Dragon Bowler Electro Giant
Lightning Bowler
Lightning Tornado
Tornado Bowler Lightning
Lightning Electro Dragon
Tornado Electro Giant Electro Dragon Bowler
Tornado Electro Dragon Bowler Lightning
Lightning Tornado Electro Dragon Bowler
Lightning Tornado
Lightning Tornado Electro Dragon Electro Giant
Electro Dragon Lightning Electro Giant
Lightning Bowler
Lightning Electro Dragon
Lightning Electro Dragon
Bowler Lightning
Lightning Electro Dragon
Lightning Tornado Electro Dragon
Lightning Electro Dragon Bowler
Electro Dragon Bowler Lightning
Lightning Tornado Electro Giant
Electro Dragon
Electro Dragon Electro Giant Tornado Bowler Lightning
Tornado Electro Dragon Lightning
Electro Dragon Lightning Tornado Bowler Electro Giant

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: