My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

1 problems 1 warnings Why?

Missing cards in your collection

Fisherman Mother Witch Graveyard Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Elixir Golem Wizard Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Electro Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elixir Golem Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Elixir Golem Miner
Giant Snowball
Minions Goblin Gang Miner
Zap
Minions Goblin Gang
Barbarian Barrel
Knight Goblin Gang Elixir Golem Wizard
The Log
Goblin Gang Elixir Golem
Earthquake
Goblin Gang Elixir Golem
Arrows
Minions Goblin Gang
Royal Delivery
Knight Minions Goblin Gang Elixir Golem Wizard Miner
Fireball
Minions Goblin Gang Elixir Golem Wizard
Poison
Minions Goblin Gang Elixir Golem Wizard
Lightning
Knight Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Electro Giant Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Minions Goblin Gang Elixir Golem Miner Wizard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Minions Goblin Gang

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Miner Knight Minions Elixir Golem
Knight
Minions Goblin Gang Zap Wizard Miner
Minions
Knight Miner Zap Elixir Golem
Goblin Gang
Knight Miner Elixir Golem
Elixir Golem
Zap Minions Goblin Gang Wizard
Wizard
Knight Elixir Golem Miner
Electro Giant
Miner
Zap Minions Goblin Gang Knight Wizard

Defense Synergies 2 6

Zap
Knight Minions Goblin Gang Miner
Knight
Minions Goblin Gang Zap Wizard
Minions
Knight Zap
Goblin Gang
Knight Zap Miner
Elixir Golem
Wizard
Knight
Electro Giant
Miner
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Wizard
Zap Knight Minions Goblin Gang
Goblin Gang Knight Minions
Knight Minions Goblin Gang
Goblin Gang Zap Minions
Minions Zap Goblin Gang Wizard
Zap Electro Giant
Minions Goblin Gang
Knight Goblin Gang Miner
Minions Goblin Gang Zap Knight Wizard Electro Giant
Minions Zap Goblin Gang Wizard
Zap Knight Minions Goblin Gang Wizard
Wizard Zap Minions Goblin Gang
Knight Goblin Gang
Zap Goblin Gang Electro Giant
Wizard Knight Minions Goblin Gang
Zap Knight Minions Goblin Gang Wizard
Zap Wizard Knight Minions
Goblin Gang Wizard Knight Minions Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Electro Giant
Zap Knight Goblin Gang Wizard Miner
Goblin Gang Zap Knight Minions
Goblin Gang Zap Knight
Knight Goblin Gang
Wizard Electro Giant Zap Minions Goblin Gang
Goblin Gang Knight Minions
Knight
Zap Knight Minions
Goblin Gang
Knight Minions
Zap Electro Giant
Knight Goblin Gang Wizard
Wizard Electro Giant
Goblin Gang Electro Giant Zap Knight Minions
Minions Zap Wizard Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Miner
Miner
Knight
Wizard Zap
Wizard Electro Giant Zap Minions
Wizard
Zap Wizard
Miner Zap Wizard
Minions Goblin Gang
Miner Zap Knight Wizard
Zap Wizard
Knight Miner
Minions
Zap
Zap Wizard
Wizard
Minions
Zap Wizard
Zap Wizard Electro Giant Miner
Minions
Wizard
Zap
Zap Electro Giant Wizard
Miner Zap Wizard
Zap Wizard Miner
Miner Zap
Zap Wizard Electro Giant
Zap Minions Wizard Electro Giant
Zap Wizard Miner
Zap
Wizard
Zap Minions Goblin Gang
Zap Wizard
Miner Knight Goblin Gang Wizard
Zap Wizard
Zap Electro Giant
Zap Electro Giant Minions Goblin Gang
Zap
Zap Electro Giant Miner

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