My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Electro Giant Bandit Magic Archer Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Electro Giant Bandit Magic Archer Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Magic Archer Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Bandit Mighty Miner
Giant Snowball
Archers Cannon Mighty Miner
Zap
Archers Cannon Bandit Mighty Miner
Barbarian Barrel
Archers Cannon Bandit Magic Archer
The Log
Archers Cannon Bandit
Earthquake
Archers Cannon
Arrows
Archers
Royal Delivery
Archers Bandit Magic Archer
Fireball
Archers Cannon Bandit Magic Archer Mighty Miner
Poison
Archers Cannon Magic Archer
Lightning
Cannon Bandit Magic Archer Mighty Miner
Rocket
Magic Archer Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Tornado Electro Giant Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Electro Giant Mighty Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Archers Cannon Tornado Bandit Magic Archer Mighty Miner Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Archers Cannon Tornado

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Barbarian Barrel Bandit
Cannon
Barbarian Barrel
Archers Tornado Electro Giant Bandit
Tornado
Electro Giant Magic Archer Barbarian Barrel
Electro Giant
Tornado Barbarian Barrel
Bandit
Archers Barbarian Barrel Magic Archer
Magic Archer
Tornado Bandit
Mighty Miner

Defense Synergies 2 14

Archers
Barbarian Barrel Cannon Tornado Bandit
Cannon
Archers Barbarian Barrel Electro Giant Bandit Magic Archer Mighty Miner
Barbarian Barrel
Archers Cannon Tornado Electro Giant Bandit Magic Archer
Tornado
Magic Archer Archers Barbarian Barrel Electro Giant
Electro Giant
Cannon Barbarian Barrel Tornado
Bandit
Archers Cannon Barbarian Barrel Magic Archer
Magic Archer
Tornado Cannon Barbarian Barrel Bandit
Mighty Miner
Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Barbarian Barrel Magic Archer
Cannon Bandit
Cannon Tornado Archers Bandit
Cannon Bandit
Barbarian Barrel Tornado
Barbarian Barrel Tornado Archers Cannon Bandit Magic Archer
Tornado Archers Cannon Magic Archer
Cannon Barbarian Barrel Electro Giant Bandit Magic Archer
Cannon Mighty Miner Tornado
Tornado Archers Cannon Barbarian Barrel Bandit
Archers Cannon Barbarian Barrel Tornado Electro Giant Bandit Magic Archer
Archers Tornado Magic Archer
Cannon Bandit
Cannon Barbarian Barrel Tornado Magic Archer
Cannon Bandit
Tornado Cannon Electro Giant Bandit
Cannon Tornado
Cannon Archers Barbarian Barrel Tornado Bandit Magic Archer
Barbarian Barrel Tornado Archers Cannon Bandit Magic Archer
Cannon Tornado
Archers Cannon Barbarian Barrel Electro Giant Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Barbarian Barrel Electro Giant Bandit
Bandit Archers Barbarian Barrel Magic Archer
Bandit
Barbarian Barrel Tornado Bandit
Cannon Bandit Mighty Miner
Electro Giant Archers Tornado Magic Archer
Archers Bandit
Mighty Miner
Barbarian Barrel Tornado Bandit Magic Archer
Cannon
Tornado Electro Giant
Cannon Bandit
Archers Cannon Electro Giant Magic Archer
Electro Giant Archers Barbarian Barrel Tornado Magic Archer Mighty Miner
Archers Cannon Barbarian Barrel Electro Giant Magic Archer Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Barbarian Barrel Bandit
Barbarian Barrel Tornado Bandit Magic Archer
Barbarian Barrel Bandit Magic Archer
Barbarian Barrel
Barbarian Barrel Magic Archer
Electro Giant Tornado Magic Archer
Archers Tornado Magic Archer
Barbarian Barrel Tornado Magic Archer
Tornado Bandit
Tornado
Barbarian Barrel Tornado Bandit Magic Archer
Archers Tornado Magic Archer
Barbarian Barrel Bandit Magic Archer
Barbarian Barrel Bandit Magic Archer
Barbarian Barrel Magic Archer
Barbarian Barrel Bandit Magic Archer
Magic Archer Barbarian Barrel Bandit
Barbarian Barrel Tornado
Archers Barbarian Barrel Bandit Magic Archer
Barbarian Barrel Tornado Electro Giant Magic Archer
Magic Archer
Tornado
Tornado
Barbarian Barrel
Tornado Electro Giant Barbarian Barrel Magic Archer
Barbarian Barrel Tornado Bandit Magic Archer
Tornado Bandit Magic Archer
Barbarian Barrel Tornado Bandit Magic Archer
Archers Tornado Electro Giant Magic Archer
Electro Giant
Bandit Magic Archer
Magic Archer
Mighty Miner
Magic Archer
Archers Barbarian Barrel Bandit Magic Archer
Archers Tornado Magic Archer
Barbarian Barrel
Magic Archer
Magic Archer
Tornado Electro Giant
Electro Giant Tornado Magic Archer
Tornado Magic Archer
Barbarian Barrel Tornado Electro Giant Bandit Magic Archer

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