My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Electro Giant Magic Archer Sparky Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Sparky
Giant Snowball
Bats Mega Minion
Zap
Bats Sparky
Barbarian Barrel
Magic Archer Sparky
The Log
Sparky
Earthquake
Arrows
Bats
Royal Delivery
Bats Mega Minion Magic Archer Sparky
Fireball
Mega Minion Magic Archer Sparky
Poison
Bats Mega Minion Magic Archer Sparky
Lightning
Mega Minion Magic Archer Sparky
Rocket
Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Electro Giant Magic Archer Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Tornado Electro Giant Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Mega Minion Tornado Fireball Magic Archer Golden Knight Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Mega Minion Tornado Fireball

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Minion Sparky
Mega Minion
Bats Fireball Electro Giant Sparky
Fireball
Tornado Mega Minion Magic Archer Sparky Golden Knight
Tornado
Fireball Electro Giant Magic Archer Sparky
Electro Giant
Tornado Golden Knight Mega Minion Sparky
Magic Archer
Tornado Fireball Golden Knight
Sparky
Tornado Bats Mega Minion Fireball Electro Giant Golden Knight
Golden Knight
Electro Giant Fireball Magic Archer Sparky

Defense Synergies 3 10

Bats
Sparky Golden Knight
Mega Minion
Tornado Sparky Golden Knight
Fireball
Tornado Golden Knight
Tornado
Fireball Magic Archer Sparky Mega Minion Electro Giant Sparky
Electro Giant
Tornado Golden Knight
Magic Archer
Tornado
Sparky
Tornado Bats Mega Minion Tornado Golden Knight
Golden Knight
Bats Mega Minion Fireball Electro Giant Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Magic Archer Sparky Golden Knight
Sparky Bats Mega Minion
Tornado Sparky Bats Mega Minion
Sparky Bats Mega Minion
Fireball Tornado Sparky
Fireball Tornado Bats Mega Minion Magic Archer
Bats Mega Minion Tornado Fireball Magic Archer
Fireball Electro Giant Magic Archer Sparky Golden Knight
Sparky Tornado
Tornado Sparky
Bats Mega Minion Fireball Tornado Electro Giant Magic Archer
Mega Minion Bats Fireball Tornado Magic Archer
Sparky Bats Fireball
Fireball Sparky Bats Mega Minion Tornado Magic Archer Golden Knight
Sparky
Tornado Fireball Electro Giant Sparky
Sparky Bats Fireball Tornado
Fireball Bats Mega Minion Tornado Magic Archer Golden Knight
Tornado Bats Mega Minion Fireball Magic Archer
Sparky Tornado
Bats Fireball Electro Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Electro Giant Sparky
Fireball Mega Minion Magic Archer
Bats Sparky Golden Knight
Bats Fireball Tornado Sparky
Sparky
Fireball Electro Giant Bats Tornado Magic Archer
Sparky Bats Mega Minion Fireball
Sparky
Bats Mega Minion Fireball Tornado Magic Archer Sparky
Mega Minion Sparky
Bats Mega Minion Sparky Golden Knight
Fireball Tornado Electro Giant
Fireball Sparky Golden Knight
Fireball Electro Giant Magic Archer Sparky
Electro Giant Sparky Bats Mega Minion Fireball Tornado Magic Archer Golden Knight
Bats Mega Minion Fireball Electro Giant Magic Archer Sparky Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Sparky Golden Knight
Fireball Tornado Magic Archer Golden Knight
Fireball Magic Archer Sparky
Fireball Sparky
Fireball Magic Archer Sparky
Fireball Electro Giant Bats Mega Minion Tornado Magic Archer
Tornado Magic Archer Sparky
Fireball Tornado Magic Archer
Fireball Tornado Golden Knight
Bats Fireball Tornado Sparky
Fireball Tornado Magic Archer Sparky Golden Knight
Fireball Tornado Magic Archer
Fireball Magic Archer Sparky Golden Knight
Fireball Magic Archer
Fireball Magic Archer Sparky
Fireball Magic Archer Sparky Golden Knight
Magic Archer Fireball Sparky
Fireball Tornado Sparky
Bats Sparky
Mega Minion Fireball Magic Archer Sparky
Fireball Tornado Electro Giant Magic Archer Golden Knight
Fireball Magic Archer Sparky
Fireball Tornado
Tornado Sparky
Fireball
Tornado Electro Giant Fireball Magic Archer Sparky
Mega Minion
Fireball Tornado Magic Archer Sparky Golden Knight
Fireball Tornado Magic Archer Sparky Golden Knight
Fireball Tornado Magic Archer Sparky Golden Knight
Bats Fireball Tornado Electro Giant Magic Archer Sparky
Bats Mega Minion Fireball Electro Giant
Mega Minion Fireball Sparky
Fireball Magic Archer Sparky
Fireball Magic Archer Sparky
Sparky
Fireball Magic Archer Sparky
Bats Fireball Magic Archer
Fireball Mega Minion Tornado Magic Archer
Fireball
Fireball Mega Minion Magic Archer Sparky
Fireball Magic Archer
Fireball Tornado Electro Giant Sparky
Mega Minion Sparky
Electro Giant Bats Fireball Tornado Magic Archer Sparky Golden Knight
Bats Fireball Tornado Magic Archer
Fireball Tornado Electro Giant Magic Archer Sparky Golden Knight

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