My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Mega Minion Electro Giant Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel Guards Bandit
Giant Snowball
Bomber Mega Minion Goblin Barrel Guards
Zap
Bomber Goblin Barrel Guards Bandit
Barbarian Barrel
Bomber Goblin Barrel Guards Bandit Electro Wizard
The Log
Bomber Goblin Barrel Guards Bandit
Earthquake
Bomber Goblin Barrel Guards
Arrows
Bomber Goblin Barrel Guards
Royal Delivery
Bomber Mega Minion Goblin Barrel Guards Bandit Electro Wizard
Fireball
Bomber Mega Minion Goblin Barrel Bandit Electro Wizard
Poison
Bomber Mega Minion Guards Electro Wizard
Lightning
Mega Minion Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Rocket Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Rocket Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Rocket Guards Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Mega Minion Goblin Barrel Guards Bandit Electro Wizard Rocket Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Mega Minion Goblin Barrel Guards

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bandit
Mega Minion
Electro Giant
Rocket
Electro Giant
Goblin Barrel
Guards Bandit
Guards
Goblin Barrel Bandit
Electro Giant
Mega Minion Rocket
Bandit
Bomber Goblin Barrel Guards Electro Wizard
Electro Wizard
Bandit

Defense Synergies 0 9

Bomber
Guards Electro Giant Bandit Electro Wizard
Mega Minion
Guards Bandit Electro Wizard
Rocket
Goblin Barrel
Guards
Bomber Mega Minion Electro Wizard
Electro Giant
Bomber
Bandit
Bomber Mega Minion Electro Wizard
Electro Wizard
Bomber Mega Minion Guards Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Mega Minion Electro Wizard
Bomber Mega Minion Bandit Electro Wizard
Rocket Bomber Mega Minion Bandit Electro Wizard
Bomber Mega Minion Guards Bandit Electro Wizard
Bomber Rocket
Bomber Mega Minion Guards Bandit Electro Wizard
Mega Minion Rocket Electro Wizard
Rocket Electro Giant Bandit Electro Wizard
Guards Bomber Bandit Electro Wizard
Guards Electro Wizard Bomber Mega Minion Electro Giant Bandit
Mega Minion Electro Wizard
Bomber Rocket Guards Bandit Electro Wizard
Bomber Rocket Mega Minion Guards Electro Wizard
Bandit Electro Wizard
Rocket Electro Giant Bandit Electro Wizard
Bomber Electro Wizard
Bomber Mega Minion Guards Bandit Electro Wizard
Bomber Mega Minion Guards Bandit Electro Wizard
Electro Wizard
Bomber Guards Electro Giant Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Electro Giant Bandit Electro Wizard
Bandit Electro Wizard Bomber Mega Minion Rocket
Guards Bandit Rocket Electro Wizard
Rocket Guards Bandit Electro Wizard
Guards Bandit
Rocket Electro Giant Electro Wizard
Rocket Guards Mega Minion Bandit Electro Wizard
Rocket Electro Wizard Mega Minion Bandit
Mega Minion Guards
Mega Minion Guards
Rocket Guards Electro Giant Electro Wizard
Rocket Guards Bandit
Bomber Electro Giant
Guards Electro Giant Electro Wizard Bomber Mega Minion Rocket
Bomber Mega Minion Electro Giant Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Guards Bandit
Bandit Electro Wizard
Rocket Bandit
Rocket Guards
Bomber Rocket
Electro Giant Mega Minion Rocket
Bomber
Bandit
Rocket Guards Electro Wizard
Rocket Bandit Electro Wizard
Rocket
Rocket Bandit
Rocket Bandit
Rocket Bomber Bandit
Rocket Bandit
Rocket
Bomber Rocket
Rocket Bomber Mega Minion Bandit Electro Wizard
Rocket Bomber Electro Giant
Rocket
Rocket
Rocket
Rocket
Electro Giant Bomber
Mega Minion
Bandit Electro Wizard
Bandit
Rocket Bandit
Electro Giant Electro Wizard
Rocket Electro Wizard Mega Minion Guards Electro Giant
Mega Minion
Bomber Rocket Bandit
Rocket Electro Wizard
Rocket
Electro Wizard Rocket Guards Bandit
Rocket Mega Minion Electro Wizard
Mega Minion Rocket Electro Wizard
Bomber
Rocket Electro Giant
Mega Minion
Electro Giant Rocket Guards Electro Wizard
Rocket Electro Wizard
Rocket Electro Giant Bandit Electro Wizard

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