My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Skeleton Dragons Ice Golem Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Ice Golem Wizard Three Musketeers Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Golem Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers
Giant Snowball
Fire Spirit Skeleton Dragons Three Musketeers
Zap
Fire Spirit Three Musketeers
Barbarian Barrel
Fire Spirit Wizard Three Musketeers Royal Ghost
The Log
Fire Spirit Three Musketeers
Earthquake
Arrows
Fire Spirit Skeleton Dragons
Royal Delivery
Fire Spirit Skeleton Dragons Wizard Three Musketeers Royal Ghost
Fireball
Skeleton Dragons Wizard Three Musketeers
Poison
Skeleton Dragons Wizard Three Musketeers
Lightning
Skeleton Dragons Ice Golem Wizard Three Musketeers
Rocket
Wizard Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Skeleton Dragons Ice Golem Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Skeleton Dragons Ice Golem Earthquake Wizard Rocket Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Golem Rocket Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Golem Earthquake Royal Ghost Skeleton Dragons Wizard Rocket Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Ice Golem Earthquake Royal Ghost

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Ice Golem Three Musketeers
Skeleton Dragons
Ice Golem Three Musketeers
Ice Golem
Three Musketeers Fire Spirit Skeleton Dragons
Earthquake
Wizard
Royal Ghost
Rocket
Three Musketeers
Ice Golem Fire Spirit Skeleton Dragons Royal Ghost
Royal Ghost
Wizard Three Musketeers

Defense Synergies 1 7

Fire Spirit
Ice Golem
Skeleton Dragons
Ice Golem Earthquake
Ice Golem
Skeleton Dragons Fire Spirit Earthquake Wizard Three Musketeers Royal Ghost
Earthquake
Skeleton Dragons Ice Golem
Wizard
Ice Golem Royal Ghost
Rocket
Three Musketeers
Ice Golem
Royal Ghost
Ice Golem Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Rocket Skeleton Dragons Ice Golem Wizard
Skeleton Dragons Three Musketeers
Rocket Three Musketeers Fire Spirit Skeleton Dragons
Three Musketeers Skeleton Dragons
Earthquake Rocket
Fire Spirit Skeleton Dragons Earthquake Royal Ghost
Skeleton Dragons Rocket Three Musketeers Fire Spirit Wizard
Earthquake Rocket Skeleton Dragons Ice Golem
Three Musketeers
Fire Spirit Ice Golem Royal Ghost
Skeleton Dragons Ice Golem Earthquake Wizard Royal Ghost
Skeleton Dragons Three Musketeers Wizard
Fire Spirit Skeleton Dragons Earthquake Wizard Rocket Three Musketeers
Fire Spirit Wizard Rocket Three Musketeers Skeleton Dragons Earthquake Royal Ghost
Three Musketeers
Rocket Three Musketeers
Wizard Three Musketeers Skeleton Dragons
Fire Spirit Skeleton Dragons Wizard Three Musketeers Royal Ghost
Earthquake Wizard Fire Spirit Skeleton Dragons Ice Golem Royal Ghost
Three Musketeers
Skeleton Dragons Wizard Royal Ghost Fire Spirit Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Royal Ghost
Skeleton Dragons Ice Golem Wizard Rocket Royal Ghost
Ice Golem Rocket
Rocket Ice Golem
Three Musketeers
Fire Spirit Skeleton Dragons Wizard Rocket Ice Golem Three Musketeers
Rocket Ice Golem
Rocket Skeleton Dragons Ice Golem
Skeleton Dragons Three Musketeers
Rocket
Rocket Ice Golem Wizard Three Musketeers
Wizard Skeleton Dragons Three Musketeers
Skeleton Dragons Ice Golem Rocket Three Musketeers
Skeleton Dragons Ice Golem Earthquake Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Skeleton Dragons Ice Golem Rocket Royal Ghost
Skeleton Dragons Royal Ghost
Earthquake Rocket Skeleton Dragons
Earthquake Skeleton Dragons Ice Golem Rocket
Wizard Rocket Fire Spirit Skeleton Dragons Earthquake
Skeleton Dragons Wizard Fire Spirit Ice Golem Rocket
Fire Spirit Skeleton Dragons Earthquake Wizard
Earthquake Fire Spirit Skeleton Dragons Ice Golem Wizard
Skeleton Dragons Wizard
Rocket Fire Spirit Three Musketeers
Rocket Skeleton Dragons Earthquake Wizard
Fire Spirit Skeleton Dragons Wizard Rocket
Earthquake Rocket Fire Spirit Skeleton Dragons Ice Golem Three Musketeers
Earthquake Skeleton Dragons Rocket
Earthquake Skeleton Dragons Ice Golem
Earthquake Rocket Skeleton Dragons Wizard Three Musketeers
Earthquake Skeleton Dragons Wizard Rocket Three Musketeers
Earthquake Rocket Three Musketeers
Skeleton Dragons Rocket
Rocket Fire Spirit Skeleton Dragons Earthquake Wizard Three Musketeers
Rocket Fire Spirit Skeleton Dragons Earthquake Wizard
Rocket Skeleton Dragons Earthquake
Rocket Skeleton Dragons Wizard
Rocket
Earthquake Rocket Skeleton Dragons
Ice Golem Earthquake Fire Spirit Skeleton Dragons Wizard
Skeleton Dragons Earthquake Wizard Royal Ghost
Skeleton Dragons Wizard
Rocket Skeleton Dragons
Fire Spirit Skeleton Dragons Ice Golem Wizard
Rocket Skeleton Dragons Wizard
Skeleton Dragons Earthquake Wizard Rocket
Rocket Skeleton Dragons
Rocket Earthquake Wizard
Earthquake Fire Spirit Rocket
Rocket Fire Spirit Skeleton Dragons Wizard Three Musketeers
Skeleton Dragons Wizard Rocket Three Musketeers
Skeleton Dragons Ice Golem Earthquake Wizard
Rocket
Skeleton Dragons Three Musketeers
Skeleton Dragons Rocket
Skeleton Dragons Rocket
Rocket Royal Ghost

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