My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

3 warnings Why?

Missing cards in your collection

Void Phoenix

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Battle Ram Dark Prince Royal Ghost Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Battle Ram Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Battle Ram Royal Hogs Dark Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elixir Golem Battle Ram Royal Hogs Dark Prince Royal Ghost Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Dark Prince Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Battle Ram Royal Hogs Dark Prince Phoenix
Giant Snowball
Fire Spirit Battle Ram Royal Hogs
Zap
Fire Spirit Battle Ram Royal Hogs Dark Prince
Barbarian Barrel
Fire Spirit Elixir Golem Battle Ram Royal Hogs Dark Prince Royal Ghost
The Log
Fire Spirit Elixir Golem Battle Ram Royal Hogs Dark Prince
Earthquake
Elixir Golem Royal Hogs
Arrows
Fire Spirit Royal Hogs
Royal Delivery
Fire Spirit Elixir Golem Battle Ram Royal Hogs Dark Prince Royal Ghost
Fireball
Elixir Golem Battle Ram Royal Hogs
Poison
Elixir Golem Royal Hogs Phoenix
Lightning
Battle Ram Dark Prince Phoenix
Rocket
Royal Hogs Phoenix

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Dark Prince The Log Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Elixir Golem Battle Ram Dark Prince Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Elixir Golem Royal Ghost Battle Ram Dark Prince Phoenix Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Elixir Golem Royal Ghost

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elixir Golem Battle Ram Royal Hogs Dark Prince Phoenix
Elixir Golem
Fire Spirit The Log Royal Ghost
Battle Ram
The Log Fire Spirit Royal Hogs Royal Ghost
Royal Hogs
Fire Spirit Battle Ram Dark Prince The Log
Dark Prince
Fire Spirit Royal Hogs Royal Ghost
The Log
Battle Ram Elixir Golem Royal Hogs
Royal Ghost
Elixir Golem Battle Ram Dark Prince
Phoenix
Fire Spirit

Defense Synergies 0 5

Fire Spirit
The Log Phoenix
Elixir Golem
Battle Ram
Royal Hogs
Dark Prince
The Log Royal Ghost
The Log
Fire Spirit Dark Prince Royal Ghost
Royal Ghost
Dark Prince The Log
Phoenix
Fire Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Dark Prince The Log Phoenix
Fire Spirit Dark Prince
Dark Prince Phoenix
Dark Prince The Log
The Log Fire Spirit Dark Prince Royal Ghost
Fire Spirit Phoenix
The Log Phoenix
Phoenix
Fire Spirit Dark Prince Royal Ghost Phoenix
Dark Prince The Log Royal Ghost
Phoenix
Fire Spirit Dark Prince The Log
Fire Spirit Dark Prince The Log Royal Ghost
Phoenix
The Log
Dark Prince
Fire Spirit Dark Prince The Log Royal Ghost
The Log Fire Spirit Dark Prince Royal Ghost
Phoenix
Dark Prince Royal Ghost Fire Spirit The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Royal Ghost
The Log Royal Ghost Phoenix
Dark Prince The Log
Dark Prince The Log Phoenix
Dark Prince Phoenix
Fire Spirit
Dark Prince Phoenix
Dark Prince Phoenix
Dark Prince The Log Phoenix
Phoenix
Dark Prince Phoenix
Dark Prince The Log Phoenix
Dark Prince
Phoenix Dark Prince The Log
Dark Prince The Log Royal Ghost Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Royal Ghost
The Log Royal Ghost
The Log
Dark Prince The Log
Fire Spirit Dark Prince The Log
Fire Spirit
Fire Spirit The Log
The Log Fire Spirit
The Log
Fire Spirit
Dark Prince The Log
Fire Spirit
Fire Spirit The Log
The Log
The Log
The Log
Fire Spirit Dark Prince The Log
Fire Spirit The Log
The Log
The Log
The Log
The Log Fire Spirit Dark Prince
The Log Royal Ghost
The Log
The Log
Fire Spirit
The Log
The Log
Fire Spirit Dark Prince
Fire Spirit
The Log
Dark Prince
The Log
Dark Prince
The Log
Dark Prince The Log Royal Ghost

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