My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Skeleton Barrel Wizard Bowler Phoenix Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Skeleton Barrel Phoenix Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Skeleton Barrel Phoenix
Giant Snowball
Skeletons Spear Goblins Skeleton Barrel
Zap
Skeletons Spear Goblins Skeleton Barrel
Barbarian Barrel
Skeletons Spear Goblins Skeleton Barrel Wizard
The Log
Skeletons Spear Goblins Skeleton Barrel
Earthquake
Skeletons Spear Goblins
Arrows
Skeletons Spear Goblins Skeleton Barrel
Royal Delivery
Skeletons Spear Goblins Skeleton Barrel Wizard Bowler
Fireball
Skeleton Barrel Wizard Bowler
Poison
Spear Goblins Skeleton Barrel Wizard Phoenix
Lightning
Wizard Bowler Phoenix
Rocket
Wizard Bowler Phoenix

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison Bowler Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Skeleton Barrel Poison Bowler Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Skeleton Barrel Poison Phoenix Wizard Bowler Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Spear Goblins Skeleton Barrel Poison

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Skeleton Barrel Bowler Mega Knight
Skeleton Barrel
Spear Goblins Poison Bowler Mega Knight
Wizard
Mega Knight
Poison
Skeleton Barrel Bowler Mega Knight
Bowler
Spear Goblins Skeleton Barrel Poison
Phoenix
Mega Knight
Spear Goblins Skeleton Barrel Wizard Poison

Defense Synergies 0 11

Skeletons
Spear Goblins Wizard Poison Bowler Phoenix
Spear Goblins
Skeletons Poison Bowler Mega Knight
Skeleton Barrel
Mega Knight
Wizard
Skeletons Mega Knight
Poison
Skeletons Spear Goblins Mega Knight
Bowler
Skeletons Spear Goblins
Phoenix
Skeletons
Mega Knight
Spear Goblins Skeleton Barrel Wizard Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Spear Goblins Skeleton Barrel Wizard
Skeletons Phoenix Mega Knight
Bowler Mega Knight Skeletons
Skeletons Bowler Phoenix Mega Knight
Poison Bowler Mega Knight
Bowler Skeletons Spear Goblins Mega Knight
Spear Goblins Wizard Poison Phoenix
Bowler Skeleton Barrel Poison Phoenix Mega Knight
Skeletons Phoenix
Skeletons Spear Goblins Bowler Phoenix Mega Knight
Poison Skeletons Spear Goblins Wizard Bowler Mega Knight
Spear Goblins Wizard Poison Phoenix
Bowler Mega Knight Skeletons Wizard
Wizard Bowler Mega Knight Poison
Phoenix Mega Knight
Bowler Mega Knight
Wizard Mega Knight Skeletons Poison Bowler
Mega Knight Spear Goblins Wizard Bowler
Wizard Poison Spear Goblins Bowler Mega Knight
Phoenix
Wizard Bowler Mega Knight Spear Goblins Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Spear Goblins Bowler
Poison Skeleton Barrel Wizard Bowler Phoenix Mega Knight
Mega Knight Skeletons Spear Goblins Bowler
Bowler Mega Knight Phoenix
Skeletons Bowler Phoenix Mega Knight
Wizard Poison Skeletons Skeleton Barrel
Skeletons Spear Goblins Bowler Phoenix
Mega Knight Phoenix
Mega Knight Skeletons Spear Goblins Poison Phoenix
Skeletons Phoenix
Mega Knight Bowler Phoenix
Mega Knight Poison Bowler Phoenix
Bowler Mega Knight Skeletons Wizard
Wizard Bowler Mega Knight
Phoenix Skeletons Spear Goblins Poison Bowler
Poison Bowler Mega Knight Wizard Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Poison
Poison Skeleton Barrel Bowler
Skeleton Barrel Poison
Skeleton Barrel Poison
Wizard Poison Bowler Mega Knight
Wizard Poison Spear Goblins Skeleton Barrel
Wizard Poison Bowler
Poison Skeleton Barrel Wizard Bowler
Poison Skeleton Barrel Wizard
Poison Bowler
Poison Skeleton Barrel Wizard Bowler
Poison Wizard
Poison Skeleton Barrel Bowler
Skeleton Barrel Poison
Skeleton Barrel Poison
Spear Goblins Skeleton Barrel Wizard Poison Bowler
Skeleton Barrel Wizard Poison Bowler Mega Knight
Poison
Skeleton Barrel Wizard Poison Bowler Mega Knight
Skeleton Barrel Wizard Poison Bowler Mega Knight
Poison Bowler Mega Knight
Wizard Poison
Bowler
Skeleton Barrel Poison
Poison Wizard Bowler Mega Knight
Poison Skeleton Barrel Wizard Bowler
Skeleton Barrel Wizard Poison Bowler Mega Knight
Poison Skeleton Barrel
Poison Wizard
Skeleton Barrel Wizard Poison
Bowler
Poison Wizard Mega Knight
Poison
Mega Knight
Wizard Poison Bowler
Skeleton Barrel Spear Goblins
Poison Wizard
Poison Wizard Bowler Mega Knight
Skeleton Barrel Wizard Poison Bowler
Poison
Mega Knight
Poison Bowler
Poison
Poison Skeleton Barrel Bowler Mega Knight

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