My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Dark Prince Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Barbarian Barrel Dark Prince Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Dark Prince Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Dark Prince
Giant Snowball
Hog Rider Skeleton Army
Zap
Firecracker Skeleton Army Dark Prince
Barbarian Barrel
Firecracker Tesla Skeleton Army Dark Prince
The Log
Firecracker Hog Rider Skeleton Army Dark Prince
Earthquake
Firecracker Tesla Hog Rider Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Hog Rider Skeleton Army Dark Prince Boss Bandit
Fireball
Firecracker Tesla Hog Rider Skeleton Army Boss Bandit
Poison
Firecracker Skeleton Army Boss Bandit
Lightning
Tesla Dark Prince Boss Bandit
Rocket
Hog Rider Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Barbarian Barrel Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Dark Prince Boss Bandit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Firecracker Skeleton Army Tesla Hog Rider Dark Prince Boss Bandit

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Barbarian Barrel Firecracker Skeleton Army

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Barbarian Barrel Dark Prince
Firecracker
Zap Hog Rider Barbarian Barrel Dark Prince
Tesla
Hog Rider
Zap Firecracker Barbarian Barrel Dark Prince
Barbarian Barrel
Zap Firecracker Hog Rider Dark Prince
Skeleton Army
Dark Prince
Zap Firecracker Hog Rider Barbarian Barrel
Boss Bandit

Defense Synergies 0 13

Zap
Firecracker Tesla Barbarian Barrel Skeleton Army Dark Prince
Firecracker
Zap Tesla Barbarian Barrel Skeleton Army Dark Prince
Tesla
Zap Firecracker Barbarian Barrel Skeleton Army Dark Prince
Hog Rider
Barbarian Barrel
Zap Firecracker Tesla Dark Prince
Skeleton Army
Zap Firecracker Tesla
Dark Prince
Zap Firecracker Tesla Barbarian Barrel
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tesla Barbarian Barrel
Skeleton Army Zap Firecracker Tesla Dark Prince
Tesla Skeleton Army Dark Prince
Tesla Skeleton Army Firecracker Dark Prince
Firecracker Barbarian Barrel Skeleton Army Dark Prince
Barbarian Barrel Skeleton Army Zap Firecracker Tesla Dark Prince
Tesla Zap Firecracker
Zap Tesla Barbarian Barrel
Tesla Skeleton Army
Skeleton Army Firecracker Tesla Barbarian Barrel Dark Prince
Skeleton Army Zap Firecracker Tesla Barbarian Barrel Dark Prince
Tesla Zap Firecracker
Tesla Skeleton Army Zap Dark Prince
Skeleton Army Zap Firecracker Tesla Barbarian Barrel Dark Prince
Skeleton Army Tesla
Skeleton Army Zap Tesla
Tesla Firecracker Skeleton Army Dark Prince
Tesla Zap Firecracker Barbarian Barrel Skeleton Army Dark Prince
Zap Barbarian Barrel Firecracker Tesla Dark Prince
Tesla
Skeleton Army Dark Prince Firecracker Tesla Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Tesla Barbarian Barrel Dark Prince
Zap Firecracker Tesla Barbarian Barrel
Skeleton Army Zap Dark Prince
Skeleton Army Dark Prince Zap Tesla Barbarian Barrel
Tesla Skeleton Army Dark Prince
Firecracker Zap Tesla
Skeleton Army Dark Prince Tesla
Tesla Skeleton Army Dark Prince
Zap Firecracker Barbarian Barrel Skeleton Army Dark Prince
Tesla Skeleton Army
Tesla Dark Prince
Skeleton Army Zap Dark Prince
Skeleton Army Dark Prince Tesla
Firecracker Tesla Skeleton Army
Tesla Skeleton Army Zap Firecracker Barbarian Barrel Dark Prince
Zap Firecracker Tesla Barbarian Barrel Dark Prince
Zap
Tesla
Tesla Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Barbarian Barrel
Firecracker Zap Barbarian Barrel
Barbarian Barrel
Firecracker Barbarian Barrel Dark Prince
Zap Firecracker Barbarian Barrel Dark Prince
Firecracker Zap
Firecracker
Zap Firecracker Barbarian Barrel
Zap Firecracker
Firecracker Zap Barbarian Barrel Dark Prince
Zap Firecracker
Firecracker Barbarian Barrel
Firecracker Barbarian Barrel
Zap Firecracker Barbarian Barrel
Zap Firecracker Barbarian Barrel
Firecracker Barbarian Barrel
Barbarian Barrel
Zap Firecracker Barbarian Barrel Dark Prince
Zap Firecracker Barbarian Barrel
Zap Barbarian Barrel
Zap Firecracker Barbarian Barrel Dark Prince
Firecracker Zap Barbarian Barrel
Zap
Zap Firecracker Barbarian Barrel
Zap Firecracker
Zap Firecracker
Zap
Zap Firecracker
Firecracker
Zap Barbarian Barrel Skeleton Army Dark Prince
Zap Firecracker
Barbarian Barrel
Firecracker Dark Prince
Zap Firecracker
Zap
Firecracker Dark Prince
Zap Firecracker
Firecracker Zap
Zap Firecracker Barbarian Barrel Dark Prince
Firecracker

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