My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Phoenix Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Electro Giant Phoenix Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Phoenix

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Guards Phoenix
Giant Snowball
Bomber Guards Little Prince
Zap
Bomber Guards Little Prince
Barbarian Barrel
Bomber Wizard Guards Little Prince
The Log
Bomber Guards Little Prince
Earthquake
Bomber Guards
Arrows
Bomber Guards Little Prince
Royal Delivery
Bomber Wizard Guards Little Prince
Fireball
Bomber Wizard Little Prince
Poison
Bomber Wizard Guards Phoenix Little Prince
Lightning
Wizard Phoenix Little Prince
Rocket
Wizard Phoenix Little Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Tornado Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Guards Tornado Void Little Prince Phoenix Wizard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Guards Tornado Void

Attack Synergies 2 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Wizard
Tornado
Guards
Tornado
Wizard Electro Giant
Void
Electro Giant
Electro Giant
Tornado Void
Phoenix
Little Prince

Defense Synergies 1 7

Bomber
Guards Tornado Electro Giant
Wizard
Tornado Guards
Guards
Bomber Wizard
Tornado
Wizard Bomber Electro Giant Little Prince
Void
Electro Giant
Bomber Tornado
Phoenix
Little Prince
Little Prince
Tornado Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard Void
Bomber Phoenix
Tornado Bomber Void
Bomber Guards Phoenix
Bomber Tornado
Tornado Bomber Guards
Tornado Wizard Void Phoenix Little Prince
Void Electro Giant Phoenix
Tornado Phoenix
Guards Tornado Bomber Phoenix Little Prince
Guards Bomber Wizard Tornado Electro Giant
Wizard Tornado Phoenix
Bomber Wizard Guards
Bomber Wizard Guards Tornado
Phoenix
Tornado Electro Giant
Wizard Bomber Tornado
Bomber Wizard Guards Tornado Little Prince
Wizard Tornado Bomber Guards Little Prince
Tornado Phoenix
Bomber Wizard Guards Electro Giant Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Void Electro Giant
Void Bomber Wizard Phoenix
Guards
Guards Tornado Phoenix
Guards Phoenix
Wizard Electro Giant Tornado
Guards Void Phoenix
Phoenix
Void Tornado Phoenix
Guards Phoenix
Guards Phoenix
Guards Tornado Void Electro Giant Phoenix
Wizard Guards
Wizard Bomber Electro Giant
Guards Electro Giant Phoenix Bomber Tornado Little Prince
Bomber Wizard Electro Giant Phoenix
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Guards
Void Tornado
Void
Guards Void
Bomber Wizard
Wizard Electro Giant Tornado
Bomber Wizard Tornado
Wizard Tornado
Void Wizard Tornado
Guards Tornado Void
Void Wizard Tornado
Void Wizard Tornado
Void
Void
Bomber Wizard
Wizard
Tornado
Bomber
Void Bomber Wizard
Bomber Wizard Tornado Electro Giant Little Prince
Void
Wizard Tornado Void
Void Tornado
Void
Tornado Electro Giant Bomber Wizard Little Prince
Void Wizard Tornado
Void Wizard Tornado
Void Tornado
Wizard Tornado Electro Giant Little Prince
Wizard Guards Void Electro Giant
Void
Void Bomber Wizard
Void
Wizard
Guards Void
Wizard Tornado
Void Wizard
Bomber Wizard
Void Tornado Electro Giant
Electro Giant Guards Tornado
Tornado Void
Void Tornado Electro Giant Little Prince

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