My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Hunter Giant Skeleton Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Wall Breakers Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Wall Breakers Giant Skeleton
Giant Snowball
Bomber Wall Breakers Little Prince
Zap
Bomber Mortar Wall Breakers Little Prince
Barbarian Barrel
Bomber Knight Mortar Wall Breakers Hunter Giant Skeleton Little Prince
The Log
Bomber Wall Breakers Hunter Giant Skeleton Little Prince
Earthquake
Bomber Mortar
Arrows
Bomber Wall Breakers Little Prince
Royal Delivery
Bomber Knight Wall Breakers Hunter Giant Skeleton Little Prince
Fireball
Bomber Mortar Wall Breakers Hunter Little Prince
Poison
Bomber Mortar Hunter Little Prince
Lightning
Knight Mortar Hunter Little Prince
Rocket
Mortar Hunter Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Mortar Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Wall Breakers Arrows Knight Little Prince Mortar Hunter Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Wall Breakers Arrows Knight

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Mortar Giant Skeleton
Arrows
Knight Mortar Wall Breakers Giant Skeleton
Knight
Mortar Wall Breakers Bomber Arrows Hunter Little Prince
Mortar
Knight Bomber Arrows Hunter
Wall Breakers
Knight Arrows
Hunter
Knight Mortar Giant Skeleton
Giant Skeleton
Bomber Arrows Hunter
Little Prince
Knight

Defense Synergies 3 8

Bomber
Knight Mortar
Arrows
Knight Mortar Giant Skeleton Little Prince
Knight
Bomber Hunter Little Prince Arrows Mortar
Mortar
Bomber Arrows Knight
Wall Breakers
Hunter
Knight Giant Skeleton
Giant Skeleton
Arrows Hunter Little Prince
Little Prince
Knight Arrows Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Mortar
Hunter Bomber Knight Mortar
Mortar Hunter Bomber Knight Giant Skeleton
Hunter Bomber Knight Mortar
Bomber Arrows Giant Skeleton
Arrows Bomber Hunter
Hunter Arrows Mortar Little Prince
Arrows Giant Skeleton
Hunter Mortar
Knight Bomber Hunter Giant Skeleton Little Prince
Bomber Arrows Knight Hunter Giant Skeleton
Arrows Hunter
Mortar Hunter Bomber Knight Giant Skeleton
Bomber Arrows Mortar Hunter
Knight Mortar Hunter
Mortar Hunter
Bomber Arrows Knight Mortar Hunter
Arrows Mortar Bomber Knight Hunter Little Prince
Arrows Mortar Hunter Bomber Knight Giant Skeleton Little Prince
Mortar Hunter
Bomber Arrows Knight Hunter Giant Skeleton Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Giant Skeleton
Bomber Arrows Knight Mortar Hunter
Giant Skeleton Knight Hunter
Hunter Giant Skeleton Knight
Giant Skeleton Knight Hunter
Arrows Hunter
Knight Hunter Giant Skeleton
Giant Skeleton Knight Hunter
Giant Skeleton Knight Mortar
Knight Hunter Giant Skeleton
Arrows Giant Skeleton
Giant Skeleton Knight Hunter
Bomber
Bomber Knight Mortar Hunter Giant Skeleton Little Prince
Arrows Bomber Hunter Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Mortar Giant Skeleton
Arrows Mortar
Arrows Giant Skeleton
Arrows Knight Giant Skeleton
Bomber Arrows Mortar
Arrows Hunter
Bomber Arrows Mortar
Arrows Hunter
Arrows Mortar
Arrows Knight Mortar
Arrows
Knight Mortar Hunter
Arrows Mortar
Arrows Mortar
Bomber Arrows Mortar Hunter
Arrows Mortar
Arrows Mortar
Bomber
Bomber Arrows Mortar Hunter
Bomber Arrows Mortar Little Prince
Giant Skeleton
Arrows
Arrows Mortar
Arrows Bomber Mortar Hunter Little Prince
Arrows Mortar Hunter
Arrows Mortar
Arrows Mortar
Arrows Hunter Little Prince
Bomber Arrows Mortar Hunter
Arrows
Giant Skeleton
Arrows
Arrows Hunter
Arrows
Knight Hunter
Arrows Bomber Mortar
Arrows Giant Skeleton
Giant Skeleton
Mortar Giant Skeleton Little Prince

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