My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer Baby Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Musketeer Baby Dragon Giant Skeleton Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Elite Barbarians Baby Dragon Giant Skeleton Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Elite Barbarians Goblin Barrel Giant Skeleton
Giant Snowball
Spear Goblins Bomber Musketeer Goblin Barrel Baby Dragon Princess
Zap
Spear Goblins Bomber Goblin Barrel Princess
Barbarian Barrel
Spear Goblins Bomber Elite Barbarians Musketeer Goblin Barrel Giant Skeleton Princess
The Log
Spear Goblins Bomber Elite Barbarians Musketeer Goblin Barrel Giant Skeleton Princess
Earthquake
Spear Goblins Bomber Goblin Barrel
Arrows
Spear Goblins Bomber Goblin Barrel Princess
Royal Delivery
Spear Goblins Bomber Elite Barbarians Musketeer Goblin Barrel Baby Dragon Giant Skeleton Princess
Fireball
Bomber Elite Barbarians Musketeer Goblin Barrel Baby Dragon Princess
Poison
Spear Goblins Bomber Musketeer Princess
Lightning
Elite Barbarians Musketeer Baby Dragon
Rocket
Elite Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Baby Dragon Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Goblin Barrel Princess Musketeer Baby Dragon Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bomber Goblin Barrel Princess

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Elite Barbarians Baby Dragon Giant Skeleton Princess
Bomber
Elite Barbarians Baby Dragon Giant Skeleton
Elite Barbarians
Spear Goblins Bomber
Musketeer
Baby Dragon Giant Skeleton
Goblin Barrel
Spear Goblins Baby Dragon Giant Skeleton Princess
Baby Dragon
Spear Goblins Bomber Musketeer Goblin Barrel Giant Skeleton
Giant Skeleton
Spear Goblins Bomber Musketeer Goblin Barrel Baby Dragon Princess
Princess
Spear Goblins Goblin Barrel Giant Skeleton

Defense Synergies 0 7

Spear Goblins
Musketeer Baby Dragon Giant Skeleton
Bomber
Elite Barbarians
Musketeer
Spear Goblins Baby Dragon Giant Skeleton
Goblin Barrel
Baby Dragon
Spear Goblins Musketeer Giant Skeleton
Giant Skeleton
Spear Goblins Musketeer Baby Dragon Princess
Princess
Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Musketeer Baby Dragon
Elite Barbarians Bomber Musketeer
Bomber Elite Barbarians Musketeer Giant Skeleton
Elite Barbarians Bomber Musketeer
Bomber Elite Barbarians Giant Skeleton Princess
Spear Goblins Bomber Musketeer Baby Dragon
Musketeer Spear Goblins Baby Dragon Princess
Musketeer Baby Dragon Giant Skeleton
Elite Barbarians Musketeer Princess
Elite Barbarians Spear Goblins Bomber Musketeer Giant Skeleton
Spear Goblins Bomber Musketeer Baby Dragon Giant Skeleton Princess
Musketeer Spear Goblins Baby Dragon Princess
Bomber Elite Barbarians Musketeer Giant Skeleton
Bomber Baby Dragon Princess
Elite Barbarians
Elite Barbarians
Bomber Elite Barbarians Musketeer
Spear Goblins Bomber Elite Barbarians Musketeer Baby Dragon
Baby Dragon Spear Goblins Bomber Musketeer Giant Skeleton Princess
Elite Barbarians Musketeer
Bomber Spear Goblins Elite Barbarians Musketeer Baby Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Elite Barbarians Giant Skeleton
Bomber Elite Barbarians Musketeer Baby Dragon
Giant Skeleton Spear Goblins Elite Barbarians Musketeer
Giant Skeleton Elite Barbarians Musketeer
Giant Skeleton Elite Barbarians Musketeer
Musketeer Baby Dragon Princess
Spear Goblins Elite Barbarians Musketeer Giant Skeleton
Giant Skeleton Elite Barbarians
Giant Skeleton Spear Goblins Elite Barbarians Baby Dragon
Musketeer
Elite Barbarians Musketeer Giant Skeleton
Elite Barbarians Giant Skeleton
Elite Barbarians Giant Skeleton
Bomber Musketeer Baby Dragon Princess
Elite Barbarians Spear Goblins Bomber Musketeer Baby Dragon Giant Skeleton
Bomber Elite Barbarians Musketeer Baby Dragon Giant Skeleton Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Musketeer Baby Dragon Giant Skeleton
Musketeer Baby Dragon Princess
Baby Dragon Giant Skeleton
Musketeer Giant Skeleton
Bomber Baby Dragon
Spear Goblins Musketeer Baby Dragon Princess
Bomber Musketeer Baby Dragon Princess
Baby Dragon Princess
Elite Barbarians Musketeer
Musketeer Princess
Musketeer Baby Dragon Princess
Elite Barbarians Musketeer Baby Dragon Princess
Musketeer Baby Dragon Princess
Princess Elite Barbarians Musketeer Baby Dragon
Spear Goblins Bomber Musketeer Baby Dragon Princess
Musketeer Baby Dragon Princess
Bomber
Bomber Musketeer Baby Dragon Princess
Bomber Baby Dragon Princess
Musketeer Baby Dragon Giant Skeleton
Princess
Musketeer
Musketeer Baby Dragon
Bomber Baby Dragon Princess
Musketeer Baby Dragon Princess
Musketeer Baby Dragon Princess
Musketeer Baby Dragon
Elite Barbarians Musketeer Baby Dragon Princess
Musketeer
Elite Barbarians
Bomber Musketeer
Princess
Giant Skeleton
Princess
Spear Goblins Musketeer Princess
Musketeer Baby Dragon Princess
Musketeer Baby Dragon Princess
Bomber Musketeer Baby Dragon Princess
Giant Skeleton
Elite Barbarians Musketeer
Elite Barbarians Musketeer Baby Dragon Giant Skeleton Princess
Musketeer Princess
Musketeer Baby Dragon Giant Skeleton Princess

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