My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Skeleton Dragons Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Skeleton Dragons Elixir Golem Magic Archer Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Elixir Golem Magic Archer Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Elixir Golem Lava Hound
Giant Snowball
Spear Goblins Bomber Skeleton Dragons Lava Hound
Zap
Spear Goblins Bomber Lava Hound
Barbarian Barrel
Spear Goblins Bomber Elixir Golem Bomb Tower Magic Archer
The Log
Spear Goblins Bomber Elixir Golem
Earthquake
Spear Goblins Bomber Elixir Golem Bomb Tower
Arrows
Spear Goblins Bomber Skeleton Dragons Lava Hound
Royal Delivery
Spear Goblins Bomber Skeleton Dragons Elixir Golem Magic Archer Lava Hound
Fireball
Bomber Skeleton Dragons Elixir Golem Bomb Tower Magic Archer Lava Hound
Poison
Spear Goblins Bomber Skeleton Dragons Elixir Golem Bomb Tower Magic Archer Lava Hound
Lightning
Skeleton Dragons Bomb Tower Magic Archer
Rocket
Bomb Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Skeleton Dragons Bomb Tower Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Elixir Golem Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Rage Elixir Golem Skeleton Dragons Bomb Tower Magic Archer Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bomber Rage Elixir Golem

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Elixir Golem
Bomber
Elixir Golem
Skeleton Dragons
Lava Hound Elixir Golem
Elixir Golem
Rage Spear Goblins Bomber Skeleton Dragons Magic Archer
Bomb Tower
Rage
Elixir Golem
Magic Archer
Elixir Golem Lava Hound
Lava Hound
Skeleton Dragons Magic Archer

Defense Synergies 0 4

Spear Goblins
Skeleton Dragons Bomb Tower
Bomber
Skeleton Dragons
Spear Goblins Bomb Tower
Elixir Golem
Bomb Tower
Spear Goblins Skeleton Dragons Magic Archer
Rage
Magic Archer
Bomb Tower
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Skeleton Dragons Magic Archer
Bomb Tower Bomber Skeleton Dragons
Bomb Tower Bomber Skeleton Dragons
Bomb Tower Bomber Skeleton Dragons
Bomber Bomb Tower
Spear Goblins Bomber Skeleton Dragons Bomb Tower Magic Archer
Skeleton Dragons Spear Goblins Bomb Tower Magic Archer
Skeleton Dragons Bomb Tower Magic Archer
Bomb Tower
Spear Goblins Bomber
Skeleton Dragons Spear Goblins Bomber Bomb Tower Magic Archer
Skeleton Dragons Spear Goblins Magic Archer
Bomb Tower Bomber Skeleton Dragons
Bomber Bomb Tower Skeleton Dragons Magic Archer
Bomb Tower
Bomb Tower
Bomb Tower Bomber Skeleton Dragons
Bomb Tower Spear Goblins Bomber Skeleton Dragons Magic Archer
Bomb Tower Spear Goblins Bomber Skeleton Dragons Magic Archer
Bomb Tower
Bomber Skeleton Dragons Spear Goblins Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins
Bomber Skeleton Dragons Bomb Tower Magic Archer
Spear Goblins Bomb Tower
Skeleton Dragons Bomb Tower Magic Archer
Spear Goblins Bomb Tower
Bomb Tower
Spear Goblins Skeleton Dragons Bomb Tower Magic Archer
Skeleton Dragons
Bomb Tower
Bomb Tower
Bomber Skeleton Dragons Bomb Tower Magic Archer
Spear Goblins Bomber Skeleton Dragons Bomb Tower Magic Archer
Bomber Skeleton Dragons Bomb Tower Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Skeleton Dragons
Skeleton Dragons Magic Archer
Skeleton Dragons Magic Archer
Skeleton Dragons
Bomber Skeleton Dragons Magic Archer
Skeleton Dragons Spear Goblins Magic Archer
Bomber Skeleton Dragons Magic Archer
Skeleton Dragons Magic Archer
Skeleton Dragons
Skeleton Dragons Magic Archer
Skeleton Dragons Magic Archer
Skeleton Dragons Magic Archer
Skeleton Dragons Magic Archer
Skeleton Dragons Magic Archer
Spear Goblins Bomber Skeleton Dragons Magic Archer
Magic Archer Skeleton Dragons
Bomber Skeleton Dragons
Bomber Skeleton Dragons Magic Archer
Bomber Skeleton Dragons Magic Archer
Skeleton Dragons Magic Archer
Skeleton Dragons
Skeleton Dragons
Bomber Skeleton Dragons Magic Archer
Skeleton Dragons Magic Archer
Skeleton Dragons Magic Archer
Skeleton Dragons Magic Archer
Skeleton Dragons Magic Archer
Skeleton Dragons
Bomber Skeleton Dragons Magic Archer
Skeleton Dragons Magic Archer
Magic Archer
Spear Goblins Magic Archer
Skeleton Dragons Magic Archer
Skeleton Dragons Magic Archer
Bomber Skeleton Dragons Magic Archer
Skeleton Dragons
Skeleton Dragons Magic Archer
Skeleton Dragons Magic Archer
Magic Archer

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