My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Goblin Barrel Inferno Dragon
Giant Snowball
Bats Goblin Barrel Witch Inferno Dragon
Zap
Bats Inferno Tower Goblin Barrel Witch Inferno Dragon
Barbarian Barrel
Elite Barbarians Inferno Tower Goblin Barrel Witch
The Log
Elite Barbarians Goblin Barrel Witch
Earthquake
Inferno Tower Goblin Barrel Witch
Arrows
Bats Goblin Barrel Witch
Royal Delivery
Bats Elite Barbarians Goblin Barrel Witch Inferno Dragon
Fireball
Elite Barbarians Inferno Tower Goblin Barrel Witch Inferno Dragon
Poison
Bats Inferno Tower Witch
Lightning
Elite Barbarians Inferno Tower Witch Inferno Dragon
Rocket
Elite Barbarians Inferno Tower Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Barrel Inferno Dragon Inferno Tower Witch Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Goblin Barrel Inferno Dragon

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Elite Barbarians Goblin Barrel Inferno Dragon
Zap
Elite Barbarians Bats Witch Mega Knight
Elite Barbarians
Zap Bats Mega Knight
Inferno Tower
Goblin Barrel
Bats Mega Knight
Witch
Zap Mega Knight
Inferno Dragon
Mega Knight Bats
Mega Knight
Bats Inferno Dragon Zap Elite Barbarians Goblin Barrel Witch

Defense Synergies 1 12

Bats
Zap Inferno Tower Inferno Dragon Mega Knight
Zap
Mega Knight Bats Elite Barbarians Inferno Tower Witch Inferno Dragon
Elite Barbarians
Zap Mega Knight
Inferno Tower
Bats Zap Mega Knight
Goblin Barrel
Witch
Zap Mega Knight
Inferno Dragon
Bats Zap Mega Knight
Mega Knight
Zap Bats Elite Barbarians Inferno Tower Witch Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower
Elite Barbarians Inferno Tower Inferno Dragon Bats Zap Witch Mega Knight
Inferno Tower Witch Mega Knight Bats Elite Barbarians Inferno Dragon
Elite Barbarians Inferno Tower Witch Inferno Dragon Bats Mega Knight
Elite Barbarians Mega Knight
Bats Zap Mega Knight
Bats Inferno Tower Inferno Dragon Zap Witch
Zap Inferno Tower Mega Knight
Inferno Tower Witch Inferno Dragon Elite Barbarians
Elite Barbarians Inferno Tower Mega Knight
Bats Witch Zap Mega Knight
Inferno Tower Inferno Dragon Bats Zap Witch
Inferno Tower Mega Knight Bats Zap Elite Barbarians Witch
Mega Knight Bats Zap Witch
Elite Barbarians Inferno Tower Inferno Dragon Mega Knight
Inferno Tower Zap Elite Barbarians Inferno Dragon Mega Knight
Mega Knight Bats Elite Barbarians Inferno Tower Witch
Mega Knight Bats Zap Elite Barbarians Witch
Zap Witch Bats Inferno Dragon Mega Knight
Elite Barbarians Inferno Tower Inferno Dragon
Mega Knight Bats Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Elite Barbarians Inferno Tower Witch
Zap Elite Barbarians Inferno Dragon Mega Knight
Mega Knight Bats Zap Elite Barbarians Inferno Tower Witch
Mega Knight Bats Zap Elite Barbarians Inferno Tower
Inferno Tower Elite Barbarians Witch Inferno Dragon Mega Knight
Bats Zap Witch
Bats Elite Barbarians Inferno Tower Witch
Inferno Tower Mega Knight Elite Barbarians Inferno Dragon
Zap Mega Knight Bats Elite Barbarians Inferno Tower Witch Inferno Dragon
Inferno Tower Witch Inferno Dragon
Inferno Dragon Mega Knight Bats Elite Barbarians Inferno Tower Witch
Mega Knight Zap Elite Barbarians
Elite Barbarians Mega Knight Inferno Tower Witch
Witch Mega Knight
Elite Barbarians Inferno Tower Witch Bats Zap Inferno Dragon
Bats Mega Knight Zap Elite Barbarians Inferno Tower Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Zap Mega Knight
Bats Zap Witch
Witch
Zap
Zap
Bats Elite Barbarians
Zap
Zap
Elite Barbarians
Zap Elite Barbarians
Zap Witch
Mega Knight
Bats
Zap Mega Knight
Zap Witch Mega Knight
Mega Knight
Zap
Zap Witch Mega Knight
Witch Inferno Dragon
Zap Witch
Zap Witch Mega Knight
Zap
Elite Barbarians Bats Zap Witch
Zap Bats Witch
Elite Barbarians
Zap Mega Knight
Zap
Mega Knight
Zap Bats Witch
Zap Witch
Mega Knight
Zap
Zap
Elite Barbarians Mega Knight
Zap Bats Elite Barbarians Witch
Bats Zap Witch
Zap Witch Mega Knight

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