My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians
Giant Snowball
Bats
Zap
Bats
Barbarian Barrel
Elite Barbarians Valkyrie Wizard
The Log
Elite Barbarians
Earthquake
Arrows
Bats
Royal Delivery
Bats Elite Barbarians Valkyrie Wizard P.E.K.K.A
Fireball
Elite Barbarians Wizard
Poison
Bats Wizard
Lightning
Elite Barbarians Valkyrie Wizard
Rocket
Elite Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Rocket Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Rocket Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Rocket Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Valkyrie Freeze Wizard Elite Barbarians Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Zap Valkyrie Freeze

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Zap Elite Barbarians P.E.K.K.A
Zap
Elite Barbarians P.E.K.K.A Bats Valkyrie Freeze
Elite Barbarians
Zap Valkyrie Bats Wizard
Valkyrie
Bats Elite Barbarians Zap Wizard P.E.K.K.A
Wizard
Elite Barbarians Valkyrie P.E.K.K.A
Rocket
Freeze
Zap
P.E.K.K.A
Zap Bats Valkyrie Wizard

Defense Synergies 1 13

Bats
Zap Valkyrie Freeze P.E.K.K.A
Zap
Bats Elite Barbarians Valkyrie P.E.K.K.A
Elite Barbarians
Valkyrie Zap Wizard
Valkyrie
Elite Barbarians Bats Zap Wizard Freeze P.E.K.K.A
Wizard
Elite Barbarians Valkyrie Freeze P.E.K.K.A
Rocket
Freeze
Bats Valkyrie Wizard
P.E.K.K.A
Bats Zap Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Valkyrie Wizard
Elite Barbarians P.E.K.K.A Bats Zap Valkyrie
Rocket P.E.K.K.A Bats Elite Barbarians Valkyrie Freeze
Elite Barbarians P.E.K.K.A Bats Valkyrie
Elite Barbarians Valkyrie Rocket P.E.K.K.A
Freeze Bats Zap Valkyrie
Bats Rocket Zap Wizard Freeze
Rocket Zap Valkyrie P.E.K.K.A
P.E.K.K.A Elite Barbarians
Elite Barbarians Valkyrie
Bats Valkyrie Zap Wizard Freeze
Bats Zap Wizard
P.E.K.K.A Bats Zap Elite Barbarians Valkyrie Wizard Rocket Freeze
Valkyrie Wizard Rocket Bats Zap Freeze P.E.K.K.A
Elite Barbarians P.E.K.K.A
Rocket Zap Elite Barbarians Freeze P.E.K.K.A
Wizard Bats Elite Barbarians Valkyrie P.E.K.K.A
Bats Zap Elite Barbarians Valkyrie Wizard
Zap Valkyrie Wizard Freeze Bats
P.E.K.K.A Elite Barbarians
Valkyrie Wizard Bats Elite Barbarians P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Elite Barbarians P.E.K.K.A
Zap Elite Barbarians Valkyrie Wizard Rocket
P.E.K.K.A Bats Zap Elite Barbarians Valkyrie Rocket
Valkyrie Rocket P.E.K.K.A Bats Zap Elite Barbarians
P.E.K.K.A Elite Barbarians Valkyrie
Wizard Rocket Bats Zap Freeze
Rocket P.E.K.K.A Bats Elite Barbarians Valkyrie
P.E.K.K.A Elite Barbarians Valkyrie
Zap Rocket Freeze P.E.K.K.A Bats Elite Barbarians Valkyrie
P.E.K.K.A
P.E.K.K.A Bats Elite Barbarians Valkyrie
Rocket P.E.K.K.A Zap Elite Barbarians Valkyrie
Elite Barbarians Rocket P.E.K.K.A Valkyrie Wizard
Wizard Valkyrie
Elite Barbarians Bats Zap Valkyrie Rocket Freeze P.E.K.K.A
Bats Valkyrie Zap Elite Barbarians Wizard Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket Freeze
Zap
Rocket
Valkyrie Rocket Freeze
Wizard Rocket Zap Valkyrie
Wizard Bats Zap Rocket Freeze
Wizard
Zap Wizard Freeze
Zap Wizard
Rocket Bats Elite Barbarians
Rocket Zap Valkyrie Wizard
Zap Wizard Rocket
Rocket Elite Barbarians
Rocket Freeze
Zap Elite Barbarians
Rocket Zap Wizard
Wizard Rocket
Rocket Freeze
Bats Rocket
Rocket Zap Wizard
Rocket Zap Valkyrie Wizard
Rocket
Rocket Wizard
Rocket
Rocket Zap
Zap Freeze Valkyrie Wizard
Zap Wizard
Zap Wizard
Rocket Zap
Elite Barbarians Bats Zap Wizard
Zap Rocket Bats Wizard Freeze
Elite Barbarians
Zap Wizard Rocket
Zap Rocket Freeze
P.E.K.K.A
Rocket Wizard
Zap Bats Rocket Freeze
Rocket Zap Wizard
Freeze
Valkyrie Wizard Rocket
Zap Wizard
Rocket Zap
Elite Barbarians P.E.K.K.A
Zap Bats Elite Barbarians Rocket Freeze
Bats Zap Rocket
Zap Rocket Freeze

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