My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Dark Prince Bandit Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Goblin Drill Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince Goblin Drill Bandit Inferno Dragon
Giant Snowball
Bats Goblin Drill Inferno Dragon
Zap
Bats Dark Prince Goblin Drill Bandit Inferno Dragon
Barbarian Barrel
Dark Prince Goblin Drill Bandit
The Log
Dark Prince Goblin Drill Bandit
Earthquake
Goblin Drill
Arrows
Bats Goblin Drill
Royal Delivery
Bats Dark Prince Goblin Drill Bandit Inferno Dragon
Fireball
Goblin Drill Bandit Inferno Dragon
Poison
Bats Goblin Drill
Lightning
Dark Prince Bandit Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Dark Prince Goblin Drill Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Bandit Dark Prince Goblin Drill Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Bandit

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Dark Prince Goblin Drill Bandit Inferno Dragon
Zap
Arrows Bats Dark Prince Bandit Mega Knight
Arrows
Zap Dark Prince Goblin Drill Bandit Mega Knight
Dark Prince
Bats Zap Arrows Goblin Drill Bandit
Goblin Drill
Bats Arrows Dark Prince Bandit Mega Knight
Bandit
Bats Zap Arrows Dark Prince Goblin Drill Mega Knight
Inferno Dragon
Mega Knight Bats
Mega Knight
Bats Inferno Dragon Zap Arrows Goblin Drill Bandit

Defense Synergies 2 16

Bats
Zap Dark Prince Goblin Drill Bandit Inferno Dragon Mega Knight
Zap
Mega Knight Bats Arrows Dark Prince Goblin Drill Bandit Inferno Dragon
Arrows
Mega Knight Zap Dark Prince Bandit
Dark Prince
Bats Zap Arrows Bandit
Goblin Drill
Bats Zap
Bandit
Bats Zap Arrows Dark Prince Mega Knight
Inferno Dragon
Bats Zap Mega Knight
Mega Knight
Zap Arrows Bats Bandit Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Inferno Dragon Bats Zap Dark Prince Goblin Drill Bandit Mega Knight
Mega Knight Bats Dark Prince Goblin Drill Bandit Inferno Dragon
Inferno Dragon Bats Dark Prince Goblin Drill Bandit Mega Knight
Arrows Dark Prince Mega Knight
Arrows Bats Zap Dark Prince Bandit Mega Knight
Bats Inferno Dragon Zap Arrows
Zap Arrows Bandit Mega Knight
Inferno Dragon Goblin Drill
Dark Prince Bandit Mega Knight
Bats Zap Arrows Dark Prince Goblin Drill Bandit Mega Knight
Arrows Inferno Dragon Bats Zap
Goblin Drill Mega Knight Bats Zap Dark Prince Bandit
Mega Knight Bats Zap Arrows Dark Prince Goblin Drill
Inferno Dragon Goblin Drill Bandit Mega Knight
Zap Goblin Drill Bandit Inferno Dragon Mega Knight
Mega Knight Bats Arrows Dark Prince Goblin Drill
Arrows Mega Knight Bats Zap Dark Prince Goblin Drill Bandit
Zap Arrows Goblin Drill Bats Dark Prince Bandit Inferno Dragon Mega Knight
Goblin Drill Inferno Dragon
Dark Prince Mega Knight Bats Arrows Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Dark Prince Bandit
Bandit Zap Arrows Inferno Dragon Mega Knight
Bandit Mega Knight Bats Zap Dark Prince
Dark Prince Mega Knight Bats Zap Bandit
Dark Prince Goblin Drill Bandit Inferno Dragon Mega Knight
Arrows Bats Zap
Dark Prince Bats Bandit
Mega Knight Dark Prince Inferno Dragon
Zap Mega Knight Bats Dark Prince Bandit Inferno Dragon
Goblin Drill Inferno Dragon
Inferno Dragon Mega Knight Bats Dark Prince
Mega Knight Zap Arrows Dark Prince
Dark Prince Mega Knight Bandit
Mega Knight
Bats Zap Dark Prince Goblin Drill Inferno Dragon
Bats Arrows Mega Knight Zap Dark Prince Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Goblin Drill Bandit
Arrows Zap Bandit
Arrows Goblin Drill Bandit
Arrows Dark Prince
Zap Arrows Dark Prince Mega Knight
Arrows Bats Zap
Arrows
Arrows Zap
Arrows Zap Bandit
Bats
Zap Arrows Dark Prince Bandit
Zap Arrows
Bandit
Arrows Bandit
Zap Arrows
Zap Arrows Goblin Drill Bandit
Arrows Bandit Mega Knight
Arrows
Bats
Zap Arrows Dark Prince Bandit Mega Knight
Zap Arrows Mega Knight
Mega Knight
Arrows
Zap Arrows Goblin Drill
Zap Arrows Dark Prince Mega Knight
Inferno Dragon
Arrows Zap Bandit
Zap Arrows Bandit Mega Knight
Zap Arrows Bandit
Bats Zap Arrows
Zap Bats
Zap Arrows Bandit Mega Knight
Zap Arrows
Mega Knight
Arrows
Zap Bats Dark Prince Bandit
Zap Arrows
Arrows
Dark Prince Mega Knight
Arrows Zap
Zap Arrows
Dark Prince Mega Knight
Zap Bats
Bats Zap
Zap Dark Prince Bandit Mega Knight

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