My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Flying Machine Furnace Giant Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Skeleton Army Giant Skeleton
Giant Snowball
Bats Flying Machine Furnace Skeleton Army
Zap
Bats Flying Machine Furnace Skeleton Army
Barbarian Barrel
Furnace Skeleton Army Giant Skeleton
The Log
Furnace Skeleton Army Giant Skeleton
Earthquake
Furnace Skeleton Army
Arrows
Bats Flying Machine Furnace Skeleton Army
Royal Delivery
Bats Flying Machine Skeleton Army Giant Skeleton
Fireball
Flying Machine Furnace Skeleton Army
Poison
Bats Flying Machine Furnace Skeleton Army
Lightning
Furnace
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Skeleton Army Flying Machine Furnace Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Skeleton Army

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Giant Skeleton Zap Flying Machine
Zap
Giant Bats Flying Machine Furnace Giant Skeleton The Log
Flying Machine
Bats Zap Furnace Giant Giant Skeleton
Furnace
Zap Flying Machine Giant Giant Skeleton
Giant
Bats Zap Flying Machine Furnace The Log
Skeleton Army
Giant Skeleton
Bats Zap Flying Machine Furnace The Log
The Log
Zap Giant Giant Skeleton

Defense Synergies 0 16

Bats
Zap Giant Skeleton The Log
Zap
Bats Flying Machine Furnace Skeleton Army Giant Skeleton The Log
Flying Machine
Zap Furnace Skeleton Army Giant Skeleton The Log
Furnace
Zap Flying Machine Skeleton Army
Giant
Skeleton Army
Zap Flying Machine Furnace Giant Skeleton The Log
Giant Skeleton
Bats Zap Flying Machine Skeleton Army The Log
The Log
Bats Zap Flying Machine Skeleton Army Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine The Log
Skeleton Army Bats Zap Flying Machine Furnace The Log
Furnace Skeleton Army Bats Giant Skeleton
Skeleton Army Bats Furnace
Skeleton Army Giant Skeleton The Log
Skeleton Army The Log Bats Zap Flying Machine Furnace
Bats Furnace Zap Flying Machine
Zap Flying Machine Giant Skeleton The Log
Furnace Skeleton Army
Skeleton Army Giant Skeleton
Bats Skeleton Army Zap Flying Machine Furnace Giant Skeleton The Log
Bats Zap Flying Machine Furnace
Furnace Skeleton Army Bats Zap Flying Machine Giant Skeleton The Log
Skeleton Army Bats Zap Furnace The Log
Skeleton Army Furnace
Skeleton Army Zap Furnace The Log
Bats Furnace Skeleton Army
Bats Zap Flying Machine Furnace Skeleton Army The Log
Zap Furnace The Log Bats Flying Machine Giant Skeleton
Skeleton Army Bats Flying Machine Furnace Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Furnace Giant Skeleton
Zap Flying Machine The Log
Skeleton Army Giant Skeleton Bats Zap Furnace The Log
Skeleton Army Giant Skeleton Bats Zap The Log
Giant Skeleton Skeleton Army
Furnace Bats Zap Flying Machine
Skeleton Army Bats Flying Machine Furnace Giant Skeleton
Giant Skeleton Skeleton Army
Zap Giant Skeleton Bats Flying Machine Skeleton Army The Log
Skeleton Army
Bats Flying Machine Giant Skeleton
Skeleton Army Zap Giant Skeleton The Log
Skeleton Army Giant Skeleton
Flying Machine Furnace Skeleton Army
Skeleton Army Bats Zap Flying Machine Furnace Giant Skeleton The Log
Bats Zap Flying Machine Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Giant Skeleton The Log
Zap Flying Machine The Log
Flying Machine Giant Skeleton The Log
Flying Machine Giant Skeleton The Log
Zap Furnace The Log
Bats Zap Flying Machine Furnace
Flying Machine Furnace The Log
The Log Zap Flying Machine
The Log Zap Flying Machine
Bats
Zap Flying Machine The Log
Zap Flying Machine
Flying Machine The Log
Flying Machine
Zap Flying Machine Furnace The Log
Zap Flying Machine Furnace The Log
Flying Machine Furnace The Log
Bats
Zap Flying Machine The Log
Zap Flying Machine The Log
Giant Skeleton The Log
The Log
Zap Flying Machine The Log
Zap The Log Furnace
The Log Zap Flying Machine
Zap Flying Machine The Log
Zap The Log
Bats Zap Flying Machine Furnace
Zap Bats Flying Machine
Zap The Log
Zap
Giant Skeleton
The Log
Zap Bats Flying Machine Skeleton Army
Zap Flying Machine
The Log
Flying Machine
The Log Zap Flying Machine
Zap Giant Skeleton
Flying Machine
Zap Bats Flying Machine Giant Skeleton The Log
Bats Zap Flying Machine
Zap Flying Machine Giant Skeleton The Log

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