My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Prince P.E.K.K.A Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Prince
Giant Snowball
Bats Lumberjack
Zap
Bats Prince
Barbarian Barrel
Valkyrie Electro Wizard Lumberjack
The Log
Prince Lumberjack
Earthquake
Arrows
Bats
Royal Delivery
Bats Valkyrie Prince P.E.K.K.A Electro Wizard Lumberjack
Fireball
Electro Wizard Lumberjack
Poison
Bats Electro Wizard
Lightning
Valkyrie Prince Electro Wizard Lumberjack
Rocket
Valkyrie Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Valkyrie Electro Wizard Lumberjack Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Arrows Valkyrie

Attack Synergies 9 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Zap Prince P.E.K.K.A Lumberjack
Zap
Arrows Prince P.E.K.K.A Electro Wizard Bats Valkyrie Lumberjack
Arrows
Zap P.E.K.K.A Prince Lumberjack
Valkyrie
Bats Prince Lumberjack Zap P.E.K.K.A Electro Wizard
Prince
Zap Valkyrie Bats Arrows Electro Wizard Lumberjack
P.E.K.K.A
Zap Arrows Electro Wizard Bats Valkyrie Lumberjack
Electro Wizard
Zap P.E.K.K.A Valkyrie Prince Lumberjack
Lumberjack
Valkyrie Bats Zap Arrows Prince P.E.K.K.A Electro Wizard

Defense Synergies 1 22

Bats
Zap Valkyrie Prince P.E.K.K.A Electro Wizard Lumberjack
Zap
Electro Wizard Bats Arrows Valkyrie Prince P.E.K.K.A Lumberjack
Arrows
Zap Valkyrie Prince P.E.K.K.A Lumberjack
Valkyrie
Bats Zap Arrows Prince P.E.K.K.A Electro Wizard Lumberjack
Prince
Bats Zap Arrows Valkyrie Electro Wizard
P.E.K.K.A
Bats Zap Arrows Valkyrie Electro Wizard
Electro Wizard
Zap Bats Valkyrie Prince P.E.K.K.A Lumberjack
Lumberjack
Bats Zap Arrows Valkyrie Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Electro Wizard
P.E.K.K.A Lumberjack Bats Zap Valkyrie Prince Electro Wizard
Prince P.E.K.K.A Lumberjack Bats Valkyrie Electro Wizard
Prince P.E.K.K.A Lumberjack Bats Valkyrie Electro Wizard
Arrows Valkyrie Prince P.E.K.K.A Lumberjack
Arrows Bats Zap Valkyrie Electro Wizard Lumberjack
Bats Electro Wizard Zap Arrows
Zap Arrows Valkyrie P.E.K.K.A Electro Wizard
P.E.K.K.A Prince Lumberjack
Valkyrie Prince Electro Wizard Lumberjack
Bats Valkyrie Electro Wizard Zap Arrows Lumberjack
Arrows Bats Zap Electro Wizard
Prince P.E.K.K.A Lumberjack Bats Zap Valkyrie Electro Wizard
Valkyrie Bats Zap Arrows Prince P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Prince Electro Wizard Lumberjack
Zap Prince P.E.K.K.A Electro Wizard Lumberjack
Bats Arrows Valkyrie Prince P.E.K.K.A Electro Wizard Lumberjack
Arrows Bats Zap Valkyrie Prince Electro Wizard Lumberjack
Zap Arrows Valkyrie Bats Electro Wizard Lumberjack
P.E.K.K.A Prince Electro Wizard Lumberjack
Valkyrie Bats Arrows Prince P.E.K.K.A Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Zap Prince P.E.K.K.A Electro Wizard
Electro Wizard Zap Arrows Valkyrie Prince Lumberjack
P.E.K.K.A Lumberjack Bats Zap Valkyrie Prince Electro Wizard
Valkyrie Prince P.E.K.K.A Lumberjack Bats Zap Electro Wizard
P.E.K.K.A Valkyrie Prince Lumberjack
Arrows Bats Zap Electro Wizard
Prince P.E.K.K.A Bats Valkyrie Electro Wizard Lumberjack
P.E.K.K.A Valkyrie Prince Lumberjack
Zap P.E.K.K.A Electro Wizard Bats Valkyrie Prince
P.E.K.K.A
P.E.K.K.A Bats Valkyrie Prince Lumberjack
P.E.K.K.A Zap Arrows Valkyrie Prince Electro Wizard
Prince P.E.K.K.A Valkyrie Lumberjack
Valkyrie
Electro Wizard Bats Zap Valkyrie Prince P.E.K.K.A Lumberjack
Bats Arrows Valkyrie Zap P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Zap Electro Wizard
Arrows
Arrows Valkyrie Prince
Zap Arrows Valkyrie
Arrows Bats Zap
Arrows
Arrows Zap
Arrows Zap
Bats Prince Electro Wizard Lumberjack
Zap Arrows Valkyrie Prince Electro Wizard
Zap Arrows
Arrows
Zap Arrows Prince
Zap Arrows
Arrows
Arrows
Bats
Zap Arrows Prince Electro Wizard
Zap Arrows Valkyrie
Prince
Arrows
Prince
Zap Arrows
Zap Arrows Valkyrie
Arrows Zap Electro Wizard
Zap Arrows Prince
Zap Arrows
Bats Zap Arrows Electro Wizard
Zap Electro Wizard Bats
Zap Arrows
Zap Arrows Electro Wizard
P.E.K.K.A Prince
Arrows
Zap Electro Wizard Bats Prince
Zap Arrows Electro Wizard
Arrows
Valkyrie Prince Electro Wizard Lumberjack
Arrows Zap
Zap Arrows
Prince P.E.K.K.A
Zap Bats Electro Wizard
Bats Zap Electro Wizard
Zap Prince Electro Wizard

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