My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Ice Golem Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Ice Golem P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Ice Golem Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Hog Rider
Giant Snowball
Spear Goblins Bats Hog Rider
Zap
Spear Goblins Bats
Barbarian Barrel
Spear Goblins Electro Wizard
The Log
Spear Goblins Hog Rider
Earthquake
Spear Goblins Hog Rider
Arrows
Spear Goblins Bats
Royal Delivery
Spear Goblins Bats Hog Rider P.E.K.K.A Electro Wizard
Fireball
Hog Rider Electro Wizard
Poison
Spear Goblins Bats Electro Wizard
Lightning
Ice Golem Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Ice Golem P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Ice Golem The Log Hog Rider Electro Wizard Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Spear Goblins Bats Ice Golem The Log

Attack Synergies 8 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Ice Golem Hog Rider
Bats
Ice Golem Hog Rider P.E.K.K.A
Ice Golem
Spear Goblins Bats Hog Rider Electro Wizard
Hog Rider
Spear Goblins Bats Ice Golem Lightning The Log Electro Wizard
Lightning
Hog Rider
P.E.K.K.A
Electro Wizard Bats The Log
The Log
Hog Rider P.E.K.K.A
Electro Wizard
P.E.K.K.A Ice Golem Hog Rider

Defense Synergies 2 13

Spear Goblins
Ice Golem Bats P.E.K.K.A The Log Electro Wizard
Bats
Spear Goblins Ice Golem P.E.K.K.A The Log Electro Wizard
Ice Golem
Spear Goblins Bats The Log Electro Wizard
Hog Rider
Lightning
The Log
P.E.K.K.A
The Log Spear Goblins Bats Electro Wizard
The Log
P.E.K.K.A Spear Goblins Bats Ice Golem Lightning Electro Wizard
Electro Wizard
Spear Goblins Bats Ice Golem P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Spear Goblins Ice Golem The Log Electro Wizard
P.E.K.K.A Bats The Log Electro Wizard
P.E.K.K.A Bats Lightning Electro Wizard
P.E.K.K.A Bats Electro Wizard
Lightning P.E.K.K.A The Log
The Log Spear Goblins Bats Electro Wizard
Bats Lightning Electro Wizard Spear Goblins
Lightning Ice Golem P.E.K.K.A The Log Electro Wizard
P.E.K.K.A
Spear Goblins Ice Golem Electro Wizard
Bats Electro Wizard Spear Goblins Ice Golem The Log
Spear Goblins Bats Electro Wizard
P.E.K.K.A Bats Lightning The Log Electro Wizard
Bats P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard
Lightning P.E.K.K.A The Log Electro Wizard
Bats P.E.K.K.A Electro Wizard
Spear Goblins Bats The Log Electro Wizard
The Log Spear Goblins Bats Ice Golem Electro Wizard
P.E.K.K.A Electro Wizard
Spear Goblins Bats P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Ice Golem P.E.K.K.A Electro Wizard
Electro Wizard Ice Golem Lightning The Log
P.E.K.K.A Spear Goblins Bats Ice Golem Lightning The Log Electro Wizard
Lightning P.E.K.K.A Bats Ice Golem The Log Electro Wizard
P.E.K.K.A
Bats Ice Golem Electro Wizard
P.E.K.K.A Spear Goblins Bats Ice Golem Lightning Electro Wizard
P.E.K.K.A
Lightning P.E.K.K.A Electro Wizard Spear Goblins Bats Ice Golem The Log
P.E.K.K.A
P.E.K.K.A Bats
Lightning P.E.K.K.A The Log Electro Wizard
Lightning P.E.K.K.A Ice Golem
Electro Wizard Spear Goblins Bats Ice Golem Lightning P.E.K.K.A The Log
Bats Ice Golem P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Ice Golem The Log
The Log Electro Wizard
Lightning The Log
Lightning Ice Golem The Log
The Log
Spear Goblins Bats Ice Golem
The Log
The Log Ice Golem Lightning
The Log Lightning
Lightning Bats Electro Wizard
Lightning The Log Electro Wizard
Lightning
Lightning Ice Golem The Log
Lightning
Lightning Ice Golem The Log
Lightning Spear Goblins The Log
Lightning The Log
Lightning
Bats Lightning
Lightning The Log Electro Wizard
Lightning The Log
Lightning The Log
Lightning
Lightning The Log
Lightning The Log
Ice Golem The Log
The Log Lightning Electro Wizard
Lightning The Log
Lightning The Log
Lightning Bats Ice Golem Electro Wizard
Lightning Electro Wizard Bats
Lightning
Lightning The Log
Lightning Electro Wizard
P.E.K.K.A
Lightning The Log
Lightning Electro Wizard Spear Goblins Bats
Lightning Electro Wizard
The Log
Lightning Electro Wizard
The Log Ice Golem Lightning
Lightning
P.E.K.K.A
Bats Lightning The Log Electro Wizard
Bats Lightning Electro Wizard
Lightning The Log Electro Wizard

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