My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone P.E.K.K.A Bandit Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Bandit
Giant Snowball
Bats Goblin Gang Tombstone Little Prince
Zap
Bats Goblin Gang Tombstone Bandit Little Prince
Barbarian Barrel
Goblin Gang Tombstone Bandit Little Prince
The Log
Goblin Gang Tombstone Bandit Little Prince
Earthquake
Goblin Gang Tombstone
Arrows
Bats Goblin Gang Tombstone Little Prince
Royal Delivery
Bats Goblin Gang P.E.K.K.A Bandit Little Prince
Fireball
Goblin Gang Tombstone Bandit Little Prince
Poison
Bats Goblin Gang Tombstone Little Prince
Lightning
Tombstone Bandit Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Tombstone Bandit Little Prince Fireball P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Tombstone

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap P.E.K.K.A Bandit
Zap
Fireball P.E.K.K.A Bats Bandit Little Prince
Goblin Gang
P.E.K.K.A Bandit
Tombstone
Fireball
Zap Little Prince
P.E.K.K.A
Zap Bats Goblin Gang
Bandit
Bats Zap Goblin Gang Little Prince
Little Prince
Zap Fireball Bandit

Defense Synergies 1 15

Bats
Zap P.E.K.K.A Bandit
Zap
Fireball Bats Goblin Gang Tombstone P.E.K.K.A Bandit Little Prince
Goblin Gang
Zap Tombstone P.E.K.K.A Bandit
Tombstone
Zap Goblin Gang Fireball
Fireball
Zap Tombstone Bandit Little Prince
P.E.K.K.A
Bats Zap Goblin Gang
Bandit
Bats Zap Goblin Gang Fireball Little Prince
Little Prince
Zap Fireball Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Fireball
P.E.K.K.A Bats Zap Goblin Gang Tombstone Bandit
Goblin Gang P.E.K.K.A Bats Tombstone Bandit
P.E.K.K.A Bats Goblin Gang Tombstone Bandit
Tombstone Fireball P.E.K.K.A
Goblin Gang Fireball Bats Zap Bandit
Bats Zap Goblin Gang Tombstone Fireball Little Prince
Zap Fireball P.E.K.K.A Bandit
P.E.K.K.A Goblin Gang Tombstone
Goblin Gang Bandit Little Prince
Bats Goblin Gang Zap Tombstone Fireball Bandit
Bats Zap Goblin Gang Fireball
Tombstone P.E.K.K.A Bats Zap Goblin Gang Fireball Bandit
Fireball Bats Zap Goblin Gang Tombstone P.E.K.K.A
P.E.K.K.A Goblin Gang Tombstone Bandit
Zap Goblin Gang Fireball P.E.K.K.A Bandit
Bats Goblin Gang Tombstone Fireball P.E.K.K.A
Tombstone Fireball Bats Zap Goblin Gang Bandit Little Prince
Zap Bats Tombstone Fireball Bandit Little Prince
P.E.K.K.A
Goblin Gang Bats Fireball P.E.K.K.A Bandit Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Tombstone Fireball P.E.K.K.A Bandit
Fireball Bandit Zap Goblin Gang
Goblin Gang Tombstone P.E.K.K.A Bandit Bats Zap
Goblin Gang P.E.K.K.A Bats Zap Fireball Bandit
P.E.K.K.A Goblin Gang Tombstone Bandit
Fireball Bats Zap Goblin Gang
Goblin Gang P.E.K.K.A Bats Tombstone Fireball Bandit
P.E.K.K.A
Zap P.E.K.K.A Bats Tombstone Fireball Bandit
P.E.K.K.A Goblin Gang Tombstone
P.E.K.K.A Bats Tombstone
P.E.K.K.A Zap Fireball
P.E.K.K.A Goblin Gang Tombstone Fireball Bandit
Fireball
Goblin Gang Tombstone Bats Zap Fireball P.E.K.K.A Little Prince
Bats Zap Fireball P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Bandit
Fireball Zap Bandit
Fireball Bandit
Fireball
Fireball Zap
Fireball Bats Zap
Fireball Zap
Fireball Zap Bandit
Bats Goblin Gang Fireball
Zap Fireball Bandit
Fireball Zap
Fireball Bandit
Fireball Bandit
Zap Fireball
Zap Fireball Bandit
Fireball Bandit
Fireball
Bats
Zap Fireball Bandit
Zap Fireball Little Prince
Fireball
Fireball
Zap Fireball
Zap Fireball Little Prince
Fireball Zap Bandit
Fireball Zap Bandit
Fireball Zap Bandit
Bats Zap Fireball Little Prince
Zap Bats Fireball
Fireball
Zap Fireball Bandit
Zap Fireball
P.E.K.K.A
Fireball
Zap Bats Goblin Gang Tombstone Fireball Bandit
Fireball Zap
Fireball
Fireball Goblin Gang
Zap Fireball
Zap Fireball
P.E.K.K.A
Zap Bats Goblin Gang Fireball
Bats Zap Fireball
Zap Fireball Bandit Little Prince

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