My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Musketeer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Giant Dark Prince Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Giant Dark Prince Night Witch
Giant Snowball
Bats Goblin Gang Musketeer Night Witch
Zap
Bats Goblin Gang Dark Prince Night Witch
Barbarian Barrel
Goblin Gang Musketeer Dark Prince Night Witch
The Log
Goblin Gang Musketeer Dark Prince
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Night Witch
Royal Delivery
Bats Goblin Gang Musketeer Dark Prince Night Witch
Fireball
Goblin Gang Musketeer Night Witch
Poison
Bats Goblin Gang Musketeer Night Witch
Lightning
Musketeer Dark Prince Night Witch
Rocket
Musketeer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Dark Prince Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Goblin Gang Musketeer Dark Prince Night Witch Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Goblin Gang

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Zap Dark Prince
Zap
Arrows Giant Bats Musketeer Dark Prince Night Witch
Arrows
Zap Giant Dark Prince Night Witch
Goblin Gang
Giant Dark Prince
Musketeer
Giant Zap Dark Prince
Giant
Bats Zap Arrows Musketeer Dark Prince Night Witch Goblin Gang
Dark Prince
Giant Bats Zap Arrows Goblin Gang Musketeer
Night Witch
Giant Zap Arrows

Defense Synergies 1 12

Bats
Zap Musketeer Dark Prince
Zap
Bats Arrows Goblin Gang Musketeer Dark Prince Night Witch
Arrows
Zap Dark Prince
Goblin Gang
Musketeer Zap Dark Prince
Musketeer
Goblin Gang Bats Zap Dark Prince
Giant
Dark Prince
Bats Zap Arrows Goblin Gang Musketeer Night Witch
Night Witch
Zap Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer
Bats Zap Goblin Gang Musketeer Dark Prince Night Witch
Goblin Gang Bats Musketeer Dark Prince Night Witch
Night Witch Bats Goblin Gang Musketeer Dark Prince
Arrows Dark Prince
Arrows Goblin Gang Bats Zap Musketeer Dark Prince Night Witch
Bats Musketeer Zap Arrows Goblin Gang Night Witch
Zap Arrows Musketeer
Goblin Gang Musketeer Night Witch
Goblin Gang Musketeer Dark Prince Night Witch
Bats Goblin Gang Zap Arrows Musketeer Dark Prince Night Witch
Arrows Musketeer Bats Zap Goblin Gang Night Witch
Night Witch Bats Zap Goblin Gang Musketeer Dark Prince
Bats Zap Arrows Goblin Gang Dark Prince Night Witch
Goblin Gang
Zap Goblin Gang
Bats Arrows Goblin Gang Musketeer Dark Prince Night Witch
Arrows Bats Zap Goblin Gang Musketeer Dark Prince Night Witch
Zap Arrows Bats Musketeer Dark Prince
Musketeer
Goblin Gang Dark Prince Bats Arrows Musketeer Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Dark Prince
Zap Arrows Goblin Gang Musketeer
Goblin Gang Bats Zap Musketeer Dark Prince
Goblin Gang Dark Prince Bats Zap Musketeer Night Witch
Goblin Gang Musketeer Dark Prince Night Witch
Arrows Bats Zap Goblin Gang Musketeer
Goblin Gang Dark Prince Bats Musketeer Night Witch
Dark Prince
Zap Bats Dark Prince
Goblin Gang Musketeer
Bats Musketeer Dark Prince
Zap Arrows Dark Prince
Dark Prince Goblin Gang Night Witch
Musketeer
Goblin Gang Bats Zap Musketeer Dark Prince Night Witch
Bats Arrows Zap Musketeer Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Zap Musketeer
Arrows
Arrows Musketeer Dark Prince
Zap Arrows Dark Prince
Arrows Bats Zap Musketeer
Arrows Musketeer
Arrows Zap
Arrows Zap
Bats Goblin Gang Musketeer Night Witch
Zap Arrows Musketeer Dark Prince
Zap Arrows Musketeer
Musketeer
Arrows Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Arrows Musketeer
Arrows
Bats Night Witch
Zap Arrows Musketeer Dark Prince
Zap Arrows
Musketeer Night Witch
Arrows
Musketeer
Zap Arrows Musketeer
Zap Arrows Dark Prince
Arrows Zap Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Bats Zap Arrows Musketeer Night Witch
Zap Bats Musketeer
Night Witch
Zap Arrows Musketeer Night Witch
Zap Arrows
Arrows
Zap Bats Goblin Gang Musketeer Dark Prince Night Witch
Zap Arrows Musketeer
Arrows
Goblin Gang Musketeer Dark Prince
Arrows Zap Musketeer
Zap Arrows
Musketeer Dark Prince
Zap Bats Goblin Gang Musketeer
Bats Zap Musketeer
Zap Musketeer Dark Prince

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