My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Musketeer Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Musketeer Balloon Lumberjack
Zap
Bats Balloon
Barbarian Barrel
Knight Musketeer Lumberjack
The Log
Musketeer Lumberjack
Earthquake
Arrows
Bats
Royal Delivery
Bats Knight Musketeer Balloon Lumberjack
Fireball
Musketeer Balloon Lumberjack
Poison
Bats Musketeer Balloon
Lightning
Knight Musketeer Balloon Lumberjack
Rocket
Musketeer Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Giant Snowball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Giant Snowball The Log Knight Musketeer Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bats Zap Giant Snowball The Log

Attack Synergies 7 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Balloon Zap Lumberjack
Zap
Balloon Bats Giant Snowball Knight Musketeer The Log Lumberjack
Giant Snowball
Balloon Zap Knight Musketeer The Log Lumberjack
Knight
Bats Musketeer Balloon Zap Giant Snowball The Log Lumberjack
Musketeer
Knight Zap Giant Snowball Balloon The Log Lumberjack
Balloon
Bats Zap Giant Snowball Knight Lumberjack Musketeer The Log
The Log
Zap Giant Snowball Knight Musketeer Balloon Lumberjack
Lumberjack
Balloon Bats Zap Giant Snowball Knight Musketeer The Log

Defense Synergies 4 17

Bats
Knight Zap Giant Snowball Musketeer The Log Lumberjack
Zap
Bats Giant Snowball Knight Musketeer The Log Lumberjack
Giant Snowball
Bats Zap Knight Musketeer The Log Lumberjack
Knight
Bats Musketeer Zap Giant Snowball The Log Lumberjack
Musketeer
Knight The Log Lumberjack Bats Zap Giant Snowball
Balloon
The Log
Musketeer Bats Zap Giant Snowball Knight Lumberjack
Lumberjack
Musketeer Bats Zap Giant Snowball Knight The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Musketeer The Log
Lumberjack Bats Zap Knight Musketeer The Log
Lumberjack Bats Giant Snowball Knight Musketeer
Lumberjack Bats Knight Musketeer
The Log Lumberjack
The Log Bats Zap Giant Snowball Musketeer Lumberjack
Bats Giant Snowball Musketeer Zap
Zap Musketeer The Log
Musketeer Lumberjack
Knight Giant Snowball Musketeer Lumberjack
Bats Zap Giant Snowball Knight Musketeer The Log Lumberjack
Musketeer Bats Zap Giant Snowball
Lumberjack Bats Zap Giant Snowball Knight Musketeer The Log
Bats Zap Giant Snowball The Log Lumberjack
Knight Lumberjack
Zap Giant Snowball The Log Lumberjack
Bats Knight Musketeer Lumberjack
Bats Zap Giant Snowball Knight Musketeer The Log Lumberjack
Zap Giant Snowball The Log Bats Knight Musketeer Lumberjack
Musketeer Lumberjack
Bats Giant Snowball Knight Musketeer The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Zap Giant Snowball
Zap Giant Snowball Knight Musketeer The Log Lumberjack
Lumberjack Bats Zap Knight Musketeer The Log
Lumberjack Bats Zap Knight Musketeer The Log
Knight Musketeer Lumberjack
Bats Zap Giant Snowball Musketeer
Bats Knight Musketeer Lumberjack
Knight Lumberjack
Zap Bats Giant Snowball Knight The Log
Musketeer
Bats Knight Musketeer Lumberjack
Zap Giant Snowball The Log
Knight Lumberjack
Musketeer
Bats Zap Knight Musketeer The Log Lumberjack
Bats Zap Giant Snowball Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer The Log
Zap Giant Snowball Musketeer The Log
The Log
Knight Musketeer The Log
Zap Giant Snowball The Log
Bats Zap Giant Snowball Musketeer
Musketeer The Log
The Log Zap Giant Snowball
The Log Zap Giant Snowball
Bats Giant Snowball Musketeer Lumberjack
Zap Knight Musketeer The Log
Zap Giant Snowball Musketeer
Giant Snowball Knight Musketeer The Log
Musketeer
Zap Giant Snowball Musketeer The Log
Zap Giant Snowball Musketeer The Log
Musketeer The Log
Giant Snowball
Bats
Zap Giant Snowball Musketeer The Log
Zap Giant Snowball The Log
Musketeer The Log
Giant Snowball
Musketeer The Log
Zap Giant Snowball Musketeer The Log
Zap Giant Snowball The Log
The Log Zap Giant Snowball Musketeer
Zap Giant Snowball Musketeer The Log
Zap Musketeer The Log
Bats Zap Giant Snowball Musketeer
Zap Bats Giant Snowball Musketeer
Giant Snowball
Zap Giant Snowball Musketeer The Log
Zap Giant Snowball
Giant Snowball The Log
Zap Bats Musketeer
Zap Giant Snowball Musketeer
The Log
Knight Musketeer Lumberjack
The Log Zap Giant Snowball Musketeer
Zap Giant Snowball
Musketeer
Zap Bats Giant Snowball Musketeer The Log
Bats Zap Giant Snowball Musketeer
Zap Giant Snowball Musketeer The Log

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