My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Inferno Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Electro Giant Bandit Inferno Dragon Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Electro Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit Inferno Dragon
Giant Snowball
Bats Baby Dragon Inferno Dragon
Zap
Bats Bandit Inferno Dragon
Barbarian Barrel
Bandit
The Log
Bandit
Earthquake
Arrows
Bats
Royal Delivery
Bats Baby Dragon Bandit Inferno Dragon Mother Witch
Fireball
Baby Dragon Bandit Inferno Dragon Mother Witch
Poison
Bats Mother Witch
Lightning
Baby Dragon Bandit Inferno Dragon Mother Witch
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Rage Baby Dragon Electro Giant Inferno Dragon Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Bandit Baby Dragon Inferno Dragon Mother Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Arrows Bandit

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Rage Baby Dragon Bandit Inferno Dragon
Arrows
Bandit Mother Witch
Rage
Bats Mother Witch
Baby Dragon
Bats Electro Giant Bandit Inferno Dragon
Electro Giant
Baby Dragon Inferno Dragon Mother Witch
Bandit
Bats Arrows Baby Dragon
Inferno Dragon
Bats Baby Dragon Electro Giant
Mother Witch
Arrows Rage Electro Giant

Defense Synergies 0 9

Bats
Baby Dragon Bandit Inferno Dragon
Arrows
Bandit Mother Witch
Rage
Baby Dragon
Bats Bandit Inferno Dragon Mother Witch
Electro Giant
Inferno Dragon
Bandit
Bats Arrows Baby Dragon
Inferno Dragon
Bats Baby Dragon Electro Giant
Mother Witch
Arrows Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon
Inferno Dragon Bats Bandit
Bats Bandit Inferno Dragon
Inferno Dragon Bats Bandit
Arrows
Arrows Bats Baby Dragon Bandit Mother Witch
Bats Inferno Dragon Arrows Baby Dragon
Arrows Baby Dragon Electro Giant Bandit
Inferno Dragon
Bandit
Bats Mother Witch Arrows Baby Dragon Electro Giant Bandit
Arrows Inferno Dragon Bats Baby Dragon
Bats Bandit
Bats Arrows Baby Dragon
Inferno Dragon Bandit
Electro Giant Bandit Inferno Dragon
Bats Arrows
Arrows Bats Baby Dragon Bandit
Arrows Baby Dragon Bats Bandit Inferno Dragon Mother Witch
Inferno Dragon
Bats Arrows Baby Dragon Electro Giant Bandit Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Electro Giant Bandit
Bandit Arrows Baby Dragon Inferno Dragon
Bandit Bats
Bats Bandit
Bandit Inferno Dragon
Arrows Electro Giant Mother Witch Bats Baby Dragon
Bats Bandit
Inferno Dragon
Bats Baby Dragon Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Bats
Arrows Electro Giant
Bandit
Baby Dragon Electro Giant
Electro Giant Bats Baby Dragon Inferno Dragon
Bats Arrows Baby Dragon Electro Giant Inferno Dragon Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon Bandit
Arrows Baby Dragon Bandit
Arrows Baby Dragon Bandit
Arrows
Arrows Baby Dragon
Arrows Electro Giant Mother Witch Bats Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Bandit
Bats
Arrows Bandit
Arrows Baby Dragon
Baby Dragon Bandit
Arrows Baby Dragon Bandit
Arrows Baby Dragon
Arrows Baby Dragon Bandit
Arrows Baby Dragon Bandit
Arrows
Bats
Arrows Baby Dragon Bandit
Arrows Baby Dragon Electro Giant Mother Witch
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Electro Giant Mother Witch Baby Dragon
Inferno Dragon
Arrows Baby Dragon Bandit
Arrows Baby Dragon Bandit
Arrows Baby Dragon Bandit
Bats Arrows Baby Dragon Electro Giant Mother Witch
Bats Electro Giant
Arrows Bandit
Arrows
Arrows
Bats Bandit
Arrows Baby Dragon
Arrows
Baby Dragon
Arrows Baby Dragon
Arrows Electro Giant
Electro Giant Bats Baby Dragon
Bats
Baby Dragon Electro Giant Bandit

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: