My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Bandit Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit Inferno Dragon
Giant Snowball
Bats Furnace Inferno Dragon
Zap
Bats Furnace Bandit Inferno Dragon
Barbarian Barrel
Furnace Bandit Electro Wizard
The Log
Furnace Bandit
Earthquake
Furnace
Arrows
Bats Furnace
Royal Delivery
Bats Bandit Electro Wizard Inferno Dragon
Fireball
Furnace Bandit Electro Wizard Inferno Dragon
Poison
Bats Furnace Electro Wizard
Lightning
Furnace Bandit Electro Wizard Inferno Dragon
Rocket
Furnace Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Bandit Furnace Electro Wizard Inferno Dragon Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Bandit Furnace

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Bandit Inferno Dragon
Arrows
Lightning Bandit Mega Knight
Furnace
Bandit
Lightning
Arrows
Bandit
Bats Arrows Furnace Electro Wizard Mega Knight
Electro Wizard
Bandit Mega Knight
Inferno Dragon
Mega Knight Bats
Mega Knight
Bats Inferno Dragon Arrows Bandit Electro Wizard

Defense Synergies 1 14

Bats
Bandit Electro Wizard Inferno Dragon Mega Knight
Arrows
Mega Knight Furnace Lightning Bandit
Furnace
Arrows Bandit Electro Wizard
Lightning
Arrows
Bandit
Bats Arrows Furnace Electro Wizard Mega Knight
Electro Wizard
Bats Furnace Bandit Inferno Dragon Mega Knight
Inferno Dragon
Bats Electro Wizard Mega Knight
Mega Knight
Arrows Bats Bandit Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Electro Wizard
Inferno Dragon Bats Furnace Bandit Electro Wizard Mega Knight
Furnace Mega Knight Bats Lightning Bandit Electro Wizard Inferno Dragon
Inferno Dragon Bats Furnace Bandit Electro Wizard Mega Knight
Lightning Arrows Mega Knight
Arrows Bats Furnace Bandit Electro Wizard Mega Knight
Bats Furnace Lightning Electro Wizard Inferno Dragon Arrows
Lightning Arrows Bandit Electro Wizard Mega Knight
Inferno Dragon Furnace
Bandit Electro Wizard Mega Knight
Bats Electro Wizard Arrows Furnace Bandit Mega Knight
Arrows Inferno Dragon Bats Furnace Electro Wizard
Furnace Mega Knight Bats Lightning Bandit Electro Wizard
Mega Knight Bats Arrows Furnace Electro Wizard
Inferno Dragon Furnace Bandit Electro Wizard Mega Knight
Furnace Lightning Bandit Electro Wizard Inferno Dragon Mega Knight
Mega Knight Bats Arrows Furnace Electro Wizard
Arrows Mega Knight Bats Furnace Bandit Electro Wizard
Arrows Furnace Bats Bandit Electro Wizard Inferno Dragon Mega Knight
Electro Wizard Inferno Dragon
Mega Knight Bats Arrows Furnace Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Furnace Bandit Electro Wizard
Bandit Electro Wizard Arrows Lightning Inferno Dragon Mega Knight
Bandit Mega Knight Bats Furnace Lightning Electro Wizard
Lightning Mega Knight Bats Bandit Electro Wizard
Bandit Inferno Dragon Mega Knight
Arrows Furnace Bats Electro Wizard
Bats Furnace Lightning Bandit Electro Wizard
Mega Knight Inferno Dragon
Lightning Electro Wizard Mega Knight Bats Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Bats
Lightning Mega Knight Arrows Electro Wizard
Lightning Mega Knight Bandit
Furnace Mega Knight
Electro Wizard Bats Furnace Lightning Inferno Dragon
Bats Arrows Mega Knight Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Bandit
Arrows Bandit Electro Wizard
Lightning Arrows Bandit
Lightning Arrows
Arrows Furnace Mega Knight
Arrows Bats Furnace
Arrows Furnace
Arrows Lightning
Arrows Lightning Bandit
Lightning Bats Electro Wizard
Lightning Arrows Bandit Electro Wizard
Lightning Arrows
Lightning Bandit
Lightning Arrows Bandit
Lightning Arrows Furnace
Lightning Arrows Furnace Bandit
Lightning Arrows Furnace Bandit Mega Knight
Lightning Arrows
Bats Lightning
Lightning Arrows Bandit Electro Wizard Mega Knight
Lightning Arrows Mega Knight
Lightning Mega Knight
Lightning Arrows
Lightning
Lightning Arrows
Arrows Furnace Mega Knight
Inferno Dragon
Arrows Lightning Bandit Electro Wizard
Lightning Arrows Bandit Mega Knight
Lightning Arrows Bandit
Lightning Bats Arrows Furnace Electro Wizard
Lightning Electro Wizard Bats
Lightning
Lightning Arrows Bandit Mega Knight
Lightning Arrows Electro Wizard
Mega Knight
Arrows Lightning
Lightning Electro Wizard Bats Bandit
Lightning Arrows Electro Wizard
Arrows
Lightning Electro Wizard Mega Knight
Arrows Lightning
Lightning Arrows
Mega Knight
Bats Lightning Electro Wizard
Bats Lightning Electro Wizard
Lightning Bandit Electro Wizard Mega Knight

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