My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Elixir Golem Electro Dragon P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Inferno Dragon
Giant Snowball
Bats Electro Dragon Inferno Dragon
Zap
Bats Firecracker Inferno Dragon
Barbarian Barrel
Firecracker Elixir Golem
The Log
Firecracker Elixir Golem
Earthquake
Firecracker Elixir Golem
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Elixir Golem Electro Dragon P.E.K.K.A Inferno Dragon
Fireball
Firecracker Elixir Golem Electro Dragon Inferno Dragon
Poison
Bats Firecracker Elixir Golem Electro Dragon
Lightning
Electro Dragon Inferno Dragon
Rocket
Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Poison Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Golem Poison P.E.K.K.A Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Elixir Golem Poison Inferno Dragon Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Elixir Golem

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Elixir Golem P.E.K.K.A Inferno Dragon
Arrows
P.E.K.K.A Elixir Golem
Firecracker
Elixir Golem Bats P.E.K.K.A Inferno Dragon
Elixir Golem
Firecracker Poison Bats Arrows Electro Dragon Inferno Dragon
Poison
Elixir Golem P.E.K.K.A Electro Dragon
Electro Dragon
Elixir Golem Poison P.E.K.K.A Inferno Dragon
P.E.K.K.A
Arrows Poison Bats Firecracker Electro Dragon
Inferno Dragon
Bats Firecracker Elixir Golem Electro Dragon

Defense Synergies 0 7

Bats
Firecracker P.E.K.K.A Inferno Dragon
Arrows
P.E.K.K.A
Firecracker
Bats Electro Dragon P.E.K.K.A
Elixir Golem
Poison
Electro Dragon
Firecracker Inferno Dragon
P.E.K.K.A
Bats Arrows Firecracker
Inferno Dragon
Bats Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Dragon
P.E.K.K.A Inferno Dragon Bats Firecracker Electro Dragon
P.E.K.K.A Bats Electro Dragon Inferno Dragon
P.E.K.K.A Inferno Dragon Bats Firecracker Electro Dragon
Arrows Firecracker Poison P.E.K.K.A
Arrows Bats Firecracker Electro Dragon
Bats Inferno Dragon Arrows Firecracker Poison Electro Dragon
Arrows Poison Electro Dragon P.E.K.K.A
P.E.K.K.A Inferno Dragon
Firecracker
Bats Poison Arrows Firecracker Electro Dragon
Arrows Inferno Dragon Bats Firecracker Poison Electro Dragon
P.E.K.K.A Bats Electro Dragon
Bats Arrows Firecracker Poison Electro Dragon P.E.K.K.A
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon
Bats Arrows Firecracker Poison Electro Dragon P.E.K.K.A
Arrows Bats Firecracker Electro Dragon
Arrows Poison Bats Firecracker Electro Dragon Inferno Dragon
P.E.K.K.A Inferno Dragon
Bats Arrows Firecracker Poison Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A
Poison Arrows Firecracker Electro Dragon Inferno Dragon
P.E.K.K.A Bats Electro Dragon
P.E.K.K.A Bats
P.E.K.K.A Inferno Dragon
Arrows Firecracker Poison Bats Electro Dragon
P.E.K.K.A Bats
P.E.K.K.A Inferno Dragon
Electro Dragon P.E.K.K.A Bats Firecracker Poison Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Bats Electro Dragon
P.E.K.K.A Arrows Poison
P.E.K.K.A
Firecracker Electro Dragon
Electro Dragon Bats Firecracker Poison P.E.K.K.A Inferno Dragon
Bats Arrows Poison Firecracker Electro Dragon P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Firecracker Electro Dragon
Arrows Firecracker Poison Electro Dragon
Arrows Poison Electro Dragon
Arrows Firecracker Poison
Poison Arrows Firecracker
Arrows Firecracker Poison Bats Electro Dragon
Arrows Firecracker Poison
Arrows Poison Firecracker Electro Dragon
Arrows Poison Firecracker Electro Dragon
Bats Poison Electro Dragon
Firecracker Poison Arrows Electro Dragon
Poison Arrows Firecracker Electro Dragon
Poison Firecracker
Arrows Firecracker Poison Electro Dragon
Arrows Firecracker Poison
Arrows Firecracker Poison Electro Dragon
Arrows Firecracker Poison Electro Dragon
Arrows Poison
Bats
Arrows Firecracker Poison Electro Dragon
Arrows Firecracker Poison Electro Dragon
Poison
Arrows Poison
Arrows Poison Electro Dragon
Arrows Firecracker Poison Electro Dragon
Inferno Dragon
Arrows Firecracker Poison Electro Dragon
Arrows Poison Electro Dragon
Poison Arrows Firecracker
Poison Bats Arrows Firecracker Electro Dragon
Electro Dragon Bats Firecracker Poison
Poison Arrows Electro Dragon
Arrows Firecracker Poison Electro Dragon
P.E.K.K.A
Arrows Firecracker Poison
Bats Electro Dragon
Poison Arrows Firecracker Electro Dragon
Arrows
Poison Firecracker Electro Dragon
Arrows Firecracker Poison Electro Dragon
Arrows Poison
Firecracker Electro Dragon P.E.K.K.A
Electro Dragon Bats Firecracker Poison
Firecracker Bats Poison Electro Dragon
Poison Electro Dragon Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: