My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Firecracker Tesla Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider
Zap
Bats Firecracker
Barbarian Barrel
Ice Spirit Firecracker Tesla
The Log
Ice Spirit Firecracker Hog Rider
Earthquake
Firecracker Tesla Hog Rider
Arrows
Ice Spirit Bats Firecracker
Royal Delivery
Ice Spirit Bats Firecracker Hog Rider
Fireball
Firecracker Tesla Hog Rider
Poison
Bats Firecracker
Lightning
Tesla
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Earthquake The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats The Log Firecracker Earthquake Tesla Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats The Log Firecracker

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Bats Firecracker Mega Knight
Bats
Hog Rider Mega Knight Ice Spirit Firecracker
Firecracker
Hog Rider Ice Spirit Bats Earthquake Mega Knight
Tesla
Earthquake
Hog Rider Firecracker The Log Mega Knight
Hog Rider
Ice Spirit Bats Firecracker Earthquake The Log Mega Knight
The Log
Hog Rider Earthquake Mega Knight
Mega Knight
Bats Ice Spirit Firecracker Earthquake Hog Rider The Log

Defense Synergies 2 18

Ice Spirit
Bats Firecracker Tesla Earthquake The Log Mega Knight
Bats
Ice Spirit Firecracker Tesla Earthquake The Log Mega Knight
Firecracker
The Log Ice Spirit Bats Tesla Earthquake Mega Knight
Tesla
The Log Ice Spirit Bats Firecracker Earthquake
Earthquake
Ice Spirit Bats Firecracker Tesla The Log Mega Knight
Hog Rider
The Log
Firecracker Tesla Ice Spirit Bats Earthquake Mega Knight
Mega Knight
Ice Spirit Bats Firecracker Earthquake The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Tesla The Log
Ice Spirit Bats Firecracker Tesla The Log Mega Knight
Tesla Mega Knight Bats
Tesla Bats Firecracker Mega Knight
Firecracker Earthquake The Log Mega Knight
The Log Bats Firecracker Tesla Earthquake Mega Knight
Bats Tesla Ice Spirit Firecracker
Earthquake Tesla The Log Mega Knight
Tesla
Ice Spirit Firecracker Tesla Mega Knight
Bats Firecracker Tesla Earthquake The Log Mega Knight
Tesla Bats Firecracker
Tesla Mega Knight Ice Spirit Bats Earthquake The Log
Mega Knight Ice Spirit Bats Firecracker Tesla Earthquake The Log
Tesla Mega Knight
Ice Spirit Tesla The Log Mega Knight
Tesla Mega Knight Bats Firecracker
Ice Spirit Tesla Mega Knight Bats Firecracker The Log
Earthquake The Log Ice Spirit Bats Firecracker Tesla Mega Knight
Tesla
Mega Knight Bats Firecracker Tesla Earthquake The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla
Firecracker Tesla The Log Mega Knight
Mega Knight Ice Spirit Bats The Log
Mega Knight Bats Tesla The Log
Tesla Mega Knight
Firecracker Ice Spirit Bats Tesla
Bats Tesla
Mega Knight Tesla
Mega Knight Ice Spirit Bats Firecracker The Log
Tesla
Mega Knight Bats Tesla
Mega Knight The Log
Mega Knight Tesla
Firecracker Tesla Mega Knight
Tesla Ice Spirit Bats Firecracker The Log
Bats Mega Knight Firecracker Tesla Earthquake The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker The Log
Firecracker The Log
Earthquake The Log
Earthquake Firecracker The Log
Firecracker Earthquake The Log Mega Knight
Firecracker Ice Spirit Bats
Firecracker Earthquake The Log
Earthquake The Log Ice Spirit Firecracker
The Log Firecracker
Bats
Firecracker Earthquake The Log
Firecracker
Earthquake Firecracker The Log
Earthquake Firecracker
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Earthquake Firecracker The Log Mega Knight
Earthquake
Bats
Firecracker Earthquake The Log Mega Knight
Firecracker Earthquake The Log Mega Knight
Earthquake The Log Mega Knight
The Log
Earthquake The Log
Firecracker Earthquake The Log Ice Spirit Mega Knight
Firecracker The Log Earthquake
The Log Mega Knight
Firecracker The Log
Bats Firecracker
Ice Spirit Bats Firecracker
Earthquake The Log Mega Knight
Ice Spirit Firecracker
Mega Knight
Firecracker Earthquake The Log
Earthquake Ice Spirit Bats
Firecracker
The Log
Firecracker Mega Knight
The Log Firecracker Earthquake
Firecracker Mega Knight
Ice Spirit Bats Firecracker The Log
Firecracker Bats
Firecracker The Log Mega Knight

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