My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Golem Dark Prince Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Elite Barbarians Ice Golem Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Goblin Barrel Dark Prince
Giant Snowball
Skeletons Goblins Goblin Barrel
Zap
Skeletons Goblins Goblin Barrel Dark Prince
Barbarian Barrel
Skeletons Goblins Elite Barbarians Goblin Barrel Dark Prince Hunter
The Log
Skeletons Goblins Elite Barbarians Goblin Barrel Dark Prince Hunter
Earthquake
Skeletons Goblin Barrel
Arrows
Skeletons Goblins Goblin Barrel
Royal Delivery
Skeletons Goblins Elite Barbarians Goblin Barrel Dark Prince Hunter
Fireball
Elite Barbarians Goblin Barrel Hunter
Poison
Hunter
Lightning
Elite Barbarians Ice Golem Dark Prince Hunter
Rocket
Elite Barbarians Hunter

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Rocket Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Rocket Dark Prince Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Rocket Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Golem Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblins Ice Golem Goblin Barrel Dark Prince Hunter Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Goblins Ice Golem Goblin Barrel

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Ice Golem
Elite Barbarians
Ice Golem
Ice Golem
Goblin Barrel Goblins Elite Barbarians Hunter
Rocket
Goblin Barrel
Ice Golem Dark Prince
Dark Prince
Goblin Barrel
Hunter
Ice Golem

Defense Synergies 1 10

Skeletons
Elite Barbarians Ice Golem Dark Prince Hunter
Goblins
Ice Golem Hunter
Elite Barbarians
Dark Prince Skeletons Ice Golem Hunter
Ice Golem
Skeletons Goblins Elite Barbarians Hunter
Rocket
Goblin Barrel
Dark Prince
Elite Barbarians Skeletons Hunter
Hunter
Skeletons Goblins Elite Barbarians Ice Golem Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Ice Golem
Elite Barbarians Hunter Skeletons Goblins Dark Prince
Rocket Hunter Skeletons Goblins Elite Barbarians Dark Prince
Elite Barbarians Hunter Skeletons Goblins Dark Prince
Elite Barbarians Rocket Dark Prince
Skeletons Goblins Dark Prince Hunter
Rocket Hunter
Rocket Ice Golem
Hunter Skeletons Goblins Elite Barbarians
Elite Barbarians Skeletons Goblins Ice Golem Dark Prince Hunter
Goblins Skeletons Ice Golem Dark Prince Hunter
Hunter
Hunter Skeletons Elite Barbarians Rocket Dark Prince
Rocket Goblins Dark Prince Hunter
Elite Barbarians Hunter
Rocket Elite Barbarians Hunter
Skeletons Goblins Elite Barbarians Dark Prince Hunter
Goblins Elite Barbarians Dark Prince Hunter
Hunter Ice Golem Dark Prince
Elite Barbarians Hunter
Dark Prince Goblins Elite Barbarians Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Goblins Elite Barbarians Ice Golem Dark Prince
Elite Barbarians Ice Golem Rocket Hunter
Skeletons Goblins Elite Barbarians Ice Golem Rocket Dark Prince Hunter
Rocket Dark Prince Hunter Elite Barbarians Ice Golem
Skeletons Elite Barbarians Dark Prince Hunter
Rocket Skeletons Ice Golem Hunter
Rocket Dark Prince Skeletons Goblins Elite Barbarians Ice Golem Hunter
Elite Barbarians Dark Prince Hunter
Rocket Skeletons Goblins Elite Barbarians Ice Golem Dark Prince
Skeletons
Elite Barbarians Dark Prince Hunter
Rocket Elite Barbarians Dark Prince
Elite Barbarians Rocket Dark Prince Skeletons Ice Golem Hunter
Elite Barbarians Skeletons Goblins Ice Golem Rocket Dark Prince Hunter
Elite Barbarians Ice Golem Dark Prince Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Rocket
Rocket
Ice Golem Rocket Dark Prince
Rocket Dark Prince
Ice Golem Rocket Hunter
Ice Golem Hunter
Rocket Goblins Elite Barbarians
Rocket Dark Prince
Rocket
Rocket Elite Barbarians Ice Golem Hunter
Rocket
Elite Barbarians Ice Golem
Rocket Hunter
Rocket
Rocket
Rocket
Rocket Dark Prince Hunter
Rocket
Rocket
Rocket
Rocket
Rocket
Ice Golem Dark Prince Hunter
Hunter
Rocket
Elite Barbarians Ice Golem Hunter
Rocket
Elite Barbarians
Rocket Hunter
Rocket
Rocket
Rocket Dark Prince
Rocket Hunter
Rocket Dark Prince Hunter
Ice Golem
Rocket
Elite Barbarians Dark Prince
Elite Barbarians Rocket
Rocket
Rocket Dark Prince

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