My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Princess Ram Rider Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Princess Ram Rider Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Princess Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Princess Ram Rider Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel Ram Rider
Giant Snowball
Fire Spirit Bomber Goblin Barrel Princess Ram Rider
Zap
Fire Spirit Bomber Goblin Barrel Princess Ram Rider
Barbarian Barrel
Fire Spirit Bomber Goblin Barrel Princess
The Log
Fire Spirit Bomber Mini P.E.K.K.A Goblin Barrel Princess Ram Rider
Earthquake
Bomber Goblin Barrel
Arrows
Fire Spirit Bomber Goblin Barrel Princess
Royal Delivery
Fire Spirit Bomber Mini P.E.K.K.A Goblin Barrel Princess Ram Rider
Fireball
Bomber Goblin Barrel Princess Ram Rider
Poison
Bomber Princess
Lightning
Mini P.E.K.K.A Ram Rider Archer Queen
Rocket
Ram Rider Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Fireball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Goblin Barrel Princess Fireball Mini P.E.K.K.A Ram Rider Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bomber Goblin Barrel Princess

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mini P.E.K.K.A Goblin Barrel Ram Rider
Bomber
Mini P.E.K.K.A Ram Rider
Fireball
Princess Ram Rider Archer Queen
Mini P.E.K.K.A
Fire Spirit Bomber Princess Ram Rider
Goblin Barrel
Fire Spirit Princess Ram Rider
Princess
Fireball Mini P.E.K.K.A Goblin Barrel
Ram Rider
Fire Spirit Bomber Fireball Mini P.E.K.K.A Goblin Barrel Archer Queen
Archer Queen
Fireball Ram Rider

Defense Synergies 0 8

Fire Spirit
Mini P.E.K.K.A Archer Queen
Bomber
Mini P.E.K.K.A
Fireball
Mini P.E.K.K.A Princess Ram Rider
Mini P.E.K.K.A
Fire Spirit Bomber Fireball Princess Ram Rider
Goblin Barrel
Princess
Fireball Mini P.E.K.K.A
Ram Rider
Fireball Mini P.E.K.K.A
Archer Queen
Fire Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Ram Rider
Mini P.E.K.K.A Bomber Ram Rider
Mini P.E.K.K.A Ram Rider Fire Spirit Bomber
Mini P.E.K.K.A Bomber Ram Rider
Bomber Fireball Mini P.E.K.K.A Princess
Fireball Fire Spirit Bomber
Ram Rider Fire Spirit Fireball Princess
Fireball Ram Rider
Mini P.E.K.K.A Princess Archer Queen
Fire Spirit Bomber Mini P.E.K.K.A
Bomber Fireball Princess Ram Rider
Fireball Princess Ram Rider
Mini P.E.K.K.A Fire Spirit Bomber Fireball Ram Rider
Fire Spirit Bomber Fireball Mini P.E.K.K.A Princess
Mini P.E.K.K.A Ram Rider
Fireball Mini P.E.K.K.A Ram Rider
Bomber Fireball Mini P.E.K.K.A
Fire Spirit Fireball Bomber Ram Rider
Fire Spirit Bomber Fireball Princess Ram Rider
Mini P.E.K.K.A Ram Rider
Bomber Fire Spirit Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball
Fireball Bomber Mini P.E.K.K.A
Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A Fireball Ram Rider
Mini P.E.K.K.A Ram Rider
Fire Spirit Fireball Princess Ram Rider
Mini P.E.K.K.A Fireball Ram Rider
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A
Mini P.E.K.K.A
Fireball Archer Queen
Mini P.E.K.K.A Fireball Ram Rider
Bomber Fireball Princess
Bomber Fireball Mini P.E.K.K.A Archer Queen
Bomber Fireball Mini P.E.K.K.A Princess Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess
Fireball Princess Ram Rider
Fireball
Fireball
Bomber Fireball Fire Spirit
Fireball Fire Spirit Princess Ram Rider
Fire Spirit Bomber Princess
Fireball Fire Spirit Princess Ram Rider
Fireball Ram Rider
Fire Spirit Fireball Mini P.E.K.K.A
Fireball Princess Ram Rider
Fireball Fire Spirit Princess Archer Queen
Fire Spirit Fireball Princess
Fireball Princess
Princess Fireball
Bomber Fireball Princess
Fireball Princess
Fireball
Bomber Mini P.E.K.K.A
Fire Spirit Bomber Fireball Mini P.E.K.K.A Princess
Fire Spirit Bomber Fireball Princess
Fireball
Fireball Princess
Fireball
Fire Spirit Bomber Fireball Princess
Fireball Princess Ram Rider
Fireball Princess Ram Rider
Fireball
Fire Spirit Fireball Princess
Fireball
Fireball Mini P.E.K.K.A
Bomber Fireball
Fireball Princess
Fireball Princess
Fire Spirit Fireball Princess
Fireball Fire Spirit Princess Ram Rider Archer Queen
Fireball
Fireball Mini P.E.K.K.A Princess
Bomber Fireball Princess
Fireball Archer Queen
Archer Queen
Fireball Princess Archer Queen
Fireball Princess Archer Queen
Fireball Princess Archer Queen

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