My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Baby Dragon Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tombstone Baby Dragon Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel
Giant Snowball
Fire Spirit Goblins Bomber Tombstone Goblin Barrel Baby Dragon Witch Little Prince
Zap
Fire Spirit Goblins Bomber Tombstone Goblin Barrel Witch Little Prince
Barbarian Barrel
Fire Spirit Goblins Bomber Tombstone Goblin Barrel Witch Little Prince
The Log
Fire Spirit Goblins Bomber Tombstone Goblin Barrel Witch Little Prince
Earthquake
Bomber Tombstone Goblin Barrel Witch
Arrows
Fire Spirit Goblins Bomber Tombstone Goblin Barrel Witch Little Prince
Royal Delivery
Fire Spirit Goblins Bomber Goblin Barrel Baby Dragon Witch Little Prince
Fireball
Bomber Tombstone Goblin Barrel Baby Dragon Witch Little Prince
Poison
Bomber Tombstone Witch Little Prince
Lightning
Tombstone Baby Dragon Witch Little Prince
Rocket
Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tombstone Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Bomber Tombstone Goblin Barrel Little Prince Baby Dragon Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Goblins Bomber Tombstone

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Barrel Baby Dragon
Goblins
Baby Dragon
Bomber
Baby Dragon
Tombstone
Goblin Barrel
Fire Spirit Baby Dragon
Baby Dragon
Fire Spirit Goblins Bomber Goblin Barrel Witch
Witch
Baby Dragon
Little Prince

Defense Synergies 0 7

Fire Spirit
Goblins
Bomber Tombstone Little Prince
Bomber
Goblins Tombstone
Tombstone
Goblins Bomber Baby Dragon
Goblin Barrel
Baby Dragon
Tombstone Witch Little Prince
Witch
Baby Dragon
Little Prince
Goblins Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tombstone Baby Dragon
Goblins Bomber Tombstone Witch
Witch Fire Spirit Goblins Bomber Tombstone
Witch Goblins Bomber Tombstone
Bomber Tombstone
Fire Spirit Goblins Bomber Baby Dragon
Fire Spirit Tombstone Baby Dragon Witch Little Prince
Baby Dragon
Witch Goblins Tombstone
Fire Spirit Goblins Bomber Little Prince
Goblins Witch Bomber Tombstone Baby Dragon
Baby Dragon Witch
Tombstone Fire Spirit Bomber Witch
Fire Spirit Bomber Goblins Tombstone Baby Dragon Witch
Tombstone
Goblins Bomber Tombstone Witch
Fire Spirit Tombstone Goblins Bomber Baby Dragon Witch Little Prince
Baby Dragon Witch Fire Spirit Bomber Tombstone Little Prince
Bomber Fire Spirit Goblins Baby Dragon Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Tombstone Witch
Bomber Baby Dragon
Tombstone Goblins Witch
Tombstone Witch
Fire Spirit Baby Dragon Witch
Goblins Tombstone Witch
Goblins Tombstone Baby Dragon Witch
Witch Tombstone
Tombstone Witch
Tombstone Witch
Bomber Baby Dragon Witch
Tombstone Witch Goblins Bomber Baby Dragon Little Prince
Bomber Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon
Baby Dragon
Bomber Fire Spirit Baby Dragon
Fire Spirit Baby Dragon Witch
Fire Spirit Bomber Baby Dragon Witch
Fire Spirit Baby Dragon
Fire Spirit Goblins
Fire Spirit Baby Dragon
Fire Spirit Baby Dragon
Baby Dragon
Baby Dragon
Bomber Baby Dragon Witch
Baby Dragon
Bomber
Fire Spirit Bomber Baby Dragon
Fire Spirit Bomber Baby Dragon Witch Little Prince
Baby Dragon
Baby Dragon
Fire Spirit Bomber Baby Dragon Witch Little Prince
Witch
Baby Dragon Witch
Baby Dragon Witch
Baby Dragon
Fire Spirit Baby Dragon Witch Little Prince
Witch
Bomber
Fire Spirit Tombstone Witch
Fire Spirit Baby Dragon Witch
Baby Dragon
Bomber Baby Dragon
Baby Dragon Witch
Witch
Baby Dragon Witch Little Prince

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