My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Dark Prince Goblin Drill
Giant Snowball
Barbarians Guards Goblin Drill
Zap
Inferno Tower Guards Dark Prince Goblin Drill
Barbarian Barrel
Barbarians Inferno Tower Guards Dark Prince Goblin Drill
The Log
Barbarians Guards Dark Prince Goblin Drill
Earthquake
Barbarians Inferno Tower Guards Goblin Drill
Arrows
Guards Goblin Drill
Royal Delivery
Barbarians Guards Dark Prince Goblin Drill Mother Witch
Fireball
Barbarians Inferno Tower Goblin Drill Mother Witch
Poison
Barbarians Inferno Tower Guards Goblin Drill Mother Witch
Lightning
Inferno Tower Dark Prince Mother Witch
Rocket
Barbarians Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Guards Dark Prince Goblin Drill Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Guards Dark Prince Goblin Drill Mother Witch Barbarians Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Guards Dark Prince

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Guards Dark Prince Mother Witch
Arrows
Zap Dark Prince Goblin Drill Mother Witch
Barbarians
Inferno Tower
Guards
Zap
Dark Prince
Zap Arrows Goblin Drill Mother Witch
Goblin Drill
Arrows Dark Prince Mother Witch
Mother Witch
Zap Arrows Dark Prince Goblin Drill

Defense Synergies 1 17

Zap
Arrows Barbarians Inferno Tower Guards Dark Prince Goblin Drill Mother Witch
Arrows
Zap Barbarians Inferno Tower Dark Prince Mother Witch
Barbarians
Zap Arrows
Inferno Tower
Guards Zap Arrows Dark Prince Goblin Drill
Guards
Inferno Tower Zap Goblin Drill Mother Witch
Dark Prince
Zap Arrows Inferno Tower Mother Witch
Goblin Drill
Zap Inferno Tower Guards Mother Witch
Mother Witch
Zap Arrows Guards Dark Prince Goblin Drill

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower
Barbarians Inferno Tower Zap Dark Prince Goblin Drill
Barbarians Inferno Tower Dark Prince Goblin Drill
Barbarians Inferno Tower Guards Dark Prince Goblin Drill
Arrows Barbarians Dark Prince
Arrows Zap Guards Dark Prince Mother Witch
Inferno Tower Zap Arrows
Zap Arrows Barbarians Inferno Tower
Barbarians Inferno Tower Goblin Drill
Guards Barbarians Inferno Tower Dark Prince
Barbarians Guards Mother Witch Zap Arrows Dark Prince Goblin Drill
Arrows Inferno Tower Zap
Barbarians Inferno Tower Goblin Drill Zap Guards Dark Prince
Zap Arrows Barbarians Guards Dark Prince Goblin Drill
Barbarians Inferno Tower Goblin Drill
Barbarians Inferno Tower Zap Goblin Drill
Barbarians Arrows Inferno Tower Dark Prince Goblin Drill
Arrows Zap Barbarians Guards Dark Prince Goblin Drill
Zap Arrows Goblin Drill Barbarians Guards Dark Prince Mother Witch
Barbarians Inferno Tower Goblin Drill
Dark Prince Arrows Barbarians Guards Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards Zap Inferno Tower Dark Prince
Zap Arrows
Barbarians Guards Zap Inferno Tower Dark Prince
Guards Dark Prince Zap Barbarians Inferno Tower
Barbarians Inferno Tower Guards Dark Prince Goblin Drill
Arrows Mother Witch Zap
Guards Dark Prince Barbarians Inferno Tower
Inferno Tower Barbarians Dark Prince
Zap Barbarians Inferno Tower Dark Prince
Inferno Tower Barbarians Guards Goblin Drill
Barbarians Inferno Tower Guards Dark Prince
Zap Arrows Barbarians Guards Dark Prince
Barbarians Dark Prince Inferno Tower Guards
Barbarians
Barbarians Inferno Tower Guards Zap Dark Prince Goblin Drill
Arrows Zap Barbarians Inferno Tower Dark Prince Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Goblin Drill
Arrows Zap
Arrows Goblin Drill
Arrows Barbarians Guards Dark Prince
Zap Arrows Dark Prince
Arrows Mother Witch Zap
Arrows
Arrows Zap
Arrows Zap
Guards
Zap Arrows Dark Prince
Zap Arrows
Arrows
Zap Arrows
Zap Arrows Goblin Drill
Arrows
Arrows
Zap Arrows Dark Prince
Zap Arrows Mother Witch
Arrows
Zap Arrows Barbarians Goblin Drill
Zap Arrows Mother Witch Dark Prince
Arrows Zap
Zap Arrows
Zap Arrows
Zap Arrows Mother Witch
Zap Guards
Zap Arrows
Zap Arrows
Arrows
Zap Barbarians Guards Dark Prince
Zap Arrows
Arrows
Dark Prince
Arrows Zap
Zap Arrows
Dark Prince
Zap Guards
Zap
Zap Dark Prince

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