My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Dragon Bowler P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Barbarians Electro Dragon
Zap
Barbarian Barrel
Barbarians Wizard
The Log
Barbarians Mini P.E.K.K.A
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Mini P.E.K.K.A Wizard Electro Dragon Bowler P.E.K.K.A
Fireball
Barbarians Wizard Electro Dragon Bowler
Poison
Barbarians Wizard Electro Dragon
Lightning
Mini P.E.K.K.A Wizard Electro Dragon Bowler
Rocket
Barbarians Wizard Electro Dragon Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Tornado Electro Dragon Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Tornado Bowler P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tornado Mini P.E.K.K.A Barbarians Wizard Electro Dragon Bowler P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Tornado Mini P.E.K.K.A Barbarians

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Mini P.E.K.K.A Bowler
Barbarians
Mini P.E.K.K.A
Arrows Wizard Tornado Bowler
Wizard
Tornado Mini P.E.K.K.A P.E.K.K.A
Tornado
Wizard P.E.K.K.A Mini P.E.K.K.A Electro Dragon Bowler
Electro Dragon
Tornado Bowler P.E.K.K.A
Bowler
Arrows Mini P.E.K.K.A Tornado Electro Dragon
P.E.K.K.A
Arrows Tornado Wizard Electro Dragon

Defense Synergies 3 12

Arrows
Barbarians Mini P.E.K.K.A Tornado Bowler P.E.K.K.A
Barbarians
Arrows
Mini P.E.K.K.A
Arrows Wizard Tornado Electro Dragon Bowler
Wizard
Tornado Mini P.E.K.K.A P.E.K.K.A
Tornado
Wizard Bowler P.E.K.K.A Arrows Mini P.E.K.K.A Electro Dragon
Electro Dragon
Mini P.E.K.K.A Tornado Bowler
Bowler
Tornado Arrows Mini P.E.K.K.A Electro Dragon
P.E.K.K.A
Tornado Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Wizard Electro Dragon
Barbarians Mini P.E.K.K.A P.E.K.K.A Electro Dragon
Barbarians Mini P.E.K.K.A Tornado Bowler P.E.K.K.A Electro Dragon
Barbarians Mini P.E.K.K.A P.E.K.K.A Electro Dragon Bowler
Arrows Barbarians Mini P.E.K.K.A Tornado Bowler P.E.K.K.A
Arrows Tornado Bowler Electro Dragon
Tornado Arrows Wizard Electro Dragon
Bowler Arrows Barbarians Electro Dragon P.E.K.K.A
Barbarians Mini P.E.K.K.A P.E.K.K.A Tornado
Tornado Barbarians Mini P.E.K.K.A Bowler
Barbarians Arrows Wizard Tornado Electro Dragon Bowler
Arrows Wizard Tornado Electro Dragon
Barbarians Mini P.E.K.K.A Bowler P.E.K.K.A Wizard Electro Dragon
Wizard Bowler Arrows Barbarians Mini P.E.K.K.A Tornado Electro Dragon P.E.K.K.A
Barbarians Mini P.E.K.K.A P.E.K.K.A
Barbarians Tornado Mini P.E.K.K.A Bowler P.E.K.K.A
Barbarians Wizard Arrows Mini P.E.K.K.A Tornado Electro Dragon Bowler P.E.K.K.A
Arrows Barbarians Wizard Tornado Electro Dragon Bowler
Arrows Wizard Tornado Barbarians Electro Dragon Bowler
Barbarians Mini P.E.K.K.A P.E.K.K.A Tornado
Wizard Bowler Arrows Barbarians Mini P.E.K.K.A Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Bowler P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard Electro Dragon Bowler
Barbarians P.E.K.K.A Mini P.E.K.K.A Electro Dragon Bowler
Mini P.E.K.K.A Bowler P.E.K.K.A Barbarians Tornado
Barbarians P.E.K.K.A Mini P.E.K.K.A Bowler
Arrows Wizard Tornado Electro Dragon
Mini P.E.K.K.A P.E.K.K.A Barbarians Bowler
Mini P.E.K.K.A P.E.K.K.A Barbarians
Electro Dragon P.E.K.K.A Barbarians Mini P.E.K.K.A Tornado
P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Mini P.E.K.K.A Electro Dragon Bowler
P.E.K.K.A Arrows Barbarians Tornado Bowler
Barbarians Mini P.E.K.K.A Bowler P.E.K.K.A Wizard
Wizard Barbarians Electro Dragon Bowler
Barbarians Electro Dragon Mini P.E.K.K.A Tornado Bowler P.E.K.K.A
Arrows Bowler Barbarians Mini P.E.K.K.A Wizard Electro Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon
Arrows Tornado Electro Dragon Bowler
Arrows Electro Dragon
Arrows Barbarians
Wizard Arrows Bowler
Arrows Wizard Tornado Electro Dragon
Arrows Wizard Tornado Bowler
Arrows Wizard Tornado Electro Dragon Bowler
Arrows Wizard Tornado Electro Dragon
Mini P.E.K.K.A Tornado Electro Dragon Bowler
Arrows Wizard Tornado Electro Dragon Bowler
Arrows Wizard Tornado Electro Dragon
Bowler
Arrows Electro Dragon
Arrows
Arrows Wizard Electro Dragon Bowler
Arrows Wizard Electro Dragon Bowler
Arrows Tornado
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard Electro Dragon Bowler
Arrows Wizard Tornado Electro Dragon Bowler
Bowler
Arrows Wizard Tornado
Tornado Bowler
Arrows Barbarians Electro Dragon
Arrows Tornado Wizard Electro Dragon Bowler
Arrows Wizard Tornado Electro Dragon Bowler
Arrows Wizard Tornado Electro Dragon Bowler
Arrows Tornado
Arrows Wizard Tornado Electro Dragon
Electro Dragon Wizard
Mini P.E.K.K.A Bowler
Arrows Wizard Electro Dragon
Arrows Electro Dragon
P.E.K.K.A
Arrows Wizard Bowler
Barbarians Electro Dragon
Arrows Wizard Tornado Electro Dragon
Arrows
Mini P.E.K.K.A Wizard Electro Dragon Bowler
Arrows Wizard Electro Dragon Bowler
Arrows Tornado
Electro Dragon P.E.K.K.A
Electro Dragon Tornado Bowler
Tornado Electro Dragon
Electro Dragon Tornado Bowler

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: