My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Giant
Giant Snowball
Skeletons Minions Cannon Barbarians
Zap
Skeletons Minions Cannon
Barbarian Barrel
Skeletons Cannon Barbarians Wizard
The Log
Skeletons Cannon Barbarians Mini P.E.K.K.A
Earthquake
Skeletons Cannon Barbarians
Arrows
Skeletons Minions
Royal Delivery
Skeletons Minions Barbarians Mini P.E.K.K.A Wizard
Fireball
Minions Cannon Barbarians Wizard
Poison
Minions Cannon Barbarians Wizard
Lightning
Cannon Mini P.E.K.K.A Wizard
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Minions Cannon Mini P.E.K.K.A Barbarians Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Minions Cannon

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Giant Mini P.E.K.K.A
Minions
Giant Mini P.E.K.K.A
Cannon
Barbarians
Mini P.E.K.K.A
Giant Arrows Minions Wizard
Giant
Arrows Minions Mini P.E.K.K.A Wizard
Wizard
Mini P.E.K.K.A Giant

Defense Synergies 1 10

Skeletons
Cannon Minions Mini P.E.K.K.A Wizard
Arrows
Cannon Barbarians Mini P.E.K.K.A
Minions
Skeletons Cannon
Cannon
Skeletons Arrows Minions Mini P.E.K.K.A Wizard
Barbarians
Arrows
Mini P.E.K.K.A
Skeletons Arrows Cannon Wizard
Giant
Wizard
Skeletons Cannon Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Cannon Wizard
Barbarians Mini P.E.K.K.A Skeletons Minions Cannon
Cannon Barbarians Mini P.E.K.K.A Skeletons Minions
Cannon Barbarians Mini P.E.K.K.A Skeletons Minions
Arrows Barbarians Mini P.E.K.K.A
Arrows Skeletons Minions Cannon
Minions Arrows Cannon Wizard
Arrows Cannon Barbarians
Cannon Barbarians Mini P.E.K.K.A Skeletons Minions
Skeletons Cannon Barbarians Mini P.E.K.K.A
Minions Barbarians Skeletons Arrows Cannon Wizard
Arrows Minions Wizard
Cannon Barbarians Mini P.E.K.K.A Skeletons Minions Wizard
Wizard Arrows Minions Cannon Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Cannon
Barbarians Cannon Mini P.E.K.K.A
Barbarians Wizard Skeletons Arrows Minions Cannon Mini P.E.K.K.A
Arrows Cannon Minions Barbarians Wizard
Arrows Wizard Minions Cannon Barbarians
Barbarians Mini P.E.K.K.A Cannon
Wizard Arrows Minions Cannon Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Skeletons
Arrows Mini P.E.K.K.A Wizard
Barbarians Skeletons Minions Mini P.E.K.K.A
Mini P.E.K.K.A Barbarians
Barbarians Skeletons Cannon Mini P.E.K.K.A
Arrows Wizard Skeletons Minions
Mini P.E.K.K.A Skeletons Minions Barbarians
Mini P.E.K.K.A Barbarians
Skeletons Minions Barbarians Mini P.E.K.K.A
Skeletons Cannon Barbarians
Minions Barbarians Mini P.E.K.K.A
Arrows Barbarians
Barbarians Mini P.E.K.K.A Skeletons Cannon Wizard
Wizard Cannon Barbarians
Barbarians Skeletons Minions Mini P.E.K.K.A
Arrows Minions Cannon Barbarians Mini P.E.K.K.A Wizard
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows Barbarians
Wizard Arrows
Arrows Wizard Minions
Arrows Wizard
Arrows Wizard
Arrows Wizard
Minions Mini P.E.K.K.A
Arrows Wizard
Arrows Wizard
Arrows Minions
Arrows
Arrows Wizard
Arrows Wizard
Arrows
Minions Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard
Arrows Wizard
Minions
Arrows Wizard
Arrows Barbarians
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard
Minions Wizard
Mini P.E.K.K.A
Arrows Wizard
Arrows
Arrows Wizard
Minions Barbarians
Arrows Wizard
Arrows
Mini P.E.K.K.A Wizard
Arrows Wizard
Arrows
Minions

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