My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Mega Minion Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Bomb Tower Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Mega Minion Giant Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Giant
Giant Snowball
Spear Goblins Cannon Barbarians Mega Minion Goblin Hut
Zap
Spear Goblins Cannon Goblin Hut
Barbarian Barrel
Spear Goblins Cannon Barbarians Bomb Tower Goblin Hut
The Log
Spear Goblins Cannon Barbarians Goblin Hut
Earthquake
Spear Goblins Cannon Barbarians Bomb Tower Goblin Hut
Arrows
Spear Goblins Goblin Hut
Royal Delivery
Spear Goblins Barbarians Mega Minion Goblin Hut
Fireball
Cannon Barbarians Mega Minion Bomb Tower Goblin Hut
Poison
Spear Goblins Cannon Barbarians Mega Minion Bomb Tower Goblin Hut
Lightning
Cannon Mega Minion Bomb Tower Goblin Hut
Rocket
Barbarians Bomb Tower Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mega Minion

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Cannon Mega Minion Fireball Bomb Tower Barbarians Giant Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Cannon Mega Minion Fireball

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Giant Goblin Hut
Cannon
Barbarians
Mega Minion
Giant Fireball
Fireball
Mega Minion Giant
Bomb Tower
Giant
Mega Minion Spear Goblins Fireball Goblin Hut
Goblin Hut
Spear Goblins Giant

Defense Synergies 0 11

Spear Goblins
Cannon Barbarians Mega Minion Bomb Tower Goblin Hut
Cannon
Spear Goblins Mega Minion Fireball
Barbarians
Spear Goblins
Mega Minion
Spear Goblins Cannon Bomb Tower Goblin Hut
Fireball
Cannon Bomb Tower Goblin Hut
Bomb Tower
Spear Goblins Mega Minion Fireball
Giant
Goblin Hut
Spear Goblins Mega Minion Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Cannon Mega Minion Fireball Goblin Hut
Barbarians Bomb Tower Cannon Mega Minion Goblin Hut
Cannon Barbarians Bomb Tower Goblin Hut Mega Minion
Cannon Barbarians Bomb Tower Goblin Hut Mega Minion
Barbarians Fireball Bomb Tower
Fireball Spear Goblins Cannon Mega Minion Bomb Tower
Mega Minion Spear Goblins Cannon Fireball Bomb Tower Goblin Hut
Cannon Barbarians Fireball Bomb Tower
Cannon Barbarians Bomb Tower Goblin Hut
Spear Goblins Cannon Barbarians
Barbarians Spear Goblins Cannon Mega Minion Fireball Bomb Tower Goblin Hut
Mega Minion Spear Goblins Fireball Goblin Hut
Cannon Barbarians Bomb Tower Goblin Hut Fireball
Fireball Bomb Tower Cannon Barbarians Mega Minion Goblin Hut
Barbarians Cannon Bomb Tower Goblin Hut
Barbarians Bomb Tower Cannon Fireball Goblin Hut
Barbarians Bomb Tower Cannon Fireball Goblin Hut
Cannon Fireball Bomb Tower Spear Goblins Barbarians Mega Minion Goblin Hut
Bomb Tower Spear Goblins Cannon Barbarians Mega Minion Fireball Goblin Hut
Barbarians Cannon Bomb Tower Goblin Hut
Spear Goblins Cannon Barbarians Fireball Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins Fireball Goblin Hut
Fireball Mega Minion Bomb Tower
Barbarians Spear Goblins Bomb Tower Goblin Hut
Barbarians Fireball
Barbarians Cannon Goblin Hut
Fireball Bomb Tower Goblin Hut
Spear Goblins Barbarians Mega Minion Fireball Bomb Tower Goblin Hut
Barbarians Bomb Tower
Spear Goblins Barbarians Mega Minion Fireball Bomb Tower Goblin Hut
Cannon Barbarians Mega Minion Goblin Hut
Barbarians Mega Minion Bomb Tower Goblin Hut
Barbarians Fireball
Barbarians Cannon Fireball Bomb Tower
Cannon Barbarians Fireball Bomb Tower
Barbarians Goblin Hut Spear Goblins Mega Minion Fireball Bomb Tower
Cannon Barbarians Mega Minion Fireball Bomb Tower Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball Goblin Hut
Barbarians Fireball
Fireball
Fireball Spear Goblins Mega Minion
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball Goblin Hut
Fireball
Fireball Goblin Hut
Spear Goblins Fireball Goblin Hut
Fireball Goblin Hut
Fireball
Mega Minion Fireball
Fireball
Fireball
Fireball
Barbarians Fireball
Fireball
Mega Minion
Fireball
Fireball
Fireball
Fireball
Mega Minion Fireball Goblin Hut
Mega Minion Fireball
Fireball
Fireball
Fireball
Spear Goblins Barbarians Fireball Goblin Hut
Fireball Mega Minion
Fireball
Fireball Mega Minion
Fireball
Fireball
Mega Minion
Fireball
Fireball
Fireball

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