My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Goblin Giant Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Barbarians Mega Minion
Zap
Goblin Giant Sparky
Barbarian Barrel
Knight Barbarians Electro Wizard Sparky
The Log
Barbarians Sparky
Earthquake
Barbarians
Arrows
Royal Delivery
Knight Barbarians Mega Minion Electro Wizard Sparky
Fireball
Barbarians Mega Minion Electro Wizard Sparky
Poison
Barbarians Mega Minion Electro Wizard Sparky
Lightning
Knight Mega Minion Electro Wizard Sparky
Rocket
Barbarians Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Rage Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Mega Minion Fireball Electro Wizard Barbarians Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Knight Mega Minion Fireball

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Mega Minion Fireball Electro Wizard Sparky
Barbarians
Mega Minion
Knight Goblin Giant Fireball Sparky
Fireball
Goblin Giant Knight Mega Minion Electro Wizard Sparky
Rage
Sparky Goblin Giant Electro Wizard
Goblin Giant
Mega Minion Fireball Sparky Rage Electro Wizard
Electro Wizard
Knight Fireball Rage Goblin Giant Sparky
Sparky
Rage Goblin Giant Knight Mega Minion Fireball Electro Wizard

Defense Synergies 3 7

Knight
Mega Minion Electro Wizard Fireball Sparky
Barbarians
Mega Minion
Knight Electro Wizard Sparky
Fireball
Goblin Giant Knight Electro Wizard
Rage
Goblin Giant
Fireball Electro Wizard Sparky
Electro Wizard
Knight Mega Minion Fireball Goblin Giant
Sparky
Knight Mega Minion Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mega Minion Fireball Goblin Giant Electro Wizard Sparky
Barbarians Sparky Knight Mega Minion Electro Wizard
Barbarians Sparky Knight Mega Minion Electro Wizard
Barbarians Sparky Knight Mega Minion Electro Wizard
Barbarians Fireball Sparky
Fireball Mega Minion Electro Wizard
Mega Minion Electro Wizard Fireball
Barbarians Fireball Goblin Giant Electro Wizard Sparky
Barbarians Sparky
Knight Barbarians Electro Wizard Sparky
Barbarians Electro Wizard Knight Mega Minion Fireball Goblin Giant
Mega Minion Fireball Electro Wizard
Barbarians Sparky Knight Fireball Electro Wizard
Fireball Sparky Barbarians Mega Minion Electro Wizard
Barbarians Sparky Knight Electro Wizard
Barbarians Fireball Electro Wizard Sparky
Barbarians Sparky Knight Fireball Electro Wizard
Fireball Knight Barbarians Mega Minion Electro Wizard
Knight Barbarians Mega Minion Fireball Electro Wizard
Barbarians Sparky Electro Wizard
Knight Barbarians Fireball Goblin Giant Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Fireball Electro Wizard Sparky
Fireball Electro Wizard Knight Mega Minion
Barbarians Knight Goblin Giant Electro Wizard Sparky
Knight Barbarians Fireball Goblin Giant Electro Wizard Sparky
Barbarians Knight Goblin Giant Sparky
Fireball Goblin Giant Electro Wizard
Sparky Knight Barbarians Mega Minion Fireball Goblin Giant Electro Wizard
Knight Barbarians Goblin Giant Sparky
Electro Wizard Knight Barbarians Mega Minion Fireball Sparky
Barbarians Mega Minion Goblin Giant Sparky
Knight Barbarians Mega Minion Sparky
Barbarians Fireball Goblin Giant Electro Wizard
Barbarians Knight Fireball Goblin Giant Sparky
Barbarians Fireball Sparky
Barbarians Electro Wizard Sparky Knight Mega Minion Fireball Goblin Giant
Barbarians Mega Minion Fireball Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Sparky
Fireball Electro Wizard
Fireball Goblin Giant Sparky
Knight Barbarians Fireball Sparky
Fireball Sparky
Fireball Mega Minion Goblin Giant
Sparky
Fireball
Fireball
Fireball Electro Wizard Sparky
Knight Fireball Electro Wizard Sparky
Fireball
Knight Fireball Sparky
Fireball
Fireball Sparky
Fireball Sparky
Fireball Sparky
Fireball Sparky
Sparky
Mega Minion Fireball Electro Wizard Sparky
Fireball
Fireball Sparky
Fireball
Sparky
Barbarians Fireball
Fireball Sparky
Mega Minion
Fireball Electro Wizard Sparky
Fireball Sparky
Fireball Sparky
Fireball Electro Wizard Sparky
Electro Wizard Mega Minion Fireball
Mega Minion Fireball Sparky
Fireball Sparky
Fireball Electro Wizard Sparky
Sparky
Fireball Sparky
Electro Wizard Barbarians Fireball
Fireball Mega Minion Electro Wizard
Fireball
Fireball Knight Mega Minion Electro Wizard Sparky
Fireball
Fireball Sparky
Mega Minion Sparky
Fireball Electro Wizard Sparky
Fireball Electro Wizard
Fireball Goblin Giant Electro Wizard Sparky

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