My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Royal Ghost Magic Archer Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Battle Ram Barbarian Barrel Royal Ghost Magic Archer Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Barbarians Battle Ram
Zap
Battle Ram
Barbarian Barrel
Knight Barbarians Battle Ram Royal Ghost Magic Archer
The Log
Barbarians Battle Ram
Earthquake
Barbarians
Arrows
Royal Delivery
Knight Barbarians Battle Ram Royal Ghost Magic Archer
Fireball
Barbarians Battle Ram Magic Archer
Poison
Barbarians Magic Archer
Lightning
Knight Battle Ram Magic Archer Archer Queen
Rocket
Barbarians Magic Archer Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Barbarian Barrel Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Battle Ram Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Arrows Knight Royal Ghost Battle Ram Magic Archer Barbarians Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Arrows Knight Royal Ghost

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Battle Ram
Knight
Battle Ram Arrows Barbarian Barrel Magic Archer Archer Queen
Barbarians
Battle Ram
Knight Magic Archer Arrows Barbarian Barrel Royal Ghost Archer Queen
Barbarian Barrel
Knight Battle Ram
Royal Ghost
Battle Ram Magic Archer
Magic Archer
Battle Ram Knight Royal Ghost
Archer Queen
Knight Battle Ram

Defense Synergies 3 5

Arrows
Knight Barbarians Barbarian Barrel
Knight
Magic Archer Archer Queen Arrows Barbarian Barrel
Barbarians
Arrows
Battle Ram
Barbarian Barrel
Archer Queen Arrows Knight Magic Archer
Royal Ghost
Magic Archer
Knight Barbarian Barrel
Archer Queen
Knight Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Barbarian Barrel Magic Archer
Barbarians Knight
Barbarians Knight
Barbarians Knight
Arrows Barbarians Barbarian Barrel
Arrows Barbarian Barrel Royal Ghost Magic Archer
Arrows Magic Archer
Arrows Barbarians Barbarian Barrel Magic Archer
Barbarians Archer Queen
Knight Barbarians Barbarian Barrel Royal Ghost
Barbarians Arrows Knight Barbarian Barrel Royal Ghost Magic Archer
Arrows Magic Archer
Barbarians Knight
Arrows Barbarians Barbarian Barrel Royal Ghost Magic Archer
Barbarians Knight
Barbarians
Barbarians Arrows Knight
Arrows Knight Barbarians Barbarian Barrel Royal Ghost Magic Archer
Arrows Barbarian Barrel Knight Barbarians Royal Ghost Magic Archer
Barbarians
Royal Ghost Arrows Knight Barbarians Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Barbarian Barrel Royal Ghost
Arrows Knight Barbarian Barrel Royal Ghost Magic Archer
Barbarians Knight
Knight Barbarians Barbarian Barrel
Barbarians Knight
Arrows Magic Archer
Knight Barbarians
Knight Barbarians
Knight Barbarians Barbarian Barrel Magic Archer
Barbarians
Knight Barbarians
Arrows Barbarians Archer Queen
Barbarians Knight
Barbarians Magic Archer
Barbarians Knight Barbarian Barrel Magic Archer Archer Queen
Arrows Barbarians Barbarian Barrel Royal Ghost Magic Archer Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Knight Barbarian Barrel Royal Ghost
Arrows Barbarian Barrel Royal Ghost Magic Archer
Arrows Barbarian Barrel Magic Archer
Arrows Knight Barbarians Barbarian Barrel
Arrows Barbarian Barrel Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Barbarian Barrel Magic Archer
Arrows
Arrows Knight Barbarian Barrel Magic Archer
Arrows Magic Archer Archer Queen
Knight Barbarian Barrel Magic Archer
Arrows Barbarian Barrel Magic Archer
Arrows Barbarian Barrel Magic Archer
Arrows Barbarian Barrel Magic Archer
Magic Archer Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel Magic Archer
Arrows Barbarian Barrel Magic Archer
Magic Archer
Arrows
Arrows Barbarians Barbarian Barrel
Arrows Barbarian Barrel Magic Archer
Arrows Barbarian Barrel Royal Ghost Magic Archer
Arrows Magic Archer
Arrows Barbarian Barrel Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Barbarians Barbarian Barrel Magic Archer
Arrows Magic Archer Archer Queen
Arrows Barbarian Barrel
Knight Magic Archer
Arrows Magic Archer
Arrows Archer Queen
Archer Queen
Magic Archer Archer Queen
Magic Archer Archer Queen
Barbarian Barrel Royal Ghost Magic Archer Archer Queen

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