My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
RIP
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Mother Witch Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Heal Spirit Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram
Giant Snowball
Minions Barbarians Battle Ram
Zap
Minions Battle Ram
Barbarian Barrel
Barbarians Heal Spirit Battle Ram
The Log
Barbarians Heal Spirit Battle Ram
Earthquake
Barbarians
Arrows
Minions Heal Spirit
Royal Delivery
Minions Barbarians Heal Spirit Battle Ram Mother Witch
Fireball
Minions Barbarians Battle Ram Mother Witch
Poison
Minions Barbarians Mother Witch
Lightning
Battle Ram Mother Witch Monk
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Heal Spirit Battle Ram Rage Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Rage Arrows Minions Battle Ram Mother Witch Barbarians Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Rage Arrows Minions

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Battle Ram Mother Witch
Minions
Rage Heal Spirit Battle Ram
Barbarians
Heal Spirit
Heal Spirit
Minions Barbarians Battle Ram
Battle Ram
Arrows Minions Heal Spirit Mother Witch
Rage
Minions Mother Witch
Mother Witch
Arrows Battle Ram Rage
Monk

Defense Synergies 0 3

Arrows
Barbarians Mother Witch Monk
Minions
Barbarians
Arrows
Heal Spirit
Battle Ram
Rage
Mother Witch
Arrows
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions
Barbarians Minions Monk
Barbarians Minions
Barbarians Minions Monk
Arrows Barbarians Monk
Arrows Minions Mother Witch
Minions Arrows
Arrows Barbarians Monk
Barbarians Minions
Barbarians
Minions Barbarians Mother Witch Arrows
Arrows Minions
Barbarians Minions
Arrows Minions Barbarians
Barbarians
Barbarians Monk
Barbarians Arrows Minions
Arrows Minions Barbarians
Arrows Minions Barbarians Mother Witch
Barbarians
Arrows Minions Barbarians Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians
Arrows Monk
Barbarians Minions
Barbarians Monk
Barbarians
Arrows Mother Witch Minions Monk
Minions Barbarians
Barbarians
Minions Barbarians Monk
Barbarians
Minions Barbarians
Monk Arrows Barbarians
Barbarians
Barbarians
Barbarians Minions Monk
Arrows Minions Barbarians Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Monk
Arrows Monk
Arrows
Arrows Barbarians
Arrows
Arrows Mother Witch Minions Monk
Arrows
Arrows
Arrows Monk
Minions
Monk Arrows
Monk Arrows
Arrows Minions Monk
Arrows
Arrows
Arrows
Monk Arrows
Minions
Arrows Monk
Arrows Mother Witch Monk
Minions Monk
Arrows
Monk
Arrows Barbarians Monk
Arrows Mother Witch
Arrows Monk
Arrows Monk
Arrows
Arrows Mother Witch
Minions
Arrows
Arrows Monk
Arrows Monk
Minions Barbarians
Arrows Monk
Arrows
Arrows
Monk Arrows
Minions
Monk

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