My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Firecracker Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Barbarians Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Giant Skeleton
Giant Snowball
Bats Skeleton Barrel Barbarians
Zap
Bats Skeleton Barrel Firecracker
Barbarian Barrel
Skeleton Barrel Firecracker Barbarians Giant Skeleton Electro Wizard
The Log
Skeleton Barrel Firecracker Barbarians Giant Skeleton
Earthquake
Firecracker Barbarians
Arrows
Bats Skeleton Barrel Firecracker
Royal Delivery
Bats Skeleton Barrel Firecracker Barbarians Giant Skeleton Electro Wizard
Fireball
Skeleton Barrel Firecracker Barbarians Electro Wizard
Poison
Bats Skeleton Barrel Firecracker Barbarians Electro Wizard
Lightning
Electro Wizard
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Barrel Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Skeleton Barrel Firecracker Electro Wizard Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Skeleton Barrel

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Giant Skeleton Firecracker
Arrows
Skeleton Barrel Giant Skeleton
Skeleton Barrel
Bats Firecracker Arrows Giant Skeleton
Firecracker
Skeleton Barrel Bats Giant Skeleton
Barbarians
Giant Skeleton
Bats Arrows Skeleton Barrel Firecracker The Log Electro Wizard
The Log
Giant Skeleton
Electro Wizard
Giant Skeleton

Defense Synergies 1 11

Bats
Firecracker Giant Skeleton The Log Electro Wizard
Arrows
Barbarians Giant Skeleton
Skeleton Barrel
Firecracker
The Log Bats Giant Skeleton Electro Wizard
Barbarians
Arrows
Giant Skeleton
Bats Arrows Firecracker The Log Electro Wizard
The Log
Firecracker Bats Giant Skeleton Electro Wizard
Electro Wizard
Bats Firecracker Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker The Log Electro Wizard
Barbarians Bats Firecracker The Log Electro Wizard
Barbarians Bats Giant Skeleton Electro Wizard
Barbarians Bats Firecracker Electro Wizard
Arrows Firecracker Barbarians Giant Skeleton The Log
Arrows The Log Bats Firecracker Electro Wizard
Bats Electro Wizard Arrows Firecracker
Arrows Skeleton Barrel Barbarians Giant Skeleton The Log Electro Wizard
Barbarians
Firecracker Barbarians Giant Skeleton Electro Wizard
Bats Barbarians Electro Wizard Arrows Firecracker Giant Skeleton The Log
Arrows Bats Firecracker Electro Wizard
Barbarians Bats Giant Skeleton The Log Electro Wizard
Bats Arrows Firecracker Barbarians The Log Electro Wizard
Barbarians Electro Wizard
Barbarians The Log Electro Wizard
Barbarians Bats Arrows Firecracker Electro Wizard
Arrows Bats Firecracker Barbarians The Log Electro Wizard
Arrows The Log Bats Firecracker Barbarians Giant Skeleton Electro Wizard
Barbarians Electro Wizard
Bats Arrows Firecracker Barbarians Giant Skeleton The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Giant Skeleton Electro Wizard
Electro Wizard Arrows Skeleton Barrel Firecracker The Log
Barbarians Giant Skeleton Bats The Log Electro Wizard
Giant Skeleton Bats Barbarians The Log Electro Wizard
Barbarians Giant Skeleton
Arrows Firecracker Bats Skeleton Barrel Electro Wizard
Bats Barbarians Giant Skeleton Electro Wizard
Giant Skeleton Barbarians
Giant Skeleton Electro Wizard Bats Firecracker Barbarians The Log
Barbarians
Bats Barbarians Giant Skeleton
Arrows Barbarians Giant Skeleton The Log Electro Wizard
Barbarians Giant Skeleton
Firecracker Barbarians
Barbarians Electro Wizard Bats Firecracker Giant Skeleton The Log
Bats Arrows Firecracker Barbarians Giant Skeleton The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Firecracker Giant Skeleton The Log
Arrows Firecracker Skeleton Barrel The Log Electro Wizard
Arrows Skeleton Barrel Giant Skeleton The Log
Arrows Skeleton Barrel Firecracker Barbarians Giant Skeleton The Log
Arrows Firecracker The Log
Arrows Firecracker Bats Skeleton Barrel
Arrows Firecracker The Log
Arrows The Log Skeleton Barrel Firecracker
Arrows The Log Skeleton Barrel Firecracker
Bats Electro Wizard
Firecracker Arrows Skeleton Barrel The Log Electro Wizard
Arrows Firecracker
Skeleton Barrel Firecracker The Log
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker The Log
Arrows Skeleton Barrel Firecracker The Log
Arrows Skeleton Barrel Firecracker The Log
Arrows
Bats
Arrows Skeleton Barrel Firecracker The Log Electro Wizard
Arrows Skeleton Barrel Firecracker The Log
Giant Skeleton The Log
Arrows
The Log
Arrows Skeleton Barrel Barbarians The Log
Arrows Firecracker The Log
Arrows Firecracker The Log Skeleton Barrel Electro Wizard
Arrows Skeleton Barrel The Log
Arrows Skeleton Barrel Firecracker The Log
Bats Arrows Firecracker Electro Wizard
Electro Wizard Bats Skeleton Barrel Firecracker
Arrows The Log
Arrows Firecracker Electro Wizard
Giant Skeleton
Arrows Firecracker The Log
Skeleton Barrel Electro Wizard Bats Barbarians
Arrows Firecracker Electro Wizard
Arrows The Log
Firecracker Electro Wizard
Arrows The Log Skeleton Barrel Firecracker
Arrows Giant Skeleton
Firecracker
Bats Firecracker Giant Skeleton The Log Electro Wizard
Firecracker Bats Electro Wizard
Skeleton Barrel Firecracker Giant Skeleton The Log Electro Wizard

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