My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Cage Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Inferno Dragon
Giant Snowball
Barbarians Guards Inferno Dragon
Zap
Firecracker Guards Inferno Dragon
Barbarian Barrel
Firecracker Barbarians Goblin Cage Guards
The Log
Firecracker Barbarians Goblin Cage Guards
Earthquake
Firecracker Barbarians Goblin Cage Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Barbarians Goblin Cage Guards Inferno Dragon
Fireball
Firecracker Barbarians Goblin Cage Inferno Dragon
Poison
Firecracker Barbarians Goblin Cage Guards
Lightning
Goblin Cage Inferno Dragon
Rocket
Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Golem Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Guards Fireball Goblin Cage Inferno Dragon Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Guards Fireball

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball Goblin Cage Guards Golem
Firecracker
Zap Goblin Cage Golem Inferno Dragon
Barbarians
Fireball
Zap Golem
Goblin Cage
Zap Firecracker Golem
Guards
Zap
Golem
Fireball Zap Firecracker Goblin Cage
Inferno Dragon
Firecracker

Defense Synergies 1 10

Zap
Fireball Firecracker Barbarians Goblin Cage Guards Inferno Dragon
Firecracker
Zap Goblin Cage Guards
Barbarians
Zap
Fireball
Zap Goblin Cage
Goblin Cage
Zap Firecracker Fireball Guards Inferno Dragon
Guards
Zap Firecracker Goblin Cage
Golem
Inferno Dragon
Zap Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball Goblin Cage
Barbarians Inferno Dragon Zap Firecracker Goblin Cage
Barbarians Goblin Cage Inferno Dragon
Barbarians Goblin Cage Inferno Dragon Firecracker Guards
Firecracker Barbarians Fireball Goblin Cage
Fireball Zap Firecracker Guards
Inferno Dragon Zap Firecracker Fireball Goblin Cage
Zap Barbarians Fireball Goblin Cage
Barbarians Inferno Dragon Goblin Cage
Guards Firecracker Barbarians
Barbarians Guards Zap Firecracker Fireball
Inferno Dragon Zap Firecracker Fireball
Barbarians Goblin Cage Zap Fireball Guards
Fireball Zap Firecracker Barbarians Goblin Cage Guards
Barbarians Inferno Dragon Goblin Cage
Barbarians Zap Fireball Goblin Cage Inferno Dragon
Barbarians Firecracker Fireball Goblin Cage
Fireball Goblin Cage Zap Firecracker Barbarians Guards
Zap Goblin Cage Firecracker Barbarians Fireball Guards Inferno Dragon
Barbarians Goblin Cage Inferno Dragon
Firecracker Barbarians Fireball Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards Zap Fireball Goblin Cage
Fireball Zap Firecracker Inferno Dragon
Barbarians Guards Zap Goblin Cage
Guards Zap Barbarians Fireball Goblin Cage
Barbarians Goblin Cage Guards Inferno Dragon
Firecracker Fireball Zap
Guards Barbarians Fireball Goblin Cage
Barbarians Goblin Cage Inferno Dragon
Zap Goblin Cage Firecracker Barbarians Fireball Inferno Dragon
Barbarians Goblin Cage Guards Inferno Dragon
Inferno Dragon Barbarians Goblin Cage Guards
Zap Barbarians Fireball Goblin Cage Guards
Barbarians Fireball Goblin Cage Guards
Firecracker Barbarians Fireball Goblin Cage
Barbarians Guards Zap Firecracker Fireball Goblin Cage Inferno Dragon
Zap Firecracker Barbarians Fireball Goblin Cage Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Guards
Firecracker Fireball Zap
Fireball
Firecracker Barbarians Fireball Guards
Fireball Zap Firecracker
Firecracker Fireball Zap
Firecracker
Fireball Zap Firecracker
Fireball Zap Firecracker
Fireball Guards
Firecracker Zap Fireball
Fireball Zap Firecracker
Firecracker Fireball
Firecracker Fireball
Zap Firecracker Fireball
Zap Firecracker Fireball
Firecracker Fireball
Fireball
Zap Firecracker Fireball
Zap Firecracker Fireball
Fireball
Fireball
Zap Barbarians Fireball
Zap Firecracker Fireball
Inferno Dragon
Firecracker Fireball Zap
Fireball Zap
Fireball Zap Firecracker
Zap Firecracker Fireball
Zap Firecracker Fireball Guards
Fireball
Zap Fireball
Zap Firecracker Fireball
Firecracker Fireball
Zap Barbarians Fireball Guards
Fireball Zap Firecracker
Fireball
Fireball Firecracker
Zap Firecracker Fireball
Zap Fireball
Firecracker
Zap Firecracker Fireball Guards
Firecracker Zap Fireball
Zap Firecracker Fireball

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