My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Collector Three Musketeers Royal Ghost Bandit Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Barbarian Barrel Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Bandit Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Bandit
Giant Snowball
Barbarians Three Musketeers
Zap
Firecracker Three Musketeers Bandit
Barbarian Barrel
Firecracker Barbarians Three Musketeers Royal Ghost Bandit
The Log
Firecracker Barbarians Three Musketeers Bandit
Earthquake
Firecracker Barbarians Elixir Collector
Arrows
Firecracker
Royal Delivery
Firecracker Barbarians Three Musketeers Royal Ghost Bandit
Fireball
Firecracker Barbarians Elixir Collector Three Musketeers Bandit
Poison
Firecracker Barbarians Elixir Collector Three Musketeers
Lightning
Elixir Collector Three Musketeers Bandit Monk
Rocket
Barbarians Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Barbarian Barrel Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Firecracker Royal Ghost Bandit Barbarians Monk Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Firecracker Royal Ghost Bandit

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Three Musketeers Barbarian Barrel Bandit Monk
Barbarians
Elixir Collector
Three Musketeers
Firecracker Barbarian Barrel Royal Ghost Bandit Monk
Barbarian Barrel
Firecracker Three Musketeers Bandit
Royal Ghost
Three Musketeers Bandit Monk
Bandit
Firecracker Three Musketeers Barbarian Barrel Royal Ghost
Monk
Firecracker Three Musketeers Royal Ghost

Defense Synergies 0 5

Firecracker
Barbarian Barrel Bandit
Barbarians
Elixir Collector
Three Musketeers
Barbarian Barrel Bandit
Barbarian Barrel
Firecracker Three Musketeers Bandit
Royal Ghost
Bandit
Firecracker Three Musketeers Barbarian Barrel
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Barbarian Barrel
Barbarians Firecracker Three Musketeers Bandit Monk
Barbarians Three Musketeers Bandit
Barbarians Three Musketeers Firecracker Bandit Monk
Firecracker Barbarians Barbarian Barrel Monk
Barbarian Barrel Firecracker Royal Ghost Bandit
Three Musketeers Firecracker
Barbarians Barbarian Barrel Bandit Monk
Barbarians Three Musketeers
Firecracker Barbarians Barbarian Barrel Royal Ghost Bandit
Barbarians Firecracker Barbarian Barrel Royal Ghost Bandit
Three Musketeers Firecracker
Barbarians Three Musketeers Bandit
Three Musketeers Firecracker Barbarians Barbarian Barrel Royal Ghost
Barbarians Three Musketeers Bandit
Barbarians Monk Three Musketeers Bandit
Barbarians Three Musketeers Firecracker
Firecracker Barbarians Three Musketeers Barbarian Barrel Royal Ghost Bandit
Barbarian Barrel Firecracker Barbarians Royal Ghost Bandit
Barbarians Three Musketeers
Royal Ghost Firecracker Barbarians Barbarian Barrel Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Barrel Royal Ghost Bandit
Bandit Firecracker Barbarian Barrel Royal Ghost Monk
Barbarians Bandit
Barbarians Barbarian Barrel Bandit Monk
Barbarians Three Musketeers Bandit
Firecracker Three Musketeers Monk
Barbarians Bandit
Barbarians
Firecracker Barbarians Barbarian Barrel Bandit Monk
Barbarians Three Musketeers
Barbarians
Monk Barbarians
Barbarians Three Musketeers Bandit
Firecracker Barbarians Three Musketeers
Barbarians Firecracker Three Musketeers Barbarian Barrel Monk
Firecracker Barbarians Barbarian Barrel Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Barbarian Barrel Royal Ghost Bandit Monk
Firecracker Monk Barbarian Barrel Royal Ghost Bandit
Barbarian Barrel Bandit
Firecracker Barbarians Barbarian Barrel
Firecracker Barbarian Barrel
Firecracker Monk
Firecracker
Firecracker Barbarian Barrel
Monk Firecracker Bandit
Three Musketeers
Firecracker Monk Barbarian Barrel Bandit
Monk Firecracker
Firecracker Three Musketeers Barbarian Barrel Bandit
Firecracker Barbarian Barrel Bandit Monk
Firecracker Barbarian Barrel
Firecracker Three Musketeers Barbarian Barrel Bandit
Firecracker Three Musketeers Barbarian Barrel Bandit
Monk Three Musketeers Barbarian Barrel
Firecracker Three Musketeers Barbarian Barrel Bandit Monk
Firecracker Barbarian Barrel Monk
Monk
Monk
Barbarians Barbarian Barrel Monk
Firecracker Barbarian Barrel
Firecracker Barbarian Barrel Royal Ghost Bandit Monk
Bandit Monk
Firecracker Barbarian Barrel Bandit
Firecracker
Firecracker
Bandit
Firecracker Monk
Firecracker Monk
Barbarians Barbarian Barrel Bandit
Firecracker Three Musketeers Monk
Barbarian Barrel
Firecracker Three Musketeers
Firecracker
Monk
Firecracker Three Musketeers
Firecracker
Firecracker
Firecracker Barbarian Barrel Royal Ghost Bandit Monk

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