My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Inferno Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Flying Machine Inferno Dragon Mother Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Flying Machine Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Inferno Dragon Lava Hound
Giant Snowball
Bats Barbarians Flying Machine Inferno Dragon Lava Hound
Zap
Bats Flying Machine Inferno Dragon Lava Hound
Barbarian Barrel
Barbarians
The Log
Barbarians
Earthquake
Barbarians
Arrows
Bats Flying Machine Lava Hound
Royal Delivery
Bats Barbarians Flying Machine Inferno Dragon Mother Witch Lava Hound
Fireball
Barbarians Flying Machine Inferno Dragon Mother Witch Lava Hound
Poison
Bats Barbarians Flying Machine Mother Witch Lava Hound
Lightning
Inferno Dragon Mother Witch
Rocket
Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Inferno Dragon Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Flying Machine Inferno Dragon Mother Witch Barbarians Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Arrows Flying Machine

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Lava Hound Zap Flying Machine Inferno Dragon
Zap
Arrows Bats Flying Machine Mother Witch Lava Hound
Arrows
Zap Lava Hound Mother Witch
Barbarians
Flying Machine
Lava Hound Bats Zap
Inferno Dragon
Lava Hound Bats
Mother Witch
Zap Arrows
Lava Hound
Bats Arrows Flying Machine Inferno Dragon Zap

Defense Synergies 0 9

Bats
Zap Inferno Dragon
Zap
Bats Arrows Barbarians Flying Machine Inferno Dragon Mother Witch
Arrows
Zap Barbarians Mother Witch
Barbarians
Zap Arrows
Flying Machine
Zap
Inferno Dragon
Bats Zap
Mother Witch
Zap Arrows
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine
Barbarians Inferno Dragon Bats Zap Flying Machine
Barbarians Bats Inferno Dragon
Barbarians Inferno Dragon Bats
Arrows Barbarians
Arrows Bats Zap Flying Machine Mother Witch
Bats Inferno Dragon Zap Arrows Flying Machine
Zap Arrows Barbarians Flying Machine
Barbarians Inferno Dragon
Barbarians
Bats Barbarians Mother Witch Zap Arrows Flying Machine
Arrows Inferno Dragon Bats Zap Flying Machine
Barbarians Bats Zap Flying Machine
Bats Zap Arrows Barbarians
Barbarians Inferno Dragon
Barbarians Zap Inferno Dragon
Barbarians Bats Arrows
Arrows Bats Zap Barbarians Flying Machine
Zap Arrows Bats Barbarians Flying Machine Inferno Dragon Mother Witch
Barbarians Inferno Dragon
Bats Arrows Barbarians Flying Machine Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap
Zap Arrows Flying Machine Inferno Dragon
Barbarians Bats Zap
Bats Zap Barbarians
Barbarians Inferno Dragon
Arrows Mother Witch Bats Zap Flying Machine
Bats Barbarians Flying Machine
Barbarians Inferno Dragon
Zap Bats Barbarians Flying Machine Inferno Dragon
Barbarians Inferno Dragon
Inferno Dragon Bats Barbarians Flying Machine
Zap Arrows Barbarians
Barbarians
Barbarians Flying Machine
Barbarians Bats Zap Flying Machine Inferno Dragon
Bats Arrows Zap Barbarians Flying Machine Inferno Dragon Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine
Arrows Zap Flying Machine
Arrows Flying Machine
Arrows Barbarians Flying Machine
Zap Arrows
Arrows Mother Witch Bats Zap Flying Machine
Arrows Flying Machine
Arrows Zap Flying Machine
Arrows Zap Flying Machine
Bats
Zap Arrows Flying Machine
Zap Arrows Flying Machine
Flying Machine
Arrows Flying Machine
Zap Arrows Flying Machine
Zap Arrows Flying Machine
Arrows Flying Machine
Arrows
Bats
Zap Arrows Flying Machine
Zap Arrows Flying Machine Mother Witch
Arrows
Zap Arrows Barbarians Flying Machine
Zap Arrows Mother Witch
Inferno Dragon
Arrows Zap Flying Machine
Zap Arrows Flying Machine
Zap Arrows
Bats Zap Arrows Flying Machine Mother Witch
Zap Bats Flying Machine
Zap Arrows
Zap Arrows
Arrows
Zap Bats Barbarians Flying Machine
Zap Arrows Flying Machine
Arrows
Flying Machine
Arrows Zap Flying Machine
Zap Arrows
Flying Machine
Zap Bats Flying Machine
Bats Zap Flying Machine
Zap Flying Machine

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