My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Royal Ghost Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Sparky
Giant Snowball
Bats Barbarians
Zap
Bats Sparky
Barbarian Barrel
Barbarians Royal Ghost Electro Wizard Sparky
The Log
Barbarians Sparky
Earthquake
Barbarians
Arrows
Bats
Royal Delivery
Bats Barbarians Royal Ghost Electro Wizard Sparky
Fireball
Barbarians Electro Wizard Sparky
Poison
Bats Barbarians Electro Wizard Sparky
Lightning
Electro Wizard Sparky
Rocket
Barbarians Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Royal Ghost Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Royal Ghost Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Royal Ghost Fireball Electro Wizard Barbarians Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Rage Royal Ghost Fireball

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Rage Sparky
Barbarians
Fireball
Giant Electro Wizard Sparky
Giant
Bats Rage Sparky Fireball Royal Ghost Electro Wizard
Rage
Giant Sparky Bats Electro Wizard
Royal Ghost
Giant Electro Wizard
Electro Wizard
Fireball Giant Rage Royal Ghost Sparky
Sparky
Giant Rage Bats Fireball Electro Wizard

Defense Synergies 0 4

Bats
Electro Wizard Sparky
Barbarians
Fireball
Electro Wizard
Giant
Rage
Royal Ghost
Electro Wizard
Electro Wizard
Bats Fireball Royal Ghost
Sparky
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Wizard Sparky
Barbarians Sparky Bats Electro Wizard
Barbarians Sparky Bats Electro Wizard
Barbarians Sparky Bats Electro Wizard
Barbarians Fireball Sparky
Fireball Bats Royal Ghost Electro Wizard
Bats Electro Wizard Fireball
Barbarians Fireball Electro Wizard Sparky
Barbarians Sparky
Barbarians Royal Ghost Electro Wizard Sparky
Bats Barbarians Electro Wizard Fireball Royal Ghost
Bats Fireball Electro Wizard
Barbarians Sparky Bats Fireball Electro Wizard
Fireball Sparky Bats Barbarians Royal Ghost Electro Wizard
Barbarians Sparky Electro Wizard
Barbarians Fireball Electro Wizard Sparky
Barbarians Sparky Bats Fireball Electro Wizard
Fireball Bats Barbarians Royal Ghost Electro Wizard
Bats Barbarians Fireball Royal Ghost Electro Wizard
Barbarians Sparky Electro Wizard
Royal Ghost Bats Barbarians Fireball Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Royal Ghost Electro Wizard Sparky
Fireball Electro Wizard Royal Ghost
Barbarians Bats Electro Wizard Sparky
Bats Barbarians Fireball Electro Wizard Sparky
Barbarians Sparky
Fireball Bats Electro Wizard
Sparky Bats Barbarians Fireball Electro Wizard
Barbarians Sparky
Electro Wizard Bats Barbarians Fireball Sparky
Barbarians Sparky
Bats Barbarians Sparky
Barbarians Fireball Electro Wizard
Barbarians Fireball Sparky
Barbarians Fireball Sparky
Barbarians Electro Wizard Sparky Bats Fireball
Bats Barbarians Fireball Royal Ghost Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Ghost Sparky
Fireball Royal Ghost Electro Wizard
Fireball Sparky
Barbarians Fireball Sparky
Fireball Sparky
Fireball Bats
Sparky
Fireball
Fireball
Bats Fireball Electro Wizard Sparky
Fireball Electro Wizard Sparky
Fireball
Fireball Sparky
Fireball
Fireball Sparky
Fireball Sparky
Fireball Sparky
Fireball Sparky
Bats Sparky
Fireball Electro Wizard Sparky
Fireball
Fireball Sparky
Fireball
Sparky
Barbarians Fireball
Fireball Sparky
Fireball Royal Ghost Electro Wizard Sparky
Fireball Sparky
Fireball Sparky
Bats Fireball Electro Wizard Sparky
Electro Wizard Bats Fireball
Fireball Sparky
Fireball Sparky
Fireball Electro Wizard Sparky
Sparky
Fireball Sparky
Electro Wizard Bats Barbarians Fireball
Fireball Electro Wizard
Fireball
Fireball Electro Wizard Sparky
Fireball
Fireball Sparky
Sparky
Bats Fireball Electro Wizard Sparky
Bats Fireball Electro Wizard
Fireball Royal Ghost Electro Wizard Sparky

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