My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Elixir Golem Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elixir Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elixir Golem
Giant Snowball
Minions Barbarians
Zap
Minions
Barbarian Barrel
Tesla Barbarians Elixir Golem Magic Archer
The Log
Barbarians Elixir Golem
Earthquake
Tesla Barbarians Elixir Golem
Arrows
Minions
Royal Delivery
Minions Barbarians Elixir Golem Magic Archer
Fireball
Minions Tesla Barbarians Elixir Golem Magic Archer
Poison
Minions Barbarians Elixir Golem Magic Archer
Lightning
Tesla Magic Archer
Rocket
Barbarians Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Minions Elixir Golem Tesla Poison Magic Archer Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Minions Elixir Golem

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elixir Golem
Minions
Elixir Golem
Tesla
Barbarians
Elixir Golem
Poison Arrows Minions The Log Magic Archer
Poison
Elixir Golem The Log
The Log
Elixir Golem Poison Magic Archer
Magic Archer
Elixir Golem The Log

Defense Synergies 1 8

Arrows
Tesla Barbarians
Minions
Tesla The Log
Tesla
The Log Arrows Minions Poison Magic Archer
Barbarians
Arrows
Elixir Golem
Poison
Tesla The Log
The Log
Tesla Minions Poison Magic Archer
Magic Archer
Tesla The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla The Log Magic Archer
Barbarians Minions Tesla The Log
Tesla Barbarians Minions
Tesla Barbarians Minions
Arrows Barbarians Poison The Log
Arrows The Log Minions Tesla Magic Archer
Minions Tesla Arrows Poison Magic Archer
Arrows Tesla Barbarians Poison The Log Magic Archer
Tesla Barbarians Minions
Tesla Barbarians
Minions Barbarians Poison Arrows Tesla The Log Magic Archer
Arrows Minions Tesla Poison Magic Archer
Tesla Barbarians Minions The Log
Arrows Minions Tesla Barbarians Poison The Log Magic Archer
Barbarians Tesla
Barbarians Tesla The Log
Tesla Barbarians Arrows Minions Poison
Arrows Tesla Minions Barbarians The Log Magic Archer
Arrows Poison The Log Minions Tesla Barbarians Magic Archer
Barbarians Tesla
Arrows Minions Tesla Barbarians Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Tesla
Poison Arrows Tesla The Log Magic Archer
Barbarians Minions The Log
Tesla Barbarians The Log
Barbarians Tesla
Arrows Poison Minions Tesla Magic Archer
Minions Tesla Barbarians
Tesla Barbarians
Minions Barbarians Poison The Log Magic Archer
Tesla Barbarians
Minions Tesla Barbarians
Arrows Barbarians Poison The Log
Barbarians Tesla
Tesla Barbarians Magic Archer
Tesla Barbarians Minions Poison The Log Magic Archer
Arrows Minions Poison Tesla Barbarians The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Arrows The Log
Arrows Poison The Log Magic Archer
Arrows Poison The Log Magic Archer
Arrows Barbarians Poison The Log
Poison Arrows The Log Magic Archer
Arrows Poison Minions Magic Archer
Arrows Poison The Log Magic Archer
Arrows Poison The Log Magic Archer
Arrows Poison The Log
Minions Poison
Poison Arrows The Log Magic Archer
Poison Arrows Magic Archer
Poison The Log Magic Archer
Arrows Minions Poison Magic Archer
Arrows Poison The Log Magic Archer
Arrows Poison The Log Magic Archer
Magic Archer Arrows Poison The Log
Arrows Poison
Minions
Arrows Poison The Log Magic Archer
Arrows Poison The Log Magic Archer
Minions Poison The Log Magic Archer
Arrows Poison
The Log
Arrows Barbarians Poison The Log
Arrows Poison The Log Magic Archer
Arrows Poison The Log Magic Archer
Arrows Poison The Log Magic Archer
Poison Arrows The Log Magic Archer
Poison Arrows Magic Archer
Minions Poison
Poison Arrows The Log Magic Archer
Arrows Poison Magic Archer
Arrows Poison The Log Magic Archer
Minions Barbarians Magic Archer
Poison Arrows Magic Archer
Arrows The Log
Poison Magic Archer
Arrows The Log Poison Magic Archer
Arrows Poison
Minions Poison The Log Magic Archer
Poison Magic Archer
Poison The Log Magic Archer

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