My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Balloon Inferno Dragon Lumberjack Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Balloon Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Balloon Inferno Dragon Lava Hound
Giant Snowball
Archers Barbarians Balloon Inferno Dragon Lumberjack Lava Hound
Zap
Archers Balloon Inferno Dragon Lava Hound
Barbarian Barrel
Archers Barbarians Lumberjack
The Log
Archers Barbarians Lumberjack
Earthquake
Archers Barbarians
Arrows
Archers Lava Hound
Royal Delivery
Archers Barbarians Balloon Inferno Dragon Lumberjack Lava Hound
Fireball
Archers Barbarians Balloon Inferno Dragon Lumberjack Lava Hound
Poison
Archers Barbarians Balloon Lava Hound
Lightning
Balloon Inferno Dragon Lumberjack
Rocket
Barbarians Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Inferno Dragon Lumberjack Barbarians Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Arrows Inferno Dragon

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Balloon Archers Lumberjack Lava Hound
Archers
Zap Arrows Balloon Inferno Dragon Lumberjack Lava Hound
Arrows
Zap Balloon Lava Hound Archers Lumberjack
Barbarians
Balloon
Balloon
Zap Arrows Lumberjack Lava Hound Archers Barbarians
Inferno Dragon
Lava Hound Archers
Lumberjack
Balloon Zap Archers Arrows Lava Hound
Lava Hound
Arrows Balloon Inferno Dragon Zap Archers Lumberjack

Defense Synergies 0 8

Zap
Archers Arrows Barbarians Inferno Dragon Lumberjack
Archers
Zap Lumberjack
Arrows
Zap Barbarians Lumberjack
Barbarians
Zap Arrows
Balloon
Inferno Dragon
Zap
Lumberjack
Zap Archers Arrows
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Barbarians Inferno Dragon Lumberjack Zap
Barbarians Lumberjack Archers Inferno Dragon
Barbarians Inferno Dragon Lumberjack
Arrows Barbarians Lumberjack
Arrows Zap Archers Lumberjack
Inferno Dragon Zap Archers Arrows
Zap Arrows Barbarians
Barbarians Inferno Dragon Lumberjack
Archers Barbarians Lumberjack
Archers Barbarians Zap Arrows Lumberjack
Arrows Inferno Dragon Zap Archers
Barbarians Lumberjack Zap
Zap Arrows Barbarians Lumberjack
Barbarians Inferno Dragon Lumberjack
Barbarians Zap Inferno Dragon Lumberjack
Barbarians Arrows Lumberjack
Arrows Zap Archers Barbarians Lumberjack
Zap Arrows Archers Barbarians Inferno Dragon Lumberjack
Barbarians Inferno Dragon Lumberjack
Archers Arrows Barbarians Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Zap Archers
Zap Archers Arrows Inferno Dragon Lumberjack
Barbarians Lumberjack Zap
Lumberjack Zap Barbarians
Barbarians Inferno Dragon Lumberjack
Arrows Zap Archers
Archers Barbarians Lumberjack
Barbarians Inferno Dragon Lumberjack
Zap Barbarians Inferno Dragon
Barbarians Inferno Dragon
Inferno Dragon Barbarians Lumberjack
Zap Arrows Barbarians
Barbarians Lumberjack
Archers Barbarians
Barbarians Zap Archers Inferno Dragon Lumberjack
Arrows Zap Archers Barbarians Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows Barbarians
Zap Arrows
Arrows Zap
Archers Arrows
Arrows Zap
Arrows Zap
Lumberjack
Zap Arrows
Zap Archers Arrows
Arrows
Zap Arrows
Zap Arrows
Arrows
Arrows
Zap Archers Arrows
Zap Arrows
Arrows
Zap Arrows Barbarians
Zap Arrows
Inferno Dragon
Arrows Zap
Zap Arrows
Zap Arrows
Zap Archers Arrows
Zap
Zap Arrows
Zap Arrows
Arrows
Zap Archers Barbarians
Zap Archers Arrows
Arrows
Lumberjack
Arrows Zap
Zap Arrows
Zap
Zap
Zap

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