My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Bowler Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Guards
Giant Snowball
Royal Hogs Guards
Zap
Royal Hogs Guards
Barbarian Barrel
Royal Hogs Guards Hunter Ice Wizard
The Log
Royal Hogs Guards Hunter
Earthquake
Royal Hogs Guards
Arrows
Royal Hogs Guards
Royal Delivery
Royal Hogs Guards Hunter Bowler Ice Wizard
Fireball
Royal Hogs Hunter Bowler Ice Wizard
Poison
Royal Hogs Guards Hunter Ice Wizard
Lightning
Hunter Bowler Ice Wizard
Rocket
Royal Hogs Hunter Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Hunter Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Barbarian Barrel Hunter Bowler Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Bowler Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Arrows Guards Ice Wizard Hunter Royal Hogs Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Barbarian Barrel Arrows Guards

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Royal Hogs Barbarian Barrel Guards Hunter Bowler Ice Wizard
Arrows
Zap Royal Hogs Bowler
Royal Hogs
Arrows Zap Barbarian Barrel Guards Bowler
Barbarian Barrel
Zap Royal Hogs Hunter Bowler Ice Wizard
Guards
Zap Royal Hogs
Hunter
Zap Barbarian Barrel Bowler
Bowler
Zap Arrows Royal Hogs Barbarian Barrel Hunter Ice Wizard
Ice Wizard
Zap Barbarian Barrel Bowler

Defense Synergies 1 17

Zap
Arrows Barbarian Barrel Guards Hunter Bowler Ice Wizard
Arrows
Zap Barbarian Barrel Bowler Ice Wizard
Royal Hogs
Barbarian Barrel
Zap Arrows Guards Hunter Bowler Ice Wizard
Guards
Hunter Zap Barbarian Barrel Ice Wizard
Hunter
Guards Zap Barbarian Barrel Bowler Ice Wizard
Bowler
Zap Arrows Barbarian Barrel Hunter Ice Wizard
Ice Wizard
Zap Arrows Barbarian Barrel Guards Hunter Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Barbarian Barrel
Hunter Zap Ice Wizard
Hunter Bowler Ice Wizard
Hunter Guards Bowler Ice Wizard
Arrows Barbarian Barrel Bowler
Arrows Barbarian Barrel Bowler Zap Guards Hunter Ice Wizard
Hunter Zap Arrows Ice Wizard
Bowler Zap Arrows Barbarian Barrel
Hunter Ice Wizard
Guards Barbarian Barrel Hunter Bowler Ice Wizard
Guards Ice Wizard Zap Arrows Barbarian Barrel Hunter Bowler
Arrows Hunter Zap Ice Wizard
Hunter Bowler Zap Guards Ice Wizard
Bowler Zap Arrows Barbarian Barrel Guards Hunter
Hunter
Zap Hunter Bowler
Arrows Hunter Bowler
Arrows Zap Barbarian Barrel Guards Hunter Bowler Ice Wizard
Zap Arrows Barbarian Barrel Hunter Guards Bowler Ice Wizard
Hunter
Bowler Arrows Barbarian Barrel Guards Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Barbarian Barrel Bowler
Zap Arrows Barbarian Barrel Hunter Bowler
Guards Zap Hunter Bowler
Guards Hunter Bowler Zap Barbarian Barrel
Guards Hunter Bowler
Arrows Zap Hunter Ice Wizard
Guards Hunter Bowler Ice Wizard
Hunter
Zap Barbarian Barrel
Guards
Guards Hunter Bowler
Zap Arrows Guards Bowler
Bowler Guards Hunter
Bowler
Guards Zap Barbarian Barrel Hunter Bowler
Arrows Bowler Zap Barbarian Barrel Hunter Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Barrel Guards
Arrows Zap Barbarian Barrel Bowler Ice Wizard
Arrows Barbarian Barrel
Arrows Barbarian Barrel Guards
Zap Arrows Barbarian Barrel Bowler
Arrows Zap Hunter Ice Wizard
Arrows Bowler
Arrows Zap Barbarian Barrel Hunter Bowler Ice Wizard
Arrows Zap
Guards Bowler
Zap Arrows Barbarian Barrel Bowler
Zap Arrows
Barbarian Barrel Hunter Bowler
Arrows Barbarian Barrel
Zap Arrows Barbarian Barrel
Zap Arrows Barbarian Barrel Hunter Bowler
Arrows Barbarian Barrel Bowler
Arrows Barbarian Barrel
Zap Arrows Barbarian Barrel Hunter Bowler
Zap Arrows Barbarian Barrel Bowler
Bowler
Arrows
Bowler
Zap Arrows Barbarian Barrel
Zap Arrows Barbarian Barrel Hunter Bowler Ice Wizard
Arrows Zap Barbarian Barrel Hunter Bowler Ice Wizard
Zap Arrows Bowler
Zap Arrows Barbarian Barrel
Zap Arrows Hunter Ice Wizard
Zap Guards
Bowler
Zap Arrows Hunter
Zap Arrows
Arrows Bowler
Zap Barbarian Barrel Guards
Zap Arrows Hunter Ice Wizard
Arrows Barbarian Barrel
Hunter Bowler
Arrows Zap Bowler
Zap Arrows
Zap Guards Bowler
Zap
Zap Barbarian Barrel Bowler

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: