My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Mega Minion Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Mega Minion Wizard Bowler Goblin Giant Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Goblin Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Mega Minion
Zap
Goblin Giant Bandit
Barbarian Barrel
Bomb Tower Wizard Bandit
The Log
Bandit
Earthquake
Bomb Tower
Arrows
Royal Delivery
Mega Minion Wizard Bowler Bandit
Fireball
Mega Minion Bomb Tower Wizard Bowler Bandit
Poison
Mega Minion Bomb Tower Wizard
Lightning
Ice Golem Mega Minion Bomb Tower Wizard Bowler Bandit
Rocket
Bomb Tower Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Bomb Tower Wizard Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mega Minion Rage Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Rage Mega Minion Bandit Bomb Tower Wizard Bowler Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem Rage Mega Minion Bandit

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Mega Minion
Mega Minion
Ice Golem Goblin Giant Bowler
Bomb Tower
Wizard
Rage Goblin Giant Bandit
Rage
Wizard Goblin Giant
Bowler
Mega Minion
Goblin Giant
Mega Minion Wizard Rage Bandit
Bandit
Wizard Goblin Giant

Defense Synergies 2 8

Ice Golem
Mega Minion Bomb Tower Wizard Bowler Bandit
Mega Minion
Ice Golem Bomb Tower Wizard Bandit
Bomb Tower
Ice Golem Mega Minion
Wizard
Ice Golem Mega Minion Bandit
Rage
Bowler
Ice Golem Bandit
Goblin Giant
Bandit
Ice Golem Mega Minion Wizard Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Ice Golem Mega Minion Wizard Goblin Giant
Bomb Tower Mega Minion Bandit
Bomb Tower Bowler Mega Minion Bandit
Bomb Tower Mega Minion Bowler Bandit
Bomb Tower Bowler
Bowler Mega Minion Bomb Tower Bandit
Mega Minion Bomb Tower Wizard
Bowler Ice Golem Bomb Tower Goblin Giant Bandit
Bomb Tower
Ice Golem Bowler Bandit
Ice Golem Mega Minion Bomb Tower Wizard Bowler Goblin Giant Bandit
Mega Minion Wizard
Bomb Tower Bowler Wizard Bandit
Bomb Tower Wizard Bowler Mega Minion
Bomb Tower Bandit
Bomb Tower Bowler Bandit
Bomb Tower Wizard Bowler
Bomb Tower Mega Minion Wizard Bowler Bandit
Bomb Tower Wizard Ice Golem Mega Minion Bowler Bandit
Bomb Tower
Wizard Bowler Bomb Tower Goblin Giant Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Bowler Bandit
Bandit Ice Golem Mega Minion Bomb Tower Wizard Bowler
Bandit Ice Golem Bomb Tower Bowler Goblin Giant
Bowler Ice Golem Goblin Giant Bandit
Bowler Goblin Giant Bandit
Wizard Ice Golem Bomb Tower Goblin Giant
Ice Golem Mega Minion Bomb Tower Bowler Goblin Giant Bandit
Bomb Tower Goblin Giant
Ice Golem Mega Minion Bomb Tower Bandit
Mega Minion Goblin Giant
Mega Minion Bomb Tower Bowler
Bowler Goblin Giant
Bowler Ice Golem Bomb Tower Wizard Goblin Giant Bandit
Wizard Bomb Tower Bowler
Ice Golem Mega Minion Bomb Tower Bowler Goblin Giant
Bowler Ice Golem Mega Minion Bomb Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Bandit
Bowler Bandit
Goblin Giant Bandit
Ice Golem
Wizard Bowler
Wizard Ice Golem Mega Minion Goblin Giant
Wizard Bowler
Ice Golem Wizard Bowler
Wizard Bandit
Bowler
Wizard Bowler Bandit
Wizard
Ice Golem Bowler Bandit
Bandit
Ice Golem
Wizard Bowler Bandit
Wizard Bowler Bandit
Mega Minion Wizard Bowler Bandit
Wizard Bowler
Bowler
Wizard
Bowler
Ice Golem Wizard Bowler
Mega Minion
Wizard Bowler Bandit
Wizard Bowler Bandit
Bandit
Ice Golem Wizard
Mega Minion Wizard
Mega Minion Bowler
Wizard Bandit
Wizard Bowler
Bandit
Mega Minion Wizard
Mega Minion Wizard Bowler
Ice Golem Wizard Bowler
Mega Minion
Bowler
Bowler Goblin Giant Bandit

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