My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Witch Balloon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Dart Goblin Baby Dragon Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Lava Hound
Giant Snowball
Goblins Dart Goblin Baby Dragon Witch Balloon Lava Hound
Zap
Goblins Dart Goblin Witch Balloon Lava Hound
Barbarian Barrel
Goblins Dart Goblin Wizard Witch
The Log
Goblins Dart Goblin Witch
Earthquake
Witch
Arrows
Goblins Dart Goblin Witch Lava Hound
Royal Delivery
Goblins Dart Goblin Wizard Baby Dragon Witch Balloon Lava Hound
Fireball
Dart Goblin Wizard Baby Dragon Witch Balloon Lava Hound
Poison
Dart Goblin Wizard Witch Balloon Lava Hound
Lightning
Wizard Baby Dragon Witch Balloon
Rocket
Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Dart Goblin Wizard Witch Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Dart Goblin Baby Dragon Wizard Witch Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins The Log Dart Goblin Baby Dragon

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Baby Dragon
Dart Goblin
Lava Hound Baby Dragon Balloon The Log
Wizard
Balloon
Baby Dragon
Lava Hound Goblins Dart Goblin Witch Balloon
Witch
Baby Dragon Lava Hound
Balloon
Lava Hound Dart Goblin Wizard Baby Dragon The Log
The Log
Dart Goblin Balloon
Lava Hound
Dart Goblin Baby Dragon Balloon Witch

Defense Synergies 0 9

Goblins
Dart Goblin Wizard The Log
Dart Goblin
Goblins Baby Dragon The Log
Wizard
Goblins The Log
Baby Dragon
Dart Goblin Witch The Log
Witch
Baby Dragon The Log
Balloon
The Log
Goblins Dart Goblin Wizard Baby Dragon Witch
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Wizard Baby Dragon The Log
Goblins Dart Goblin Witch The Log
Witch Goblins Dart Goblin
Witch Goblins Dart Goblin
The Log
The Log Goblins Dart Goblin Baby Dragon
Dart Goblin Wizard Baby Dragon Witch
Dart Goblin Baby Dragon The Log
Witch Goblins
Goblins Dart Goblin
Goblins Dart Goblin Witch Wizard Baby Dragon The Log
Dart Goblin Wizard Baby Dragon Witch
Wizard Witch The Log
Wizard Goblins Dart Goblin Baby Dragon Witch The Log
The Log
Wizard Goblins Witch
Goblins Dart Goblin Wizard Baby Dragon Witch The Log
Wizard Baby Dragon Witch The Log Dart Goblin
Dart Goblin
Wizard Goblins Dart Goblin Baby Dragon Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Witch
Wizard Baby Dragon The Log
Goblins Witch The Log
The Log
Witch
Wizard Dart Goblin Baby Dragon Witch
Goblins Dart Goblin Witch
Goblins Baby Dragon Witch The Log
Witch Dart Goblin
Dart Goblin Witch
The Log
Wizard Witch
Wizard Dart Goblin Baby Dragon Witch
Witch Goblins Dart Goblin Baby Dragon The Log
Dart Goblin Wizard Baby Dragon Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Baby Dragon The Log
Dart Goblin Baby Dragon The Log
Dart Goblin Baby Dragon The Log
Dart Goblin The Log
Wizard Baby Dragon The Log
Wizard Dart Goblin Baby Dragon Witch
Dart Goblin Wizard Baby Dragon Witch The Log
The Log Dart Goblin Wizard Baby Dragon
The Log Dart Goblin Wizard
Goblins
Dart Goblin Wizard The Log
Dart Goblin Wizard Baby Dragon
Dart Goblin Baby Dragon The Log
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon The Log
Dart Goblin Wizard Baby Dragon Witch The Log
Dart Goblin Wizard Baby Dragon The Log
Dart Goblin Wizard Baby Dragon The Log
Dart Goblin Wizard Baby Dragon Witch The Log
Baby Dragon The Log
Wizard
The Log
Baby Dragon The Log
The Log Wizard Baby Dragon Witch
Witch
The Log Dart Goblin Wizard Baby Dragon Witch
Wizard Baby Dragon Witch The Log
Dart Goblin Baby Dragon The Log
Dart Goblin Wizard Baby Dragon Witch
Dart Goblin Wizard Witch
Dart Goblin Wizard The Log
Wizard The Log
Dart Goblin Witch
Dart Goblin Wizard Baby Dragon Witch
The Log
Dart Goblin Wizard Baby Dragon
The Log Dart Goblin Wizard Baby Dragon
Dart Goblin
Dart Goblin Baby Dragon Witch The Log
Dart Goblin Witch
Dart Goblin Baby Dragon Witch The Log

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