My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Baby Dragon Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Bandit
Giant Snowball
Goblin Gang Baby Dragon
Zap
Goblin Gang Bandit
Barbarian Barrel
Goblin Gang Elite Barbarians Wizard Bandit
The Log
Goblin Gang Elite Barbarians Bandit
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Elite Barbarians Wizard Baby Dragon Bandit
Fireball
Goblin Gang Elite Barbarians Wizard Baby Dragon Bandit
Poison
Goblin Gang Wizard
Lightning
Elite Barbarians Wizard Baby Dragon Bandit
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Wizard Baby Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball The Log Goblin Gang Bandit Baby Dragon Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Giant Snowball The Log Goblin Gang Bandit

Attack Synergies 0 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Elite Barbarians Baby Dragon The Log Bandit Mega Knight
Goblin Gang
Baby Dragon Bandit
Elite Barbarians
Giant Snowball Wizard The Log Bandit Mega Knight
Wizard
Elite Barbarians Bandit Mega Knight
Baby Dragon
Giant Snowball Goblin Gang Bandit Mega Knight
The Log
Giant Snowball Elite Barbarians Bandit Mega Knight
Bandit
Giant Snowball Goblin Gang Elite Barbarians Wizard Baby Dragon The Log Mega Knight
Mega Knight
Giant Snowball Elite Barbarians Wizard Baby Dragon The Log Bandit

Defense Synergies 2 19

Giant Snowball
Goblin Gang Mega Knight Elite Barbarians Wizard Baby Dragon The Log Bandit
Goblin Gang
Giant Snowball The Log Bandit
Elite Barbarians
Giant Snowball Wizard The Log Mega Knight
Wizard
Giant Snowball Elite Barbarians The Log Bandit Mega Knight
Baby Dragon
Giant Snowball The Log Bandit Mega Knight
The Log
Giant Snowball Goblin Gang Elite Barbarians Wizard Baby Dragon Bandit Mega Knight
Bandit
Giant Snowball Goblin Gang Wizard Baby Dragon The Log Mega Knight
Mega Knight
Giant Snowball Elite Barbarians Wizard Baby Dragon The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon The Log
Elite Barbarians Goblin Gang The Log Bandit Mega Knight
Goblin Gang Mega Knight Giant Snowball Elite Barbarians Bandit
Elite Barbarians Goblin Gang Bandit Mega Knight
Elite Barbarians The Log Mega Knight
Goblin Gang The Log Giant Snowball Baby Dragon Bandit Mega Knight
Giant Snowball Goblin Gang Wizard Baby Dragon
Baby Dragon The Log Bandit Mega Knight
Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Giant Snowball Bandit Mega Knight
Goblin Gang Giant Snowball Wizard Baby Dragon The Log Bandit Mega Knight
Giant Snowball Goblin Gang Wizard Baby Dragon
Mega Knight Giant Snowball Goblin Gang Elite Barbarians Wizard The Log Bandit
Wizard Mega Knight Giant Snowball Goblin Gang Baby Dragon The Log
Elite Barbarians Goblin Gang Bandit Mega Knight
Giant Snowball Goblin Gang Elite Barbarians The Log Bandit Mega Knight
Wizard Mega Knight Goblin Gang Elite Barbarians
Mega Knight Giant Snowball Goblin Gang Elite Barbarians Wizard Baby Dragon The Log Bandit
Giant Snowball Wizard Baby Dragon The Log Bandit Mega Knight
Elite Barbarians
Goblin Gang Wizard Mega Knight Giant Snowball Elite Barbarians Baby Dragon The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Giant Snowball Elite Barbarians Bandit
Bandit Giant Snowball Goblin Gang Elite Barbarians Wizard Baby Dragon The Log Mega Knight
Goblin Gang Bandit Mega Knight Elite Barbarians The Log
Goblin Gang Mega Knight Elite Barbarians The Log Bandit
Goblin Gang Elite Barbarians Bandit Mega Knight
Wizard Giant Snowball Goblin Gang Baby Dragon
Goblin Gang Elite Barbarians Bandit
Mega Knight Elite Barbarians
Mega Knight Giant Snowball Elite Barbarians Baby Dragon The Log Bandit
Goblin Gang
Mega Knight Elite Barbarians
Mega Knight Giant Snowball Elite Barbarians The Log
Elite Barbarians Mega Knight Goblin Gang Wizard Bandit
Wizard Baby Dragon Mega Knight
Goblin Gang Elite Barbarians Baby Dragon The Log
Mega Knight Giant Snowball Elite Barbarians Wizard Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log Bandit
Giant Snowball Baby Dragon The Log Bandit
Baby Dragon The Log Bandit
The Log
Wizard Giant Snowball Baby Dragon The Log Mega Knight
Wizard Giant Snowball Baby Dragon
Wizard Baby Dragon The Log
The Log Giant Snowball Wizard Baby Dragon
The Log Giant Snowball Wizard Bandit
Giant Snowball Goblin Gang Elite Barbarians
Wizard The Log Bandit
Giant Snowball Wizard Baby Dragon
Giant Snowball Elite Barbarians Baby Dragon The Log Bandit
Baby Dragon Bandit
Giant Snowball Elite Barbarians Baby Dragon The Log
Giant Snowball Wizard Baby Dragon The Log Bandit
Wizard Baby Dragon The Log Bandit Mega Knight
Giant Snowball
Giant Snowball Wizard Baby Dragon The Log Bandit Mega Knight
Giant Snowball Wizard Baby Dragon The Log Mega Knight
Baby Dragon The Log Mega Knight
Giant Snowball Wizard
The Log
Giant Snowball Baby Dragon The Log
Giant Snowball The Log Wizard Baby Dragon Mega Knight
The Log Giant Snowball Wizard Baby Dragon Bandit
Giant Snowball Wizard Baby Dragon The Log Bandit Mega Knight
Baby Dragon The Log Bandit
Elite Barbarians Giant Snowball Wizard Baby Dragon
Giant Snowball Wizard
Giant Snowball Elite Barbarians
Giant Snowball Wizard The Log Bandit Mega Knight
Giant Snowball
Mega Knight
Giant Snowball Wizard The Log
Goblin Gang Bandit
Giant Snowball Wizard Baby Dragon
The Log
Goblin Gang Wizard Baby Dragon Mega Knight
The Log Giant Snowball Wizard Baby Dragon
Giant Snowball
Elite Barbarians Mega Knight
Giant Snowball Goblin Gang Elite Barbarians Baby Dragon The Log
Giant Snowball
Giant Snowball Baby Dragon The Log Bandit Mega Knight

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