My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Ice Golem Baby Dragon Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Battle Ram Baby Dragon Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Miner Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Miner Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Ice Golem Battle Ram Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Battle Ram Miner Graveyard
Giant Snowball
Minion Horde Battle Ram Baby Dragon Miner Graveyard
Zap
Minion Horde Battle Ram Graveyard
Barbarian Barrel
Battle Ram Hunter Graveyard
The Log
Battle Ram Hunter Graveyard
Earthquake
Graveyard
Arrows
Minion Horde Graveyard
Royal Delivery
Minion Horde Battle Ram Baby Dragon Hunter Miner Graveyard
Fireball
Minion Horde Battle Ram Baby Dragon Hunter
Poison
Minion Horde Hunter Graveyard
Lightning
Ice Golem Battle Ram Baby Dragon Hunter
Rocket
Minion Horde Hunter

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Rocket Baby Dragon Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Rocket Baby Dragon Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Battle Ram Rocket Baby Dragon Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Miner Battle Ram Baby Dragon Hunter Minion Horde Graveyard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Ice Golem Miner Battle Ram Baby Dragon

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Miner Ice Golem Battle Ram
Ice Golem
Battle Ram Graveyard Minion Horde Baby Dragon Hunter Miner
Battle Ram
Ice Golem Minion Horde Baby Dragon Hunter Graveyard
Rocket
Miner
Baby Dragon
Graveyard Ice Golem Battle Ram Miner
Hunter
Ice Golem Battle Ram
Miner
Minion Horde Ice Golem Rocket Baby Dragon Graveyard
Graveyard
Ice Golem Baby Dragon Battle Ram Miner

Defense Synergies 0 3

Minion Horde
Ice Golem
Ice Golem
Minion Horde Baby Dragon Hunter
Battle Ram
Rocket
Baby Dragon
Ice Golem
Hunter
Ice Golem
Miner
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Ice Golem Baby Dragon
Minion Horde Hunter
Minion Horde Rocket Hunter
Minion Horde Hunter
Rocket
Baby Dragon Hunter
Minion Horde Rocket Hunter Baby Dragon
Rocket Ice Golem Baby Dragon
Minion Horde Hunter
Minion Horde Ice Golem Hunter Miner
Minion Horde Ice Golem Baby Dragon Hunter
Minion Horde Hunter Baby Dragon
Minion Horde Hunter Rocket
Rocket Minion Horde Baby Dragon Hunter
Minion Horde Hunter
Minion Horde Rocket Hunter
Minion Horde Hunter
Minion Horde Baby Dragon Hunter
Baby Dragon Hunter Ice Golem
Hunter
Minion Horde Baby Dragon Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem
Ice Golem Rocket Baby Dragon Hunter Miner
Minion Horde Ice Golem Rocket Hunter
Rocket Hunter Minion Horde Ice Golem
Minion Horde Hunter
Rocket Minion Horde Ice Golem Baby Dragon Hunter
Rocket Minion Horde Ice Golem Hunter
Minion Horde Hunter
Minion Horde Rocket Ice Golem Baby Dragon
Minion Horde
Minion Horde Hunter
Rocket
Rocket Minion Horde Ice Golem Hunter
Minion Horde Baby Dragon
Minion Horde Ice Golem Rocket Baby Dragon Hunter
Minion Horde Ice Golem Baby Dragon Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Ice Golem Rocket Baby Dragon
Baby Dragon Miner
Rocket Minion Horde Baby Dragon Miner
Ice Golem Rocket
Rocket Minion Horde Baby Dragon
Minion Horde Ice Golem Rocket Baby Dragon Hunter
Minion Horde Baby Dragon
Ice Golem Baby Dragon Hunter
Miner
Rocket Minion Horde
Rocket Miner Minion Horde
Rocket Baby Dragon
Rocket Ice Golem Baby Dragon Hunter Miner
Minion Horde Rocket Baby Dragon
Ice Golem Baby Dragon
Rocket Minion Horde Baby Dragon Hunter
Minion Horde Rocket Baby Dragon
Rocket
Minion Horde Rocket
Rocket Baby Dragon Hunter
Rocket Baby Dragon Miner
Rocket Minion Horde Baby Dragon
Rocket
Rocket
Rocket Minion Horde Baby Dragon
Ice Golem Baby Dragon Hunter
Minion Horde
Miner Baby Dragon Hunter
Baby Dragon Miner
Rocket Miner Baby Dragon
Minion Horde Ice Golem Baby Dragon Hunter
Rocket Minion Horde
Minion Horde
Minion Horde Rocket Hunter Miner
Rocket Minion Horde
Minion Horde
Rocket
Minion Horde Rocket
Rocket Baby Dragon Hunter
Miner Minion Horde Rocket Baby Dragon Hunter
Ice Golem Baby Dragon
Rocket
Minion Horde
Minion Horde Rocket Baby Dragon
Rocket
Rocket Baby Dragon Miner

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