My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Tesla Ice Golem Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Tesla Ice Golem Three Musketeers Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider Three Musketeers
Giant Snowball
Spear Goblins Hog Rider Three Musketeers
Zap
Spear Goblins Three Musketeers
Barbarian Barrel
Spear Goblins Tesla Three Musketeers
The Log
Spear Goblins Hog Rider Three Musketeers
Earthquake
Spear Goblins Tesla Hog Rider
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Hog Rider Three Musketeers
Fireball
Tesla Hog Rider Three Musketeers
Poison
Spear Goblins Three Musketeers
Lightning
Tesla Ice Golem Three Musketeers Monk
Rocket
Hog Rider Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Ice Golem Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Ice Golem Arrows Tesla Hog Rider Poison Monk Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Ice Golem Arrows Tesla

Attack Synergies 5 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Ice Golem Hog Rider
Arrows
Hog Rider
Tesla
Ice Golem
Spear Goblins Hog Rider Three Musketeers
Hog Rider
Spear Goblins Arrows Ice Golem Three Musketeers Poison
Three Musketeers
Ice Golem Hog Rider Monk
Poison
Hog Rider
Monk
Three Musketeers

Defense Synergies 3 8

Spear Goblins
Tesla Ice Golem Arrows Poison
Arrows
Spear Goblins Tesla Ice Golem Monk
Tesla
Spear Goblins Ice Golem Arrows Poison
Ice Golem
Spear Goblins Tesla Arrows Three Musketeers Poison
Hog Rider
Three Musketeers
Ice Golem
Poison
Spear Goblins Tesla Ice Golem
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Tesla Ice Golem
Tesla Three Musketeers Monk
Tesla Three Musketeers
Tesla Three Musketeers Monk
Arrows Poison Monk
Arrows Spear Goblins Tesla
Tesla Three Musketeers Spear Goblins Arrows Poison
Arrows Tesla Ice Golem Poison Monk
Tesla Three Musketeers
Spear Goblins Tesla Ice Golem
Poison Spear Goblins Arrows Tesla Ice Golem
Arrows Tesla Three Musketeers Spear Goblins Poison
Tesla Three Musketeers
Three Musketeers Arrows Tesla Poison
Tesla Three Musketeers
Monk Tesla Three Musketeers
Tesla Three Musketeers Arrows Poison
Arrows Tesla Spear Goblins Three Musketeers
Arrows Poison Spear Goblins Tesla Ice Golem
Tesla Three Musketeers
Spear Goblins Arrows Tesla Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Tesla Ice Golem
Poison Arrows Tesla Ice Golem Monk
Spear Goblins Ice Golem
Tesla Ice Golem Monk
Tesla Three Musketeers
Arrows Poison Tesla Ice Golem Three Musketeers Monk
Spear Goblins Tesla Ice Golem
Tesla
Spear Goblins Ice Golem Poison Monk
Tesla Three Musketeers
Tesla
Monk Arrows Poison
Tesla Ice Golem Three Musketeers
Tesla Three Musketeers
Tesla Spear Goblins Ice Golem Three Musketeers Poison Monk
Arrows Poison Tesla Ice Golem

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Ice Golem Monk
Arrows Poison Monk
Arrows Poison
Arrows Ice Golem Poison
Poison Arrows
Arrows Poison Spear Goblins Ice Golem Monk
Arrows Poison
Arrows Poison Ice Golem
Arrows Poison Monk
Three Musketeers Poison
Poison Monk Arrows
Poison Monk Arrows
Poison Ice Golem Three Musketeers
Arrows Poison Monk
Arrows Ice Golem Poison
Spear Goblins Arrows Three Musketeers Poison
Arrows Three Musketeers Poison
Monk Arrows Three Musketeers Poison
Arrows Three Musketeers Poison Monk
Arrows Poison Monk
Poison Monk
Arrows Poison
Monk
Arrows Poison Monk
Arrows Ice Golem Poison
Arrows Poison Monk
Arrows Poison Monk
Poison Arrows
Poison Arrows Ice Golem
Poison
Poison Arrows
Arrows Poison Monk
Arrows Poison Monk
Spear Goblins
Poison Arrows Three Musketeers Monk
Arrows
Poison Three Musketeers
Arrows Ice Golem Poison
Monk Arrows Poison
Three Musketeers
Poison
Poison
Poison Monk

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